Difference between revisions of "Dirk (3.5e Equipment)"
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Latest revision as of 20:38, 12 February 2023
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Dirk
Exotic Light Thrown Melee
Cost: | 30 gp |
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Damage (Small): | 1d3 |
Damage (Medium)1: | 1d4 |
Critical: | 18-20/x2 |
Range Increment: | 10' |
Weight2: | 2 lbs |
Type3: | Piercing or Slashing |
HP4: | 2 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A dirk is a long thrusting dagger, often used in naval battle. Those who are trained user can use it to deal grievous wounds, and draw it quickly. Without exotic weapon proficiency a dirk uses the same profile as a dagger, except slightly heavier. A user with exotic weapon proficiency can can draw a dirk as a free action. If they have the Quick Draw feat in addition to the exotic weapon proficiency, they can draw the dirk as a free action even if it is a concealed weapon.
A dirk counts as a dagger for all intent and purpose except for proficiency. By example, feats such as Weapon Focus (dagger) would apply to a dirk, and vise versa, but wouldn't stack together.
See also: Dirk
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