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The type of elemental bound alters the design and nature of the scales. Choose from the following:
*'''Air:''' Pale blue scales adorn the body, light and pliable as snake skin. The creature gains +1 natural armor, and you You are able to use ''[[SRD:Feather Fall|feather fall (self only)]]'' at will. If you have a fly speed, your fly speed increases by +10 ft. You also are able to continue breathing normally for 3 rounds after entering a place where you should not be able to breathe.
*'''Earth:''' Heavy knobby scales cover the body, providing a rough defense. The creature gains +3 2 natural armor, and you ignore any damage that would deal less than 5 points of physical damage to you. This is not damage reduction (and is checked before DR applies), but if a damage source does not deal at least 6 points of damage, you negate the damage entirely.
*'''Fire:''' Scales of cherry red hot iron cover you, though the heat is but a comforting warmth. The creature gains +2 1 natural armor, and you are always under the effect of ''[[SRD:Endure Elements|endure elements (cold)]]''. You can cause creatures in a grapple with you or in extended contact to take 1d6 fire damage every round you are grappling. You also gain or increase your resistance to fire by +3.
*'''Water:''' Navy blue scales seem to shimmer in the light, casting watery distortions over its surface. The creature gains +2 1 natural armor, and you can move underwater unhindered and gain a +8 bonus to Swim checks. If you have a swim speed, your swim speed increases by +10 ft. You are immune to catching on fire.
This grafts augments one of the creature's skin.