Difference between revisions of "User:Leziad/Kinetic Vanguard"

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Latest revision as of 05:53, 20 January 2024

Kinetic Vanguard

Stuff

Class: Ranger

Level: 1st-20th

Replaces: Favored Enemy, Spellcasting (Altered), Combat Style (2nd)

Benefit: A kinetic vanguard gain the following class features:


Spellcasting: A kinetic vanguard cast psychic spells drawn from a special list. A kinetic vanguard's caster level is equal to her character level. To cast a spell, a kinetic vanguard must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a kinetic vanguard's spell is 10 + the spell level + the kinetic vanguard’s Charisma modifier.

A kinetic vanguard does not prepare her spell in advance, rather she can cast any spells in her spell list spontaneously. The kinetic vanguard must choose one of the wizard's elemental school. She uses the spells belonging to the chosen school as her kinetic vanguard spell list. She also adds spell to her spell list through her advanced learning.

A kinetic vanguard uses uses the spell per day as outlined in the table below:

Table: XXX Spell per Day
Level Spells per Day
1st 2nd 3rd 4th
1st 1
2nd 2
3rd 2
4th 2 1
5th 2 2
6th 3 2
7th 3 2 1
8th 3 2 2
9th 3 3 2
10th 4 3 2
11th 4 3 2 1
12th 4 3 3 2
13th 4 4 3 2
14th 5 4 3 2
15th 5 4 3 2
16th 5 4 4 3
17th 5 5 4 3
18th 5 5 4 3
19th 5 5 4 4
20th 5 5 5 5

This ability replaces the favored enemy gained at 1st level and alters spellcasting.

Spell Combat (Ex): This class features behaves the magus' class feature of the same name, except that it uses the kinetic vanguard spells.

Spellstrike (Su): A 2nd level kinetic vanguard gain spellstrike, which behaves as the magus' class feature of the same name, except that it uses the kinetic vanguard spells

This ability replaces the combat style gained at 2nd level.

Advanced Learning: At 5th level and each 5 levels thereafter, the kinetic vanguard add a spell of any level she can cast from the magus or sorcerer/wizard list. The spell must be of the conjuration or transmutation school, or have an energy descriptor matching your chosen list. The metal school can select [electricity] spells, the void school can select necromancy spells and the wood school can select any druid spells.

This ability replaces the favored enemy gained at 5th level and thereafter.