Difference between revisions of "User:Skyrock/Gargoyle"

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===Personality===
 
===Personality===
  
A gargoyle's personality can vary, but often falls into two groups: those who follow the ways of their monstrous kin as predator cruel tormentors, and those who take on a more structured role as an enforcer.
+
An arima gargoyle's personality can vary, but often falls into two groups: those who follow the ways of their monstrous kin as predator cruel tormentors, and those who take on a more structured role as an enforcer.
  
 
===Physical Description===
 
===Physical Description===
  
Arima gargoyles are humanoids resembling demons and devils.  They sport bat wings and often sharp teeth, claws, horns, tails, and other fiendish features, but unlike material gargoyles they usually lack the stony appearance.
+
Arima gargoyles are monstrous humanoids resembling demons and devils.  They sport bat wings and often sharp teeth, claws, horns, tails, and other fiendish features, but unlike material gargoyles they usually lack the stony appearance.
  
 
===Relations===
 
===Relations===
  
Perhaps due to their more violent kin, or perhaps due to appearance, gargoyles are often unwelcome. Sometimes they end up in the employ of illumian cabals and other powerful entities of their home plane.
+
Perhaps due to their more violent kin, or perhaps due to appearance, arima gargoyles are often unwelcome. Sometimes they end up in the employ of illumian cabals and other powerful entities of their home plane.
  
 
===Alignment===
 
===Alignment===
  
A gargoyle is not limited by race, though they are classically chaotic evil, and those with guardian roles usually take on a more lawful approach.
+
A arima gargoyle is not limited by race, though they are classically chaotic evil, and those with guardian roles usually take on a more lawful approach.
  
 
===Lands===
 
===Lands===
  
Gargoyles who don't dwell in the wilderness prefer tall buildings, castles, ruins, and towers where they can make good use of their mobility.
+
Arima gargoyles who don't dwell in the wilderness prefer tall buildings, castles, ruins, and towers where they can make good use of their mobility.
  
 
===Religion===
 
===Religion===
  
The religious structure of gargoyles, if any, is not well known.  It is likely each gargoyle makes their own choices about the matter.
+
The religious structure of arima gargoyles, if any, is not well known.  It is likely each gargoyle makes their own choices about the matter.
  
 
===Language===
 
===Language===
  
Gargoyles speak Common and XXX.
+
Arima gargoyles speak Common and XXX.
  
 
===Names===
 
===Names===
  
Gargoyle names typically sound old and archaic, perhaps adopted from the areas they haunt.
+
Arima gargoyle names typically sound old and archaic, perhaps adopted from the areas they haunt.
  
 
===Racial Traits===  
 
===Racial Traits===  
  
 
{{3.5e Racial Traits
 
{{3.5e Racial Traits
|name=Gargoyle
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|name=Arima Gargoyle
  
 
|attribbonus1=+2
 
|attribbonus1=+2
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|size=Medium
 
|size=Medium
|basespeed=30
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|basespeed=20
 +
|othermove=Climb 20
  
 
|vision=Darkvision
 
|vision=Darkvision
 
|darkdist=60
 
|darkdist=60
  
|special1=Claws
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|special1=Gliding
 
|specialtype1=Ex
 
|specialtype1=Ex
|specialtext1=Gargoyles have a pair of claw attacks that deal 1d4 damage.
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|specialtext1=An Arima Gargoyle can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Gargoyles glide at a speed of 40 feet (average maneuverability). Even if a Gargoyle's maneuverability improves, she can't hover while gliding. A Gargoyle can't glide while carrying a medium or heavy load. If a Gargoyle becomes unconscious or helpless while in mid-air, her wings naturally unfurl and powerful ligaments stiffen the wings. The Gargoyle descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
  
|special2=Gliding
+
|special2=Swift Flight
 
|specialtype2=Ex
 
|specialtype2=Ex
|specialtext2=A Gargoyle can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Gargoyles glide at a speed of 40 feet (average maneuverability). Even if a Gargoyle's maneuverability improves, she can't hover while gliding. A Gargoyle can't glide while carrying a medium or heavy load. If a Gargoyle becomes unconscious or helpless while in mid-air, her wings naturally unfurl and powerful ligaments stiffen the wings. The Gargoyle descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
+
|specialtext2=Arima gargoyles can fly at a speed of 40 feet (average maneuverability). After flying for 1 round, an arima gargoyle needs to rest for 1d4 rounds on the ground or perched against a wall with its climbing speed - they don't recover their ability to fly while gliding. A Gargoyle can't fly while carrying a medium or heavy load or while fatigued or exhausted. Because Gargoyles can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods.
  
|special3=Flight
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|special3=Firespit Weapon
|specialtype3=Ex
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|specialtype3=Su
|specialtext3=When a Gargoyle reaches 5 Hit Dice, she becomes able to fly at a speed of 40 feet (average maneuverability). A Gargoyle can't fly while carrying a medium or heavy load or while fatigued or exhausted. Gargoyles can safely fly for a number of rounds equal to their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. Gargoyles are likewise fatigued after spending a total of more than 10 minutes per day flying. Because Gargoyles can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued).
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|specialtext3=Arima gargoyles can spit a projectile as a ranged touch attack at a range of 60' (1d6 fire damage). An arima gargoyle with a high enough base attack bonus can make a full-attack with their firespit weapon. After each attack (or full-attack series), the arima gargoyle needs to wait for 1d4 rounds to recover the attack.
  
