Difference between revisions of "SRD5:Mage (NPC)"

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{{5e Monster
 
{{5e Monster
|name=Mage<!--Creature Name-->
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|name=Mage
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|refs={{SRD5ref}} <ref name="hab">Habitat &mdash; Not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
 
|size=Medium <!--Medium, Large, etc.-->
 
|size=Medium <!--Medium, Large, etc.-->
 
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
 
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|perception=11 <!--Passive Perception bonus; +5-->
 
|perception=11 <!--Passive Perception bonus; +5-->
 
|languages=Any four languages <!--Common, Goblin, None, etc.-->
 
|languages=Any four languages <!--Common, Goblin, None, etc.-->
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|habitat=Urban
 
|cr=6 <!--Prof: +4 -->
 
|cr=6 <!--Prof: +4 -->
 
|xp= <!--Experience points for destroying-->
 
|xp= <!--Experience points for destroying-->
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'''Mages''' spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
 
'''Mages''' spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
  
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==Sources and Notes==
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[[Category:SRD5 Monsters]]
 
[[Category:SRD5 Monsters]]
 
[[Category:SRD5 NPCs]]
 
[[Category:SRD5 NPCs]]
 
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Revision as of 15:33, 12 February 2024

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Mage [SRD5 OGL/CC-BY][1] [2] [3]
Medium Humanoid (Any Race), Any Alignment
Armor Class: 12 (15 with mage armor)
Hit Points: 40 (9d8)
Speed: 30 ft.
STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 11 (+0) 17 (+3) 12 (+1) 11 (+0)
Saving Throws: Int +6, Wis +4
Skills: Arcana +6, History +6
Senses: passive Perception 11
Languages: Any four languages
Habitat: Urban
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3
Spellcasting. The mage is an 9th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (3 slots): cone of cold

Actions

Dagger. Melee Weapon Attack|Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.


Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Sources and Notes

  1. SRD5:
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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OGL Content

Caution
OGL

This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.


Facts about "Mage (NPC)"
AlignmentAny Alignment +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval6 +
Canontrue +
Challenge Rating6 +
Creature NameMage +
Experience Points2,300 +
FeaturesSpellcasting +, Dagger + and {{{feature1}}} +
HabitatUrban +
Hit Dice9d8 +
Hit Points40 +
NameMage +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeMedium +
SortTextMage 5e +
SubtypeAny Race +
TypeHumanoid +