Difference between revisions of "Iris' Fizzle-fire Popper! (3.5e Equipment)"

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This small piece of brass, steel and lacquered wood, is shaped in a J-like fashion, with a lock and hammer near the curve of the butt, and a spigot on the side of said lock. Operation is foreign to those without proficiency, and firing the weapon requires a DC 15 Use Magic Device check, and incurs the regular -4 penalty of using a weapon without proficiency. This is '''Iris' Fizzle-fire Popper!''' A smaller version, which starts off using lead Sling Bullets. The sound of the device is a quiet 'pop', the pressure behind the bullet as it travels through the barrel releasing with a comical popping sound.
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This small piece of brass, steel and lacquered wood, is shaped in a J-like fashion, with a lock and hammer near the curve of the butt, and a spigot on the side of said lock. Operation is foreign to those without proficiency, and firing the weapon requires a DC 15 Use Magic Device check, along with incurring the regular -4 penalty of using a weapon without proficiency. This is '''Iris' Fizzle-fire Popper!''' A smaller version, which starts off using lead Sling Bullets. The sound of the device is a quiet 'pop', the pressure behind the bullet as it travels through the barrel releasing with a comical popping sound.
  
 
The proficiency for the Popper is considered Exotic Proficiency (Iris' Tier 1) and thus shares proficiency with other Tier 1 weapons.
 
The proficiency for the Popper is considered Exotic Proficiency (Iris' Tier 1) and thus shares proficiency with other Tier 1 weapons.

Revision as of 11:30, 18 January 2019


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Author: Locke (talk)
Date Created: 1/17/2019
Status: Complete.
Editing: Clarity edits only please
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Iris' Fizzle-fire Popper!

Exotic One-Handed Projectile

Cost: 150 gp
Damage (Small): 1d4
Damage (Medium)1: 1d6
Critical: 19-20/x2
Range Increment: 60'
Weight2: 2 lbs
Type3: Bludgeoning and Piercing
HP4: 8
Hardness: 6

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


This small piece of brass, steel and lacquered wood, is shaped in a J-like fashion, with a lock and hammer near the curve of the butt, and a spigot on the side of said lock. Operation is foreign to those without proficiency, and firing the weapon requires a DC 15 Use Magic Device check, along with incurring the regular -4 penalty of using a weapon without proficiency. This is Iris' Fizzle-fire Popper! A smaller version, which starts off using lead Sling Bullets. The sound of the device is a quiet 'pop', the pressure behind the bullet as it travels through the barrel releasing with a comical popping sound.

The proficiency for the Popper is considered Exotic Proficiency (Iris' Tier 1) and thus shares proficiency with other Tier 1 weapons.

It is a flintlock or wheel-lock type pistol, but instead of operating from gunpowder, it uses flasks filled with Oil of Launch Bolt (or Launch Item). For every one shot you make with the pistol, it uses 1/5th of the flask, effectively giving you five shots without having to change the flask. The flasks cost 25gp each as per the cantrip oil prices. You can use a swift action each round to slide a bullet into the barrel manually. To replace an empty flask with a new one, it takes a standard action to lock it into the spigot.

The pistol can accept a few separate modifications, mostly done by tinkerers or weaponsmiths with their own flair.


Modifications

Stockfeeder Leadslinger!

This modification is quite similar to the modification on Iris' amazing invention, the Fizzle-fire Jezail, where sling bullets are fed up through the stock, or in this case, grip, and automatically loaded into the barrel using residual magic to pull them into a loading gate build into the internals.

This allows you to fire five bullets before having to reload, using a move action to enter five sling bullets into the gate. You still need to use a standard action to load a new flask of oil into the Popper.

The modification requires a DC 25 Craft (Technology/Tinker or Weaponsmith) check, 100gp of materials, and approximately eight hours of work. This work can be done intermittently, but once begun, the Popper is not serviceable until the work is done.


Lead Pommel Whack-hammer!

The grip of the Popper is filled with lead, and then plated with iron or brass to make it look nice. This adds significant weight to the pistol, as well as some durability to the grip, so that it may be used as a melee weapon. As a free action, you can grab the Popper by the barrel, and use it as SRD:Club. All enhancements to the the weapon effect the Club statistics as well.

The modification requires a DC 15 Craft (Technology/Tinker or Weaponsmith) check, 20gp of materials, and approximately two hours of work. This work can be done intermittently, and the Popper is serviceable during the modification proccess.


Back to Main Page3.5e HomebrewEquipmentWeapons

AuthorLocke +
ClassProjectile +
Cost150 gp +
Critical19-20/x2 +
Damage1d6 +
Damage TypeBludgeoning + and Piercing +
Hardness6 +
Hit Points8 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range60 +
RatingUndiscussed +
SizeOne-Handed +
TitleIris' Fizzle-fire Popper! +
Weight2 +