Difference between revisions of "Treefolk (5e Race)"
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− | |age=Most treefolk reach maturity between 8 and 15 years. Treefolk live | + | |age=Most treefolk reach maturity between 8 and 15 years. Treefolk live about half again as long as the trees they resemble. Smaller trees may barely live to 60 years, while others may survive for multiple millennia. |
|alignment=Most treefolk tend towards neutrality. Neutral good treefolk will help lost travelers, while neutral evil treefolk will seek to entrap and kill interlopers in their forests. | |alignment=Most treefolk tend towards neutrality. Neutral good treefolk will help lost travelers, while neutral evil treefolk will seek to entrap and kill interlopers in their forests. | ||
|sizedesc=Varies by subrace, but all adult treefolk are medium creatures. | |sizedesc=Varies by subrace, but all adult treefolk are medium creatures. |
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Contents
Treefolk
Treefolk are sentient plant creatures who can come from many possible sources, such as: being awakened by magic, via a cursed transformation, grown from spellwarped seeds, or the seeds of other treefolk.
Phyisical Description
As the name implies, Treefolk resemble walking trees: tall and slender, with stumpy, wide legs with root-like appendages for toes; spindly branch-like arms, a torso resembling a treetrunk, very little neck, and a face framed by leaf-filled branches instead of hair. Each Treefolk strongly resembles a specific kind of tree, such as birch, elm, oak, pine, etc. They breathe, can speak, and can eat if they wish, though most treefolk absorb nutrients by taking root at night. Depending on the type of tree they resemble, the leaves that make up their hair may change color and fall off with the changing of the seasons.
Treefolk are considered medium creatures for all purposes, but can grow to be nearly ten feet tall. They usually do not wear clothing. Non-treefolk usually cannot tell male treefolk from females.
Whose Woods These Are I Think I Know
Ponderous and slow-moving, treefolk tend to think before they speak, and speak before they act. Treefolk come in all varieties of temperament and alignment, often depending upon their proximity to other intelligent creatures, and whether those experiences have been positive or negative. Treefolk are solitary creatures, only gathering in small groups when the need arises. Most treefolk claim their own territory much like an animal, which may be any size up to several square miles of forest. A treefolk will aggressively defend the trees within their territory if it is threatened by invaders.
Most days for a treefolk begin and end in the forest. After sunrise, the treefolk will uproot themselves and search for a spot where they can absorb the most light possible. Part of their day will be spent wandering through their wooded territory, keeping track of all the trees in their care. Occasionally they will cooperate with druids or rangers, even asking them for aid if the threat to their lands is greater than they can handle alone. At dusk, treefolk will find a patch of rich, moist soil and root down into it for the night, absorbing nourishing nutrients and water until sunrise the next day.
Treefolk: Fond of Trees, Amazingly.
Whether living in snow-capped mountainous timberlines, swampy bogs, high desert forests, rainforests, jungles, or any other forest type, Treefolk are most comfortable among trees of their own kind.
Wandering Treefolk: Something has happened.
A treefolk spotted outside of their forest usually has undergone some manner of tragedy: a forest fire, deforestation by other races, or even occasionally defeat at the hands of a more powerful treefolk who seizes the defeated treefolk's territory as spoils of victory. A treefolk without a forest to tend to may travel far until they find another patch of woods that suits their liking. If their woods were destroyed by other creatures, a wrathful treefolk will journey as far as it takes in order to exact revenge.
Treefolk Names
Treefolk created through magic are named either by their creators or name themselves. Treefolk created by other treefolk take names given by their parents. Most Treefolk have only one name. The names are usually nature-related, and sometimes physically descriptive.
Male Names: Treebeard, Stumpy, Roots, Gnarl, Broadtrunk
Female Names: Longbough, Frondwhisper, Brightberry, Silverleaf
Treefolk Traits
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- Creature Type. Humanoid
- Ability Score Increase. Constitution +2
- Age. Most treefolk reach maturity between 8 and 15 years. Treefolk live about half again as long as the trees they resemble. Smaller trees may barely live to 60 years, while others may survive for multiple millennia.
