Difference between revisions of "Aelyra (3.5e Sourcebook)/BC/SeaWitch"
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! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s | ! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s | ||
! rowspan="2" | Special | ! rowspan="2" | Special | ||
− | ! colspan=" | + | ! colspan="3" | [[#Spells|Spells per Day]] |
|- | |- | ||
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] | ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] | ||
− | ! | + | ! 1st || 2nd || 3rd |
|- | |- | ||
|1st|| +0 || +0 || +0 || +2 | |1st|| +0 || +0 || +0 || +2 | ||
|| [[#Spellcasting|Spellcasting]] | || [[#Spellcasting|Spellcasting]] | ||
− | + | |2||—||— | |
|- | |- | ||
|2nd|| +1 || +0 || +0 || +3 | |2nd|| +1 || +0 || +0 || +3 | ||
|| | || | ||
− | + | |3||—||— | |
|- | |- | ||
|3rd|| +1 || +1 || +1 || +3 | |3rd|| +1 || +1 || +1 || +3 | ||
|| | || | ||
− | + | |4||2||— | |
|- | |- | ||
|4th|| +2 || +1 || +1 || +4 | |4th|| +2 || +1 || +1 || +4 | ||
|| | || | ||
− | + | |5||3||— | |
|- | |- | ||
|5th|| +2 || +1 || +1 || +4 | |5th|| +2 || +1 || +1 || +4 | ||
|| | || | ||
− | + | |6||4||2 | |
|- | |- | ||
|6th|| +3 || +2 || +2 || +5 | |6th|| +3 || +2 || +2 || +5 | ||
|| | || | ||
− | + | |6||5||3 | |
|- | |- | ||
|- class="noalt" | |- class="noalt" | ||
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|} | |} | ||
− | '''{{Anchor|Spellcasting:}}''' Once between the time the sun sets, the sea witch may spend an hour | + | '''{{Anchor|Spellcasting:}}''' Once between the time the sun sets, the sea witch may spend an hour memorizing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You memorizing 4 cantrips which can be cast at-will, and you memorize 4 spells of each tier you are able to cast. You cast these spells spontaneously by expending a spell slot of the appropriate tier. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Add your wisdom modifier to any damage or healing dealt by spells you cast, up to a maximum of your level. |
<u>Cantrips:</u> | <u>Cantrips:</u> | ||
Line 59: | Line 59: | ||
<u>1st Tier</u> | <u>1st Tier</u> | ||
<br/> | <br/> | ||
− | * | + | * [[/Spells|Cure Wounds]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Locate Object|Locate Object]], [[/Spells|Sea Monster Form I]], [[/Spells|Summon Sea Monster I]], [[SRD:See Invisibility|See Invisibility]], [[/Spells|Blessing of the Sea]], [[SRD:Bestow Curse|Bestow Curse]], [[SRD:Remove Curse|Remove Curse]], [[/Spells#Flood|Flood]], [[/Spells#Chameleon|Chameleon]], [[SRD:Lightning Bolt|Lightning Bolt]], [[SRD:Sleep|Sleep]], [[SRD:Hideous Laughter|Hideous Laughter]], [[SRD:Disguise Self|Disguise Self]], [[SRD:Cone of Cold|Cone of Cold]], [[SRD:Entangle|Entangle]], [[/Spells#Submerge|Submerge]], [[/Spells|Crushing Waves]], [[/Spells#Ink Cloud|Ink Cloud]], [[/Spells#Float|Float]], [[SRD:Endure Elements|Endure Elements]], [[SRD:Fog Cloud|Fog Cloud]], [[SRD:Gust of Wind|Gust of Wind]], [[SRD:Charm Person|Charm Person]], [[SRD:Invisibility|Invisibility]] |
− | + | <u>2nd Tier</u> | |
<br/> | <br/> | ||
+ | * | ||
+ | <u>3rd Tier</u> | ||
+ | * |
Revision as of 23:10, 10 July 2021
Sea Witch
The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, enchantment, conjuration, and healing magic.
Hit Die: d6
Ability Score Bonus: +2 to Charisma and Wisdom
Starting Age: As Wizard.
Alignment: Any.
Starting Gold: 150gp
Level | BAB | Saving Throws | Special | Spells per Day | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 1st | 2nd | 3rd | |||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Spellcasting | 2 | — | — | ||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | 3 | — | — | |||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 4 | 2 | — | |||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | 5 | 3 | — | |||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | 6 | 4 | 2 | |||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | 6 | 5 | 3 | |||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Spellcasting: Once between the time the sun sets, the sea witch may spend an hour memorizing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You memorizing 4 cantrips which can be cast at-will, and you memorize 4 spells of each tier you are able to cast. You cast these spells spontaneously by expending a spell slot of the appropriate tier. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Add your wisdom modifier to any damage or healing dealt by spells you cast, up to a maximum of your level.
Cantrips:
- Spark, Ice Bolt, Gust, Geyser, Curse of ???
1st Tier
- Cure Wounds, Dispel Magic, Locate Object, Sea Monster Form I, Summon Sea Monster I, See Invisibility, Blessing of the Sea, Bestow Curse, Remove Curse, Flood, Chameleon, Lightning Bolt, Sleep, Hideous Laughter, Disguise Self, Cone of Cold, Entangle, Submerge, Crushing Waves, Ink Cloud, Float, Endure Elements, Fog Cloud, Gust of Wind, Charm Person, Invisibility
2nd Tier
3rd Tier