Difference between revisions of "Magi's Hand (3.5e Feat)"
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|benefit=You gain two additional uses of ''hand of the apprentice'' or ''hand of sorcery'' class feature per day. When using either of them you may either make a melee or ranged weapon attack. If used to make a melee attack, you use your [[Intelligence]] or [[Charisma]] instead of [[Strength]] to calculate your attack roll (and damage roll for ''hand of sorcery''). | |benefit=You gain two additional uses of ''hand of the apprentice'' or ''hand of sorcery'' class feature per day. When using either of them you may either make a melee or ranged weapon attack. If used to make a melee attack, you use your [[Intelligence]] or [[Charisma]] instead of [[Strength]] to calculate your attack roll (and damage roll for ''hand of sorcery''). | ||
− | Furthermore you gain the ability to create a weapon of pure magic when using either ''hand of the apprentice'' or ''hand of sorcery''. Choosing a single simple or martial weapon one-handed or light weapon that you are proficient with. The created weapon is always considered magical for the purpose of bypassing damage reduction, and vanishes as soon as the attack used to summon it is resolved. | + | Furthermore you gain the ability to create a weapon of pure magic when using either ''hand of the apprentice'' or ''hand of sorcery''. Choosing a single simple or martial weapon one-handed or light weapon that you are proficient with. The created weapon is always considered magical for the purpose of bypassing damage reduction, and vanishes as soon as the attack used to summon it is resolved. At 4th level the created weapon is considered to be under a [[SRD:Greater Magic Weapon|''greater magic weapon'']] effect with a caster level equal to your class level. |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
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Latest revision as of 23:25, 22 May 2024
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Magi’s Hand [General]
Prerequisites: Hand of the apprentice or hand of sorcery class featureBenefit: You gain two additional uses of hand of the apprentice or hand of sorcery class feature per day. When using either of them you may either make a melee or ranged weapon attack. If used to make a melee attack, you use your Intelligence or Charisma instead of Strength to calculate your attack roll (and damage roll for hand of sorcery).
Furthermore you gain the ability to create a weapon of pure magic when using either hand of the apprentice or hand of sorcery. Choosing a single simple or martial weapon one-handed or light weapon that you are proficient with. The created weapon is always considered magical for the purpose of bypassing damage reduction, and vanishes as soon as the attack used to summon it is resolved. At 4th level the created weapon is considered to be under a greater magic weapon effect with a caster level equal to your class level.
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Leziadv |
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Article Balance | Moderate + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Hand of the apprentice or hand of sorcery class feature + |
Rating | Undiscussed + |
Summary | Improves the hand of the apprentice or hand of sorcery class features. + |
Title | Magi's Hand + |
Type | General + |