Difference between revisions of "Talk:Ball and Chain (3.5e Equipment)"

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(Added rating.)
 
(Added rating.)
 
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== Ratings ==
 
== Ratings ==
 +
{{Rating |rater=Sunwitch
 +
|rating=dislike
 +
|reason=Agreed with Fox (though I know this is old). Multi-turn wind-up mechanics are better in theory in D&D, and the one this thing uses is a pain to track, has extremely limited applicability and the only ways I can think of to make it useful encourage tedious and corny gameplay.
 +
}}
 
{{Rating |rater=Foxwarrior
 
{{Rating |rater=Foxwarrior
 
|rating=dislike
 
|rating=dislike
 
|reason=The special attack action which is supposed to make the Ball and Chain interesting doesn't seem good or odd enough, and conditionally increased critical multipliers seem like an annoying mechanic.
 
|reason=The special attack action which is supposed to make the Ball and Chain interesting doesn't seem good or odd enough, and conditionally increased critical multipliers seem like an annoying mechanic.
 
}}
 
}}

Latest revision as of 21:12, 11 March 2022

Ratings[edit]

RatedDislike.png Sunwitch dislikes this article and rated it 1 of 4.
Agreed with Fox (though I know this is old). Multi-turn wind-up mechanics are better in theory in D&D, and the one this thing uses is a pain to track, has extremely limited applicability and the only ways I can think of to make it useful encourage tedious and corny gameplay.
RatedDislike.png Foxwarrior dislikes this article and rated it 1 of 4.
The special attack action which is supposed to make the Ball and Chain interesting doesn't seem good or odd enough, and conditionally increased critical multipliers seem like an annoying mechanic.
DislikedSunwitch + and Foxwarrior +