Difference between revisions of "Talk:Ball and Chain (3.5e Equipment)"
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Foxwarrior (talk | contribs) (Added rating.) |
(Added rating.) |
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== Ratings == | == Ratings == | ||
+ | {{Rating |rater=Sunwitch | ||
+ | |rating=dislike | ||
+ | |reason=Agreed with Fox (though I know this is old). Multi-turn wind-up mechanics are better in theory in D&D, and the one this thing uses is a pain to track, has extremely limited applicability and the only ways I can think of to make it useful encourage tedious and corny gameplay. | ||
+ | }} | ||
{{Rating |rater=Foxwarrior | {{Rating |rater=Foxwarrior | ||
|rating=dislike | |rating=dislike | ||
|reason=The special attack action which is supposed to make the Ball and Chain interesting doesn't seem good or odd enough, and conditionally increased critical multipliers seem like an annoying mechanic. | |reason=The special attack action which is supposed to make the Ball and Chain interesting doesn't seem good or odd enough, and conditionally increased critical multipliers seem like an annoying mechanic. | ||
}} | }} |
Latest revision as of 21:12, 11 March 2022
Ratings[edit]
Sunwitch dislikes this article and rated it 1 of 4. | |
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Agreed with Fox (though I know this is old). Multi-turn wind-up mechanics are better in theory in D&D, and the one this thing uses is a pain to track, has extremely limited applicability and the only ways I can think of to make it useful encourage tedious and corny gameplay. |
Foxwarrior dislikes this article and rated it 1 of 4. | |
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The special attack action which is supposed to make the Ball and Chain interesting doesn't seem good or odd enough, and conditionally increased critical multipliers seem like an annoying mechanic. |