Difference between revisions of "Headband of Mental Domination (3.5e Equipment)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=30th January 2016
 
|date_created=30th January 2016
|adopter=
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|status=Complete}}
|date_adopted=
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|status=Finished
 
|editing=}}<onlyinclude>
 
 
{{3.5e Magic Item
 
{{3.5e Magic Item
 
|name=Headband of Mental Domination
 
|name=Headband of Mental Domination
|price=200,000 gp
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|price=120,000 gp
|bslot=Head or Face
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|bslot=Head
 
|cl=20th
 
|cl=20th
 
|aura=Strong Enchantment (see text)
 
|aura=Strong Enchantment (see text)
 
|act=Use-activated
 
|act=Use-activated
 
|weight=&mdash; lbs
 
|weight=&mdash; lbs
|summary=A powerful headband that allow the mental domination.
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|summary=A powerful headband which grant and reinforce mind control abilities in the wearer.}}
}}
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''Most commonly found in the form of headband, but sometime crowns or even eyeglasses. The headband of mental domination is a powerful tool for would be ruler, cult leader or evil chancellors.''
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A headband of mental domination is a powerful magical item that grants the wearer significant dominion over the minds of others. These headbands are often made of gold or platinum, and are heavily decorated. However some are specifically made of plain wood or iron.
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The headband has three charges, which may be used to cast the following spells at the cost of 1 charge each:
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* [[SRD:Charm Monster|''charm monster'']]
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* [[SRD:Dominate Animal|''dominate animal'']] (1 day only)
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* [[SRD:Dominate Person|''dominate person'']] (1 day only)
  
A powerful item in the hand of any would be rulers, the ''headband of mental domination'' is true to it name. The headband possesses ten charges per day which can be used to cast any of the following spell from it:
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The headband regains a single charge at the beginning of each day.
* [[SRD:Command|''command'']] (DC 15, at will)
 
* [[SRD:Enthrall|''enthrall'']] (DC 16, at will)
 
* [[SRD:Charm Monster|''charm monster'']] (DC 19, 1 charge)
 
* [[SRD:Greater Command|''greater command'']] DC 20 (1 charge)
 
* [[Insidious Suggestion (3.5e Spell)|''insidious suggestion'']] (DC 20, 1 charge)
 
* [[SRD:Mass Suggestion|''mass suggestion'']] (DC 20, 1 charge)
 
* [[SRD:Dominate Person|''dominate person'']] (DC 21, 3 charges)
 
* [[SRD:Dominate Monster|''dominate monster'']] (DC 23, 5 charges)
 
  
Additionally whenever a creature is affected by the headband it must make a secondary [[will]] save DC 20, if it fail it will take a -4 penalty on it [[will]] save against any further use of the headband. This effect is permanent until the creature next make a saving throw against the effect of the headband.  
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Additionally the headband grants several passive benefits to the wearer. The wearer gains a +1 bonus on the DC of all of her [Mind-Affecting] spells and spell-like abilities. Additionally the wearer gain a +8 bonus on all [[Charisma]]-Based check to control [[SRD:Charm Person|charmed]] creatures, [[SRD:Bluff Skill|bluff]] checks, [[SRD:Diplomacy Skill|diplomacy]] checks and [[SRD:Intimidate Skill|intimidate]] checks.
  
Uniquely while wearing the headband while it has at least one charge left grant you the benefits of the [[Primal Enchanter (3.5e Feat)|Primal Enchanter]] feat and a +8 bonus on all [[Charisma]]-Based check to control [[SRD:Charm Person|charmed]] creature, [[SRD:Bluff Skill|bluff]] checks, [[SRD:Diplomacy Skill|diplomacy]] checks and [[SRD:Intimidate Skill|intimidate]] checks. If you wear this item for more than 24 hours while having the [[SRD:Leadership|Leadership]] feat the number of follower you possess increase tenfold over the course of a week and hundredfold over the course of a month. The followers remain as long as you wear the headband at least 24 hours over the course of a month, otherwise they are halved each day until only the most loyal (base amount) remains.
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If a wearer with the [[SRD:Leadership|Leadership]] feat wears the headband of mental domination for at least 24 hours, the number of followers under her influence increases. The number steadily increases to tenfold after a week, and a hundredfold after a month. The followers remain as long as the headband is worn for at least 24 hours over the course of a month, otherwise they steadily decrease until only the most loyal (base amount) remains.
  
 
Finally the Headband of Domination is under a constant [[SRD:Magic Aura|''magic aura'']] effect to appear with no magical aura at all.
 
Finally the Headband of Domination is under a constant [[SRD:Magic Aura|''magic aura'']] effect to appear with no magical aura at all.
  
 
Prerequisites: [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[SRD:Charm Monster|''charm monster'']], [[SRD:Enthrall|''enthrall'']], [[SRD:Dominate Monster|''dominate monster'']],  [[SRD:Magic Aura|''magic aura'']].<br/>
 
Prerequisites: [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[SRD:Charm Monster|''charm monster'']], [[SRD:Enthrall|''enthrall'']], [[SRD:Dominate Monster|''dominate monster'']],  [[SRD:Magic Aura|''magic aura'']].<br/>
Cost to Create: 100,000 gp, 8000 EXP, 200 days.  
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Cost to Create: 60,000 gp, 4800 EXP, 120 days.  
 
</onlyinclude>
 
</onlyinclude>
  

Revision as of 18:17, 16 March 2023

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Author: Leziad (talk)
Date Created: 30th January 2016
Status: Complete
Editing: Clarity edits only please
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Headband of Mental Domination
Price: 120,000 gp
Body Slot: Head
Caster Level: 20th
Aura: Strong Enchantment (see text)
Activation: Use-activated
Weight: — lbs

A headband of mental domination is a powerful magical item that grants the wearer significant dominion over the minds of others. These headbands are often made of gold or platinum, and are heavily decorated. However some are specifically made of plain wood or iron.

The headband has three charges, which may be used to cast the following spells at the cost of 1 charge each:

The headband regains a single charge at the beginning of each day.

Additionally the headband grants several passive benefits to the wearer. The wearer gains a +1 bonus on the DC of all of her [Mind-Affecting] spells and spell-like abilities. Additionally the wearer gain a +8 bonus on all Charisma-Based check to control charmed creatures, bluff checks, diplomacy checks and intimidate checks.

If a wearer with the Leadership feat wears the headband of mental domination for at least 24 hours, the number of followers under her influence increases. The number steadily increases to tenfold after a week, and a hundredfold after a month. The followers remain as long as the headband is worn for at least 24 hours over the course of a month, otherwise they steadily decrease until only the most loyal (base amount) remains.

Finally the Headband of Domination is under a constant magic aura effect to appear with no magical aura at all.

Prerequisites: Craft Wondrous Item, charm monster, enthrall, dominate monster, magic aura.
Cost to Create: 60,000 gp, 4800 EXP, 120 days.



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Leziad's Homebrew (4498 Articles)
Leziadv
AuthorLeziad +
Body SlotHead +
Cost120,000 gp +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA powerful headband which grant and reinforce mind control abilities in the wearer. +
TitleHeadband of Mental Domination +