:When they reach 10 Hit Dice, Gargoyles have enough stamina and prowess to fly for longer periods. They can fly at a speed of 60 feet (average maneuverability), and flying requires no more exertion than walking or running. A Gargoyle with flight can make a dive attack. A dive attack works like a charge, but the Gargoyle must move a minimum of 30 feet and descend at least 10 feet. A Gargoyle can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A Gargoyle with flight can use the run action while flying, provided she flies in a straight line.
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|autolanguage=Common, Terran
 
 
|special4=Skills
 
|specialtype4=
 
|specialtext4=Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. The Hide bonus increases by +8 (to a total of +10) when a gargoyle is concealed against a background of stone.
 
 
 
|autolanguage=Common, Terrain
 
 
|bonuslanguage=Auran, Dwarven, Elven, Giant, Gnome, Halfling.
 
|bonuslanguage=Auran, Dwarven, Elven, Giant, Gnome, Halfling.
 
|favoredclass=Fighter
 
|favoredclass=Fighter

Revision as of 18:32, 25 May 2022

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Author: Skyrock (talk)
Date Created: 25th May 2022
Status: Complete
Editing: Clarity edits only please
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Arima Gargoyle

Arima gargoyles are creatures of the Plane of Shadow that have some resemblance to the gargoyles of the material plane, but are in fact unrelated. The classic gargoyle is a monster, a vicious flying demonic humanoid which enjoys tormenting creatures weaker than itself. However, not all are merely animalistic, predatory beings.

Personality

An arima gargoyle's personality can vary, but often falls into two groups: those who follow the ways of their monstrous kin as predator cruel tormentors, and those who take on a more structured role as an enforcer.

Physical Description

Arima gargoyles are monstrous humanoids resembling demons and devils. They sport bat wings and often sharp teeth, claws, horns, tails, and other fiendish features, but unlike material gargoyles they usually lack the stony appearance.

Relations

Perhaps due to their more violent kin, or perhaps due to appearance, arima gargoyles are often unwelcome. Sometimes they end up in the employ of illumian cabals and other powerful entities of their home plane.

Alignment

A arima gargoyle is not limited by race, though they are classically chaotic evil, and those with guardian roles usually take on a more lawful approach.

Lands

Arima gargoyles who don't dwell in the wilderness prefer tall buildings, castles, ruins, and towers where they can make good use of their mobility.

Religion

The religious structure of arima gargoyles, if any, is not well known. It is likely each gargoyle makes their own choices about the matter.

Language

Arima gargoyles speak Common and XXX.

Names

Arima gargoyle names typically sound old and archaic, perhaps adopted from the areas they haunt.

Racial Traits

  • +2 Constitution, -2 Intelligence, -2 Charisma: Hardy and tough as stone, they are lacking in mental prowess needing little for studies and less for social interaction.
  • Monstrous Humanoid: Gargoyles have a fiendish humanoid appearance. 
  • Medium: As a Medium creature, an arima gargoyle has no special bonuses or penalties due to its size.
  • Arima Gargoyle base land speed is 20 feet. Climb 20 
  • Darkvision: An arima gargoyle can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an arima gargoyle can function just fine with no light at all. 
  • Gliding (Ex): An Arima Gargoyle can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Gargoyles glide at a speed of 40 feet (average maneuverability). Even if a Gargoyle's maneuverability improves, she can't hover while gliding. A Gargoyle can't glide while carrying a medium or heavy load. If a Gargoyle becomes unconscious or helpless while in mid-air, her wings naturally unfurl and powerful ligaments stiffen the wings. The Gargoyle descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall. 
  • Swift Flight (Ex): Arima gargoyles can fly at a speed of 40 feet (average maneuverability). After flying for 1 round, an arima gargoyle needs to rest for 1d4 rounds on the ground or perched against a wall with its climbing speed - they don't recover their ability to fly while gliding. A Gargoyle can't fly while carrying a medium or heavy load or while fatigued or exhausted. Because Gargoyles can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods. 
  • Firespit Weapon (Su): Arima gargoyles can spit a projectile as a ranged touch attack at a range of 60' (1d6 fire damage). An arima gargoyle with a high enough base attack bonus can make a full-attack with their firespit weapon. After each attack (or full-attack series), the arima gargoyle needs to wait for 1d4 rounds to recover the attack.
  • Automatic Languages: Common, Terran
  • Bonus Languages: Auran, Dwarven, Elven, Giant, Gnome, Halfling.
  • Favored Class: Fighter
  • Level Adjustment: +0
  • Effective Character Level: 1


Vital Statistics

Table: Gargoyle Random Starting Ages
Adulthood Simple Moderate Complex
14 years +1d4 +1d6 +2d6
Table: Gargoyle Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
500 years 1000 years 1500 years +Unlimited years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Gargoyle Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 10" +2d12 300 lb. × (2d6) lb.
Female 4' 5" +2d12 220 lb. × (2d6) lb.



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