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*You now know the {{SRD5|Mending}} cantrip. Wisdom is your spellcasing modifier for this spell. | *You now know the {{SRD5|Mending}} cantrip. Wisdom is your spellcasing modifier for this spell. | ||
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+ | *+1 to {{SRD5|Wisdom}} | ||
*'''Healing Spirit'''- You can heal others with the power of your own vitality. As an action, you may expend your own Hit die to heal 1 creature within 5ft of you. The creature is then healed the amount of Hit die you expended + your proficiency bonus. You may use up to the maximum amount of Hit die you have at the time. If you have no more Hit die to expend, you cannot heal. | *'''Healing Spirit'''- You can heal others with the power of your own vitality. As an action, you may expend your own Hit die to heal 1 creature within 5ft of you. The creature is then healed the amount of Hit die you expended + your proficiency bonus. You may use up to the maximum amount of Hit die you have at the time. If you have no more Hit die to expend, you cannot heal. |
Revision as of 02:58, 3 December 2019
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Mending Spirit (Feat)
Prerequisite: You must be a Dragon Clan Namekian
You gain the following abilities and benefits.
- You now know the Mending cantrip. Wisdom is your spellcasing modifier for this spell.
- +1 to Wisdom
- Healing Spirit- You can heal others with the power of your own vitality. As an action, you may expend your own Hit die to heal 1 creature within 5ft of you. The creature is then healed the amount of Hit die you expended + your proficiency bonus. You may use up to the maximum amount of Hit die you have at the time. If you have no more Hit die to expend, you cannot heal.
For example, Goro, a 5th level wizard, needs to heal his friend who is 15ft away from him. He then uses move action to get within 5ft of him, then he uses his action to expend 4 of his Hit die to heal his friend 4d6+3. He now has 1 Hit die left and his turn ends.