Difference between revisions of "Bodkin Caltrops (3.5e Equipment)"
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[[Summary::These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet. | ]] | [[Summary::These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet. | ]] | ||
− | Bodkin caltrops are like regular caltrops but with a few exceptions, these caltrops were made to ignore tough armor and feet. A bodkin caltrop when stepped on ignores up to 5 | + | Bodkin caltrops are like regular caltrops but with a few exceptions, these caltrops were made to ignore tough armor and feet. A bodkin caltrop when stepped on ignores up to 5 AC or Damage Reduction from creatures with footwear or that have thick soles naturally. If the bodkin caltrops succeed on the attack, the creature has stepped on one. |
− | The bodkin caltrop deals 2 points of damage, and the creature’s speed is reduced by one-half because | + | The bodkin caltrop deals 2 points of damage, and the creature’s speed is reduced by one-half because of the wound. This movement penalty lasts for 36 hours (a day and an half), or until the creature is successfully treated with a DC 20 [[Heal]] check, or until it receives at least 2 points of magical healing. |
A charging or running creature must immediately stop if it steps on a bodkin caltrop. Any creature moving at half speed or slower can pick its way through a bed of bodkin caltrops with no trouble. | A charging or running creature must immediately stop if it steps on a bodkin caltrop. Any creature moving at half speed or slower can pick its way through a bed of bodkin caltrops with no trouble. |
Latest revision as of 19:30, 18 January 2022
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Bodkin Caltrops[edit]
Bodkin caltrops are like regular caltrops but with a few exceptions, these caltrops were made to ignore tough armor and feet. A bodkin caltrop when stepped on ignores up to 5 AC or Damage Reduction from creatures with footwear or that have thick soles naturally. If the bodkin caltrops succeed on the attack, the creature has stepped on one.
The bodkin caltrop deals 2 points of damage, and the creature’s speed is reduced by one-half because of the wound. This movement penalty lasts for 36 hours (a day and an half), or until the creature is successfully treated with a DC 20 Heal check, or until it receives at least 2 points of magical healing.
A charging or running creature must immediately stop if it steps on a bodkin caltrop. Any creature moving at half speed or slower can pick its way through a bed of bodkin caltrops with no trouble.
Craft (Tools) DC 15. Market Price 20 gp.
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