Difference between revisions of "Publication:Unearthed Arcana (1e)"
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This, the latest of the AD&D® game books, further defines and describes the game system. Inside are new spells, character classes, magic items, weapons, and much more for both players and Dungeon Masters. | This, the latest of the AD&D® game books, further defines and describes the game system. Inside are new spells, character classes, magic items, weapons, and much more for both players and Dungeon Masters. | ||
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This was the first (A)D&D book to contain variant rules ([[home rule]]s) and make them official. It was intended to be used with [[AD&D1|AD&D]] first edition rule books, claiming to expand [[AD&D1 DMG|Dungeon Master's Guide]] and [[AD&D1 PHB|Player's Handbook]]. Divided into two sections (one for [[player]]s and one for [[Dungeon Master]]s), this 128-page book provided new [[race]]s, [[character class]]es, [[magic item]]s and [[spell]]s, [[weapon]] types, [[deity|deities]], as well as some other expansion material. | This was the first (A)D&D book to contain variant rules ([[home rule]]s) and make them official. It was intended to be used with [[AD&D1|AD&D]] first edition rule books, claiming to expand [[AD&D1 DMG|Dungeon Master's Guide]] and [[AD&D1 PHB|Player's Handbook]]. Divided into two sections (one for [[player]]s and one for [[Dungeon Master]]s), this 128-page book provided new [[race]]s, [[character class]]es, [[magic item]]s and [[spell]]s, [[weapon]] types, [[deity|deities]], as well as some other expansion material. |
Latest revision as of 00:31, 13 June 2023
This article is about Unearthed Arcana | |
For other uses of Unearthed Arcana, see Unearthed Arcana (disambiguation). |
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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This was the first (A)D&D book to contain variant rules (home rules) and make them official. It was intended to be used with AD&D first edition rule books, claiming to expand Dungeon Master's Guide and Player's Handbook. Divided into two sections (one for players and one for Dungeon Masters), this 128-page book provided new races, character classes, magic items and spells, weapon types, deities, as well as some other expansion material.
Much of the material in Unearthed Arcana had previously appeared in Dragon magazine, and was later (in second edition) incorporated directly into Player's Handbook and Dungeon Master's Guide. Some other additions, like Comeliness attribute, were not included in the core, but were used almost everywhere. The new classes and character races presented in Unearthed Arcana were left out of the next version of the Player's Handbook, as they were considered unbalanced by the AD&D 2nd Edition's designers (the book's author, Gary Gygax, has left the team by that time), but were revitalised anyway in the following supplements.
The most important additions[edit]
- The idea of prestige class was presented by means of thief-acrobat.
- The barbarian class appeared for the first time.
- Weapon Specialization.
- Cantrips.
- Hierophant Druid was the first epic class.
- Gray dwarves in addition to hill dwarves and mountain dwarves.
- Gray, wild, valley and dark elves in addition to high elves.
- Deep gnomes (svirfneblin).
- Non-human deities.
- A lot of pole arms, which were so abundant in the Second Edition.
- Lots of magic items still encountered in the modern rulebooks.
Table of Contents[edit]
Section | Page |
---|---|
Character Abilities (Comeliness) | 6 |
Character Races | 7 |
Dwarves | 10 |
Elves | 10 |
Gnomes | 11 |
Half-elves | 11 |
Halflings | 11 |
Half-orcs | 11 |
Humans | 11 |
Character Classes | 12 |
Cavalier | 14 |
Druid | 16 |
Fighter | 18 |
Thief | 22 |
Money (for cavaliers) | 25 |
Equiping The Character | 26 |
Armor | 26 |
Weapons | 26 |
Character Spells | 28 |
Spell Tables | 28 |
Cleric Spells | 32 |
Druid Spells | 41 |
Magic-User Spells (Cantrips) | 45 |
Magic-User Spells | 51 |
Illusionist Spells (Cantrips) | 65 |
Illusionist Spells | 66 |
Section | Page |
---|---|
Creating the Player Character | 74 |
Generation of Ability Scores, Method V | 74 |
Starting Hit Points for Player Characters | 74 |
Character Abilities (Comeliness) | 74 |
Character Classes | 74 |
Followers for Cavaliers | 74 |
Henchmen (Retainers) for Cavaliers | 75 |
Armor, Armor Class & Weapons | 75 |
Types of Armor & Encumbrance Table | 75 |
Descriptions of New Armor Types | 75 |
Warhorses and Barding | 76 |
Descriptions of New Weapon Types | 77 |
Character Spells | 79 |
Acquisition of Cantrips, Magic-Users | 79 |
Magic-User Spell Books | 79 |
Acquisition of Illusionist Spells | 80 |
Acquisition of Cantrips, Illusionists | 80 |
Illusionists Spell Books | 80 |
Cost of Magic-User/Illusionist Spell Casting | 80 |
Spell Explanations | 81 |
The Adventure (Underwater Spell Use) | 81 |
Combat (Effects of Darkness) | 82 |
The Campaign | 82 |
Social Class and Rank | 82 |
Circumstances of Birth | 83 |
Treasure | 84 |
Random Treasure Determination Tables | 84 |
Potions | 90 |
Scrolls | 91 |
Rings | 92 |
Rods | 94 |
Staves | 94 |
Wands | 96 |
Miscellaneous Magic | 97 |
Armor and Shield | 104 |
Swords | 104 |
Miscellaneous Weapons | 105 |
Letter | Name | Page |
---|---|---|
Q | Weaponless Combat | 106 |
R | Non-Lethal Combat | 109 |
S | Non-Human Deities | 109 |
T | The Nomenclature of Pole Arms | 123 |
See also[edit]
- Unearthed Arcana - 3rd edition, for DMs only
- Arcana Unearthed - a similarly named setting
- Book's webpage in Pen&Paper RPG Database
Back to Main Page → Publication List → 1e Publications
Abbreviation | UA + |
Author | Gary Gygax +, Jeff Grubb +, Kim Mohan +, Len Lakofka + and Roger Moore + |
ISBN | 0-88038-084-5 + |
Identifier | 1e + |
Item Code | 2017 + |
Media Type | Hardcover + |
Page Count | 128 + |
Publication Date | 1985 + |
Publisher | TSR + |
System | Dungeons and Dragons 1e + |
Title | Unearthed Arcana + |