Difference between revisions of "Scarab of Absolute Safety (3.5e Equipment)"
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Whenever the temporary hit points of forcefield on the wearer is depleted, the Scarab will make a powerful counter-attack against the creature who last attacked. It fire a ray with a +15 attack bonus, dealing 5d6+5 magical damage if it hit. If the wearer has multiple sources of temporary hit points these are depleted before the forcefield's. | Whenever the temporary hit points of forcefield on the wearer is depleted, the Scarab will make a powerful counter-attack against the creature who last attacked. It fire a ray with a +15 attack bonus, dealing 5d6+5 magical damage if it hit. If the wearer has multiple sources of temporary hit points these are depleted before the forcefield's. | ||
− | Finally if the wearer fall below 0 hit points, the scarab will grant the wearer an immediate 200 temporary hit points. These hit points last for 5 minutes and upon doing this function the scarab shut down for 24 hours. | + | Finally if the wearer fall below 0 hit points, the scarab will grant the wearer an immediate 200 temporary hit points and heal the user up to 1 point. These hit points last for 5 minutes and upon doing this function the scarab shut down for 24 hours. |
Prerequisites: [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[Forcefield (3.5e Spell)|''forcefield'']], [[Light Laser (3.5e Spell)|''light laser'']].<br/> | Prerequisites: [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[Forcefield (3.5e Spell)|''forcefield'']], [[Light Laser (3.5e Spell)|''light laser'']].<br/> |
Latest revision as of 02:28, 7 June 2019
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Price: | 75,000 GP |
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Body Slot: | Chest |
Caster Level: | 20th |
Aura: | Strong Abjuration and Evocation |
Activation: | Passive |
Weight: | 2 lbs. |
A large golden scarab that is worn on the chest, it grant a high level of protection to it wearer. It grant the wearer and any allies within 30 feet of her the effect of the forcefield spell. If a creature move out of range the temporary hit points and protection are immediately removed. The wearer can decide who is an ally and who is not as a free action usable outsider of her turn.
Whenever the temporary hit points of forcefield on the wearer is depleted, the Scarab will make a powerful counter-attack against the creature who last attacked. It fire a ray with a +15 attack bonus, dealing 5d6+5 magical damage if it hit. If the wearer has multiple sources of temporary hit points these are depleted before the forcefield's.
Finally if the wearer fall below 0 hit points, the scarab will grant the wearer an immediate 200 temporary hit points and heal the user up to 1 point. These hit points last for 5 minutes and upon doing this function the scarab shut down for 24 hours.
Prerequisites: Craft Wondrous Item, forcefield, light laser.
Cost to Create: 37,000 GP, 3,000 EXP, 75 days.
Back to Main Page → 3.5e Homebrew → Equipment → Wondrous Items
Leziadv [Expand] |
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Author | Leziad + |
Body Slot | Chest + |
Cost | 75,000 GP + |
Identifier | 3.5e Equipment + |
Rating | Unrated + |
Summary | A scarab that project a forcefield across the battlefield, aiding allies and making retributive attack when depleted. + |
Title | Scarab of Absolute Safety + |