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Hero's Epic Fall Damage (5e Variant Rule)

119 bytes removed, 23:51, 13 June 2022
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Falling
* DF = (Fall Height × Weight)<sup>1/3</sup><br>
<sub><sub>To use kilograms & meters, multiply the DF by 2<br>Due to terminal velocity, the maximum DF = 5×Weight<sup>1/2</subsup></sub><br>
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To account for terminal velocity, the maximum DF = 5×Weight<sup>1/2</sup>
==== Select a Terrain Die ====
====Terrain Type====
d3 for snow or sand<br>
d6 for adobe or wood<br>
d12 for rock or metal<bJubr><br> ===Damage===Multiply the DF by a die roll based on the Terrain type<br<br>
====Accidental Falls====
<br>
===Damage===
For water, the reduced DF is the damage<br>
 
For drops onto hard surfaces, the reduced DF is multiplied by a die roll based on the Terrain type<br<br>
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