Difference between revisions of "Cruel Frost (3.5e Feat)"

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(Created page with "{{Author |author_name=Leziad |date_created=12th March 2021 |status=Complete |balance=High}} {{3.5e Feat |name=Cruel Frost |types=Tactical |summary=You gain several tactical m...")
 
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''Killer Frost {{Ex}}:'' When you successfully use a [[Dire Winter (3.5e Martial Discipline)|Dire Winter]] strike to damage a creature, you may use the [[SRD:Intimidate Skill|Intimidate]] skill to ''demoralize opponents'' against the struck creature as a free action.
 
''Killer Frost {{Ex}}:'' When you successfully use a [[Dire Winter (3.5e Martial Discipline)|Dire Winter]] strike to damage a creature, you may use the [[SRD:Intimidate Skill|Intimidate]] skill to ''demoralize opponents'' against the struck creature as a free action.
  
''Heat Vampire {{Su}}:'' When you initiate one of the heat-draining maneuvers, you are able to use the stolen energy to revitalize yourself. When you initiate [[Heat-Draining Strike (3.5e Maneuver)|Heat-Draining Strike]] (3rd), [[Glaciate (3.5e Maneuver)|Glaciate]] (7th) or [[Absolute Zero (3.5e Maneuver)|Absolute Zero]] (9th) you heal half the extra cold damage dealt by the maneuver in hit point damage. Any excess over your maximum hit point become temporary hit points following the rules of [{SRD:Vampiric Touch|''vampiric touch'']].
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''Heat Vampire {{Su}}:'' When you initiate one of the heat-draining maneuvers, you are able to use the stolen energy to revitalize yourself. When you initiate [[Heat-Draining Strike (3.5e Maneuver)|Heat-Draining Strike]] (3rd), [[Glaciate (3.5e Maneuver)|Glaciate]] (7th) or [[Absolute Zero (3.5e Maneuver)|Absolute Zero]] (9th) you heal half the extra cold damage dealt by the maneuver in hit point damage. Any excess over your maximum hit point become temporary hit points following the rules of [[SRD:Vampiric Touch|''vampiric touch'']].
  
''Self Temperature Control {{Ex}}:'' As a move action you are able to lower your body temperature, slowing down your metabolism significantly. In this state you are constantly [[SRD:Staggered|staggered]] and gains constant [[SRD:Endure Elements|endure elements]]. Since you have slowed your own metabolism you only need to eat and drink half as much as normal and, poison and diseases progress half as fast and only last half as long. As long as you remain in this state you are not detected by effect which detect your body temperature (such as [[Detect Heat (3.5e Spell)|''detect heat'']]). You may return to normal as a free action, remaining [[SRD:Staggered|staggered]] for 1 more round as your metabolism kicks back in.
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''Self Temperature Control {{Ex}}:'' As a move action you are able to lower your body temperature, slowing down your metabolism significantly. In this state you are constantly [[SRD:Staggered|staggered]] and gains constant [[SRD:Endure Elements|''endure elements'']]. Since you have slowed your own metabolism you only need to eat and drink half as much as normal and, poison and diseases progress half as fast and only last half as long. As long as you remain in this state you are not detected by effect which detect your body temperature (such as [[Detect Heat (3.5e Spell)|''detect heat'']]). You may return to normal as a free action, remaining [[SRD:Staggered|staggered]] for 1 more round as your metabolism kicks back in.
 
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Revision as of 21:54, 12 March 2021

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Author: Leziad (talk)
Date Created: 12th March 2021
Status: Complete
Editing: Clarity edits only please
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Cruel Frost [Tactical] Prerequisites: Cold Demeanor, Intimidate 6 Ranks, three Dire Winter maneuvers.Benefit: The Cruel Frost feat enables the use of the three following tactical maneuvers:

Killer Frost (Ex): When you successfully use a Dire Winter strike to damage a creature, you may use the Intimidate skill to demoralize opponents against the struck creature as a free action.

Heat Vampire (Su): When you initiate one of the heat-draining maneuvers, you are able to use the stolen energy to revitalize yourself. When you initiate Heat-Draining Strike (3rd), Glaciate (7th) or Absolute Zero (9th) you heal half the extra cold damage dealt by the maneuver in hit point damage. Any excess over your maximum hit point become temporary hit points following the rules of vampiric touch.

Self Temperature Control (Ex): As a move action you are able to lower your body temperature, slowing down your metabolism significantly. In this state you are constantly staggered and gains constant endure elements. Since you have slowed your own metabolism you only need to eat and drink half as much as normal and, poison and diseases progress half as fast and only last half as long. As long as you remain in this state you are not detected by effect which detect your body temperature (such as detect heat). You may return to normal as a free action, remaining staggered for 1 more round as your metabolism kicks back in.



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Leziad's Homebrew (4510 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteCold Demeanor +, Intimidate 6 Ranks + and three Dire Winter maneuvers. +
RatingUndiscussed +
SummaryYou gain several tactical maneuvers related to the Dire Winter discipline. +
TitleCruel Frost +
TypeTactical +