Difference between revisions of "Wanderer (3.5e Feat)"

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|name=Wanderer
 
|name=Wanderer
 
|types=Archetype
 
|types=Archetype
|summary= You have no home and wander the land, you are a drifter, a nomad. At home everywhere.
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|summary= You have no home and wander the land; you are a drifter; a nomad; at home everywhere.
|prereqs= None.
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|prereqs= None
 
|benefit= See below
 
|benefit= See below
|special= If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.   
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|special= If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.   
 
}}
 
}}
  
 
'''Archetype Feat Bonus are based on HD.'''
 
'''Archetype Feat Bonus are based on HD.'''
  
* '''1 HD''': A wanderer only require half as much food, water and sleep than a regular member of his race to survive.
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* '''1 HD''': You only needs half as much food, water, and sleep compared to your race to survive.
 
* '''3 HD''': You are immune to [[SRD:Fatigued|fatigue]], and anything that would cause you to become [[SRD:Exhausted|exhausted]] makes you [[SRD:Fatigued|fatigued]] instead.
 
* '''3 HD''': You are immune to [[SRD:Fatigued|fatigue]], and anything that would cause you to become [[SRD:Exhausted|exhausted]] makes you [[SRD:Fatigued|fatigued]] instead.
* '''8 HD''': A wanderer become immune to disease and poison. He also gain a +4 untyped bonus on fortitude save against spells and spell-like ability.   
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* '''8 HD''': You become immune to disease and poison. You also gain a +4 enhancement bonus on fortitude save against spells and spell-like abilities.   
* '''15 HD''': A wanderer gain regeneration 5/fire or acid. If she become immune to both energy types he lose his regeneration granted by the wanderer feat and gain fast healing 10.
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* '''15 HD''': You gain regeneration 5/fire or acid. If you become immune to both energy types, you lose the regeneration and gains fast healing 10.
  
  
 
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{{3.5e Feats Breadcrumb}} → [[3.5e Archetype Feats|Archetype Feats]]
 
{{3.5e Feats Breadcrumb}} → [[3.5e Archetype Feats|Archetype Feats]]
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[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
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[[Category:Archetype Feat]]
 
[[Category:Archetype Feat]]
 
[[Category:User Leziad]]
 
[[Category:User Leziad]]
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Revision as of 21:43, 12 October 2009

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Author: Leziad (talk)
Date Created: 19 Jun, 2009
Status: Finished
Editing: Spelling or grammar only, please.
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Wanderer [Archetype] Prerequisites: NoneBenefit: See below Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.

Archetype Feat Bonus are based on HD.

  • 1 HD: You only needs half as much food, water, and sleep compared to your race to survive.
  • 3 HD: You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead.
  • 8 HD: You become immune to disease and poison. You also gain a +4 enhancement bonus on fortitude save against spells and spell-like abilities.
  • 15 HD: You gain regeneration 5/fire or acid. If you become immune to both energy types, you lose the regeneration and gains fast healing 10.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsArchetype Feats

Facts about "Wanderer (3.5e Feat)"
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryYou have no home and wander the land; you are a drifter; a nomad; at home everywhere. +
TitleWanderer +
TypeArchetype +