Difference between revisions of "Natural Thaumaturge (3.5e Feat)"
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|types= | |types= | ||
|summary=You have access to a limited number of natural divine spells. | |summary=You have access to a limited number of natural divine spells. | ||
− | |prereqs=[[SRD:Skill Focus|Skill Focus]] (Knowledge [Nature]) | + | |prereqs=Occultist Implement class feature, [[SRD:Skill Focus|Skill Focus]] (Knowledge [Nature]) |
|fluff=You have acquired an arcane treasure, which unlocks the power to access arcane spells, | |fluff=You have acquired an arcane treasure, which unlocks the power to access arcane spells, | ||
|benefit=You gain a natural implement as one of your implement known, which has no base or focus power and cannot have mental focus invested in it. A natural implement is usually the bone of an ancient and powerful animal, a branch of a revered tree, amber containing a prehistoric insect or similar treasures. Upon taking this feat, choose a single spell from the Druid or Ranger spell lists for each spell level you are able to cast, those spells are added to your occultist spell known. The chosen spells require the natural implement to cast, and uses somatic and/or vocal components rather than emotion and/or thought components. These spells are otherwise psychic spells. | |benefit=You gain a natural implement as one of your implement known, which has no base or focus power and cannot have mental focus invested in it. A natural implement is usually the bone of an ancient and powerful animal, a branch of a revered tree, amber containing a prehistoric insect or similar treasures. Upon taking this feat, choose a single spell from the Druid or Ranger spell lists for each spell level you are able to cast, those spells are added to your occultist spell known. The chosen spells require the natural implement to cast, and uses somatic and/or vocal components rather than emotion and/or thought components. These spells are otherwise psychic spells. |
Revision as of 19:19, 29 January 2024
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Natural Thaumaturge [General]
You have acquired an arcane treasure, which unlocks the power to access arcane spells,Prerequisites: Occultist Implement class feature, Skill Focus (Knowledge [Nature])Benefit: You gain a natural implement as one of your implement known, which has no base or focus power and cannot have mental focus invested in it. A natural implement is usually the bone of an ancient and powerful animal, a branch of a revered tree, amber containing a prehistoric insect or similar treasures. Upon taking this feat, choose a single spell from the Druid or Ranger spell lists for each spell level you are able to cast, those spells are added to your occultist spell known. The chosen spells require the natural implement to cast, and uses somatic and/or vocal components rather than emotion and/or thought components. These spells are otherwise psychic spells.
Whenever you gain a new spell level, you may select a new spell for that spell level with the same restriction as above.
Special: A battle host occultist who takes this feat simply uses their panoply bond as their natural implement, however it must be made of a natural material. You cannot take this feat and the Arcane Collector feat.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Occultist Implement class feature + and Skill Focus (Knowledge [Nature]) + |
Rating | Undiscussed + |
Summary | You have access to a limited number of natural divine spells. + |
Title | Natural Thaumaturge + |
Type | General + |