- Alignment. Most treefolk tend towards neutrality. Neutral good treefolk will help lost travelers, while neutral evil treefolk will seek to entrap and kill interlopers in their forests.
- Size. Varies by subrace, but all adult treefolk are medium creatures. Your size is Medium.
- Speed. Your base walking speed is 30 feet.
- Barkskin. Treefolk cannot wear armour, but their tough bark provides them with a great deal of natural protection. A treefolk has an AC equal to 13 + their proficiency modifier.
- Take Root. Treefolk do not sleep, but they must put down roots each night for at least 8 hours. While rooted they are immobile, though they can take other light actions if desired. They are aware of their surroundings while rooted. Treefolk can only take root in sand, dirt, mud, loose stone or gravel; they cannot root down through worked stone or bare rock. A treefolk unable to take root overnight gains one point of exhaustion and no benefits of a long rest.
- Combat Rooting. As an action, treefolk can put down roots down in the heat of battle while standing on any ground in which they are capable of taking root. This causes their speed to drop to 0, but they become immune to being tripped, falling prone, and are immune to forced movement. They may uproot themselves as a bonus action.
- Kindling. You have vulnerability to fire based damage effects.
- Thick as a Plank. Treefolk have resistance to all forms of bludgeoning damage.
- Non-Humanoid. Treefolk are not subject to spells and effects that target humanoids specifically, such as Charm Person. However, they count as plant creatures for the purposes of spells which target plants such as Blight.
- Immunities. Treefolk are immune to sleep effects.
- Languages. You can speak, read, and write Sylvan and Common Treefolk can communicate with any tree of their own type as though using a Speak With Plants spell.
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Oak/Pine/Redwood/Walnut Treefolk
The stoutest and strongest of all Treefolk, these treefolk usually have thick trunks and shorter limbs and wide feet. ' is a subrace of Treefolks
- Ability Score Increase: Strength +1
- Thick Bark. These Treefolk have an AC of 14 + their Proficiency modifier, and their bark is considered heavy armor for all intents and purposes.
- Heavy. Even when uprooted, these Treefolk have advantage on any save or ability check to resist forced movement.
Willow/Birch/Cedar Treefolk
Slender, flexible and thin, these treefolk are the quickest and agile of the Treefolk. ' is a subrace of Treefolks
- Ability Score Increase: Dexterity +1
- Speed. These treefolk have a 30 foot walking speed instead of the normal 25.
- Paper Bark. These Treefolk have an AC equal to 10 plus half their proficiency modifier plus their Dexterity modifier.
Flowering Cherry/Dogwood Treefolk
These trees grow small flowers instead of leaves for hair, though they may be male or female. ' is a subrace of Treefolks
- Ability Score Increase: Charisma +1
- Spellcasting. These treefolk know and can use the cantrips Druidcraft and Guidance.
- Swirling Blossoms. These treefolk can duplicate the effects of a 1st-level Fog Cloud spell by releasing all their flowers at once, which fills a 20-foot radius sphere centered on the treefolk. Once the treefolk uses this ability, they cannot do so again until they finish a long rest.
Ability Mods | Con +2 + |
Author | Spanambula + |
Canon | true + |
Charisma | +1 + |
Constitution | +2 + |
Dexterity | +1 + |
Features | Age +, Alignment +, Size +, Speed +, Barkskin +, Take Root +, Combat Rooting +, Kindling +, Thick as a Plank +, Non-Humanoid +, Immunities +, Languages +, Thick Bark +, Heavy +, Paper Bark +, Spellcasting + and Swirling Blossoms + |
Identifier | 5e Race + |
Is Race | true + |
Race | Treefolk + |
Race Name | Treefolk (5e Race) + |
Rating | Unrated + |
Size | Medium + |
Strength | +1 + |
Subrace | true + |
Subrace Ability Mods | Str +1 +, Dex +1 + and Cha +1 + |
Subrace Features | Thick Bark +, Heavy +, Speed +, Paper Bark +, Spellcasting + and Swirling Blossoms + |
Summary | Sentient Trees capable of locomotion + |
Title | Treefolk + |
Type | Humanoid + |