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<sub><sub>To use kilograms & meters, multiply the DF by 2<br>Due to terminal velocity, the maximum DF = 5×Weight<sup>1/2</subsup></sub><br>
To account for terminal velocity, the maximum DF = 5×Weight<sup>1/2</sup>
====Terrain Type====
===Damage===
For water, the reduced DF is the damage<br>
For drops onto hard surfaces, the reduced DF is multiplied by a die roll based on the Terrain type<br<br>
→Falling
* DF = (Fall Height × Weight)<sup>1/3</sup><br>
<br>
==== Select a Terrain Die ====
d3 for snow or sand<br>
d6 for adobe or wood<br>
d12 for rock or metal<bJubr><br> ===Damage===Multiply the DF by a die roll based on the Terrain type<br<br>
====Accidental Falls====
<br>
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