Difference between revisions of "Deathvow Druid (3.5e Feat)"

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Revision as of 20:56, 26 July 2024

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Author: Leziad (talk)
Date Created: July 26th 2024
Status: Complete
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Deathvow Druid [General] Your druidic oath to preserve the natural cycle has led you on a peculiar path.Prerequisites: Must be able to cast druid spells, non-good alignmentBenefit: Add the following spells to your druid spell list:
0—disrupt undead, ghost sound, ray of frost, touch of fatigue.
1st—chill touch, inflict light wounds.
2nd—ghoul touch, inflict moderate wounds, invisibility, spectral hand.
3rd—inflict serious wounds, ray of exhaustion.
4th—animate dead, inflict critical wounds, phantasmal killer.
5th— mass inflict light wounds, nightmare, slay living, waves of fatigue.
6th—circle of death, harm, mass inflict moderate wounds, shadow walk.
7th— destruction, mass inflict serious wounds, waves of exhaustion.
8th—horrid wilting, mass inflict critical Wounds.
9th—wail of banshee, weird.

Remove the charm animal, command anima and summon nature's ally line of spells from your druid spell list. If you had the ability to spontaneously cast summon nature's ally spells, you instead gain the ability to spontaneously cast inflict spells like an evil cleric.



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Leziad's Homebrew (4494 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteMust be able to cast druid spells + and non-good alignment +
RatingUndiscussed +
SummaryGain access to necromancy spells on your druid list, instead of animal spells. +
TitleDeathvow Druid +
TypeGeneral +