Difference between revisions of "Aelyra (3.5e Sourcebook)/BC/SeaWitch"

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! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Special
! colspan="4" | [[#Spells|Spells per Day]]
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! colspan="3" | [[#Spells|Spells per Day]]
 
|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! Can || 1st || 2nd || 3rd
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! 1st || 2nd || 3rd
 
|-  
 
|-  
 
|1st|| +0 || +0 || +0 || +2
 
|1st|| +0 || +0 || +0 || +2
 
|| [[#Spellcasting|Spellcasting]]
 
|| [[#Spellcasting|Spellcasting]]
|4||2||—||—
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|2||—||—
 
|-  
 
|-  
 
|2nd|| +1 || +0 || +0 || +3
 
|2nd|| +1 || +0 || +0 || +3
 
||
 
||
|5||3||—||—
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|3||—||—
 
|-  
 
|-  
 
|3rd|| +1 || +1 || +1 || +3
 
|3rd|| +1 || +1 || +1 || +3
 
||
 
||
|6||4||2||—
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|4||2||—
 
|-  
 
|-  
 
|4th|| +2 || +1 || +1 || +4
 
|4th|| +2 || +1 || +1 || +4
 
||
 
||
|6||5||3||—
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|5||3||—
 
|-  
 
|-  
 
|5th|| +2 || +1 || +1 || +4
 
|5th|| +2 || +1 || +1 || +4
 
||
 
||
|6||6||4||2
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|6||4||2
 
|-  
 
|-  
 
|6th|| +3 || +2 || +2 || +5
 
|6th|| +3 || +2 || +2 || +5
 
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||
|6||6||5||3
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|6||5||3
 
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|-  
 
|- class="noalt"
 
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'''{{Anchor|Spellcasting:}}''' Once between the time the sun sets, the sea witch may spend an hour preparing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You prepare 7 spells up to the highest tier you can cast, and 4 Cantrips. To cast a prepared spell, you must expend a Spell Charge. When you prepare spells, you lose all Spell Charges, and then gain a number of Spell Charges equal to your Wisdom Modifier plus the Sea Witch's Level. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Add your wisdom modifier to any damage or healing dealt by spells you cast, up to a maximum of your level.
+
'''{{Anchor|Spellcasting:}}''' Once between the time the sun sets, the sea witch may spend an hour memorizing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You memorizing 4 cantrips which can be cast at-will, and you memorize 4 spells of each tier you are able to cast. You cast these spells spontaneously by expending a spell slot of the appropriate tier. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Add your wisdom modifier to any damage or healing dealt by spells you cast, up to a maximum of your level.
  
 
<u>Cantrips:</u>
 
<u>Cantrips:</u>
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<u>1st Tier</u>
 
<u>1st Tier</u>
 
<br/>
 
<br/>
*''Basic:'' [[/Spells|Cure Wounds]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Locate Object|Locate Object]], [[/Spells|Sea Monster Form I]], [[/Spells|Summon Sea Monster I]], [[SRD:See Invisibility|See Invisibility]], [[/Spells|Blessing of the Sea]], [[SRD:Bestow Curse|Bestow Curse]], [[SRD:Remove Curse|Remove Curse]]
+
* [[/Spells|Cure Wounds]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Locate Object|Locate Object]], [[/Spells|Sea Monster Form I]], [[/Spells|Summon Sea Monster I]], [[SRD:See Invisibility|See Invisibility]], [[/Spells|Blessing of the Sea]], [[SRD:Bestow Curse|Bestow Curse]], [[SRD:Remove Curse|Remove Curse]], [[/Spells#Flood|Flood]], [[/Spells#Chameleon|Chameleon]], [[SRD:Lightning Bolt|Lightning Bolt]], [[SRD:Sleep|Sleep]], [[SRD:Hideous Laughter|Hideous Laughter]],  [[SRD:Disguise Self|Disguise Self]], [[SRD:Cone of Cold|Cone of Cold]], [[SRD:Entangle|Entangle]], [[/Spells#Submerge|Submerge]], [[/Spells|Crushing Waves]], [[/Spells#Ink Cloud|Ink Cloud]], [[/Spells#Float|Float]], [[SRD:Endure Elements|Endure Elements]], [[SRD:Fog Cloud|Fog Cloud]], [[SRD:Gust of Wind|Gust of Wind]], [[SRD:Charm Person|Charm Person]], [[SRD:Invisibility|Invisibility]]
*''Advanced:'' [[/Spells#Flood|Flood]], [[/Spells#Chameleon|Chameleon]], [[SRD:Lightning Bolt|Lightning Bolt]], [[SRD:Sleep|Sleep]], [[SRD:Hideous Laughter|Hideous Laughter]],  [[SRD:Disguise Self|Disguise Self]], [[SRD:Cone of Cold|Cone of Cold]], [[SRD:Entangle|Entangle]], [[/Spells#Submerge|Submerge]], [[/Spells|Crushing Waves]], [[/Spells#Ink Cloud|Ink Cloud]], [[/Spells#Float|Float]], [[SRD:Endure Elements|Endure Elements]], [[SRD:Fog Cloud|Fog Cloud]], [[SRD:Gust of Wind|Gust of Wind]], [[SRD:Charm Person|Charm Person]], [[SRD:Invisibility|Invisibility]]
+
<u>2nd Tier</u>
 
<br/>
 
<br/>
 +
*
 +
<u>3rd Tier</u>
 +
*

Revision as of 23:10, 10 July 2021

Sea Witch

The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, enchantment, conjuration, and healing magic.

Hit Die: d6
Ability Score Bonus: +2 to Charisma and Wisdom
Starting Age: As Wizard.
Alignment: Any.
Starting Gold: 150gp

Table: Sea Witch

Level BAB Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd
1st +0 +0 +0 +2 Spellcasting 2
2nd +1 +0 +0 +3 3
3rd +1 +1 +1 +3 4 2
4th +2 +1 +1 +4 5 3
5th +2 +1 +1 +4 6 4 2
6th +3 +2 +2 +5 6 5 3

Class Skills (2 + Int modifier per level)
Arcana (Int), Deception (Cha),

Spellcasting: Once between the time the sun sets, the sea witch may spend an hour memorizing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You memorizing 4 cantrips which can be cast at-will, and you memorize 4 spells of each tier you are able to cast. You cast these spells spontaneously by expending a spell slot of the appropriate tier. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Add your wisdom modifier to any damage or healing dealt by spells you cast, up to a maximum of your level.

Cantrips:

  • Spark, Ice Bolt, Gust, Geyser, Curse of ???

1st Tier

2nd Tier

3rd Tier