Difference between revisions of "Wanderer (3.5e Feat)"
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|name=Wanderer | |name=Wanderer | ||
|types=Archetype | |types=Archetype | ||
− | |summary= You have no home and wander the land | + | |summary= You have no home and wander the land; you are a drifter; a nomad; at home everywhere. |
− | |prereqs= None | + | |prereqs= None |
|benefit= See below | |benefit= See below | ||
− | |special= If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites. | + | |special= If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for. |
}} | }} | ||
'''Archetype Feat Bonus are based on HD.''' | '''Archetype Feat Bonus are based on HD.''' | ||
− | * '''1 HD''': | + | * '''1 HD''': You only needs half as much food, water, and sleep compared to your race to survive. |
* '''3 HD''': You are immune to [[SRD:Fatigued|fatigue]], and anything that would cause you to become [[SRD:Exhausted|exhausted]] makes you [[SRD:Fatigued|fatigued]] instead. | * '''3 HD''': You are immune to [[SRD:Fatigued|fatigue]], and anything that would cause you to become [[SRD:Exhausted|exhausted]] makes you [[SRD:Fatigued|fatigued]] instead. | ||
− | * '''8 HD''': | + | * '''8 HD''': You become immune to disease and poison. You also gain a +4 enhancement bonus on fortitude save against spells and spell-like abilities. |
− | * '''15 HD''': | + | * '''15 HD''': You gain regeneration 5/fire or acid. If you become immune to both energy types, you lose the regeneration and gains fast healing 10. |
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{{3.5e Feats Breadcrumb}} → [[3.5e Archetype Feats|Archetype Feats]] | {{3.5e Feats Breadcrumb}} → [[3.5e Archetype Feats|Archetype Feats]] | ||
+ | </div> | ||
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
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[[Category:Archetype Feat]] | [[Category:Archetype Feat]] | ||
[[Category:User Leziad]] | [[Category:User Leziad]] | ||
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Revision as of 21:43, 12 October 2009
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Wanderer [Archetype]
Prerequisites: NoneBenefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.
Archetype Feat Bonus are based on HD.
- 1 HD: You only needs half as much food, water, and sleep compared to your race to survive.
- 3 HD: You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead.
- 8 HD: You become immune to disease and poison. You also gain a +4 enhancement bonus on fortitude save against spells and spell-like abilities.
- 15 HD: You gain regeneration 5/fire or acid. If you become immune to both energy types, you lose the regeneration and gains fast healing 10.
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