Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
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Select Hero (talk | contribs) m (→Falling) |
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<sub>To use kilograms & meters, multiply the DF by 2<br> | <sub>To use kilograms & meters, multiply the DF by 2<br> | ||
Due to terminal velocity, the maximum DF = 5×Weight<sup>1/2</sup></sub><br> | Due to terminal velocity, the maximum DF = 5×Weight<sup>1/2</sup></sub><br> | ||
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===== Select a Terrain Die ===== | ===== Select a Terrain Die ===== |
Revision as of 23:57, 13 June 2022
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Contents
[hide]Falling
To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)
- DF = (Fall Height × Weight)1/3
To use kilograms & meters, multiply the DF by 2
Due to terminal velocity, the maximum DF = 5×Weight1/2
Select a Terrain Die
d3 for snow or sand
d6 for adobe or wood
d12 for rock or metal
Damage
Multiply the DF by a die roll based on the Terrain type
Accidental Falls
Subtract a Strength or Dexterity save from the DF
Intentional Jumps
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level
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