Difference between revisions of "User:Ubergeek63/Idiot Savant (5e Class)"
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* ''(a)'' {{srd5lc|Scale Mail}}, ''(b)'' {{srd5lc|Leather Armor}}, or ''(c)'' {{srd5lc|Chain Mail}} (if proficient) | * ''(a)'' {{srd5lc|Scale Mail}}, ''(b)'' {{srd5lc|Leather Armor}}, or ''(c)'' {{srd5lc|Chain Mail}} (if proficient) | ||
* ''(a)'' {{srd5lc|Light Crossbow}} and 20 {{srd5lc|Bolt}}s or ''(b)'' any simple weapon | * ''(a)'' {{srd5lc|Light Crossbow}} and 20 {{srd5lc|Bolt}}s or ''(b)'' any simple weapon | ||
− | * ''(a)'' | + | * ''(a)'' Scholar's Pack or ''(b)'' an {{srd5lc|Explorer's Pack}} |
* a shield | * a shield | ||
}} | }} | ||
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===Obsession=== | ===Obsession=== | ||
− | |||
Skill and tool proficiency gained in obsessions only apply to the obsession though if you have one from elsewhere you get expertise instead. | Skill and tool proficiency gained in obsessions only apply to the obsession though if you have one from elsewhere you get expertise instead. | ||
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'''{{Anchor|Smith}}:''' | '''{{Anchor|Smith}}:''' | ||
− | + | A smith savant has a love affair with metal. When he makes weapons and armor he blends the knowledge of battle forms with the knowledge of metals to create superior arms and armors. Typically a savant starts adventuring with a rapier and chain mail he made himself. | |
− | you gain {{srd5lc|Proficiency}} with {{srd5lc|Heavy Armor}}, Leatherworker’s tools, and Smith’s tools, and all skill checks pertaining to | + | IF you choose this obsession at 1st level, you gain get damage reduction from armor and damage dealt by weapons of your own making of the proficiency bonus from your Savant class levels. These advantages are due to the intimate familiarity that the Savant has with items of his own making. |
+ | |||
+ | you gain {{srd5lc|Proficiency}} with {{srd5lc|Heavy Armor}}, {{srd5lc|Martial Weapon}}s, Leatherworker’s tools, and Smith’s tools, and all skill checks pertaining to armors and weapons. | ||
Pick 2 techniques from the following: acid wash (advantage vs acid), ornate (persuasion or intimidation), resilient (+5HP), deceptive (slight of hand), Environmental (proficiency bonus), Light Weight (-20%) | Pick 2 techniques from the following: acid wash (advantage vs acid), ornate (persuasion or intimidation), resilient (+5HP), deceptive (slight of hand), Environmental (proficiency bonus), Light Weight (-20%) |
Revision as of 03:03, 10 November 2018
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Contents
Idiot Savant
While not necessarily idiots, Savants are completely obsessed with a particular occupation to the exclusion of others. While often a craft of sorts, it could be almost anything. Savants might not be flashy but they consistently supply damage and gear. The latter is a tremendous boon to any party, particularly when magic is hard to come by.
Background
Savants may take their class name from the classic completely mentally dysfunctional sort that is beyond excellent in a single area, but any with a singular obsession about a particular skill often fall, literally, into this class. Some go adventuring, usually for the money to continue the courtship of their craft. A love affair that consumes them when they can afford it, they would labor day and night if it were possible, putting their heart and soul into their creations.
<- intro section 2 name ->
<- intro section 2 ->
Creating a <- class name ->
<- creating a member of this class section ->
Quick Build
<- quick character build choices ->
Class Features
As a , you gain the following class features.
Hit Points
Hit Dice: 18 per level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 18 + your Constitution modifier
Proficiencies
Armor: Light armor, medium armor and shields
Weapons: Simple weapons
Tools: see Obsession
Saving Throws: Strength, Dexterity
Skills: Choose from all.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a quarterstaff or (b) a rapier (if proficient)
- (a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
- (a) light crossbow and 20 bolts or (b) any simple weapon
- (a) Scholar's Pack or (b) an explorer's pack
- a shield
The Idiot Savant
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Obsession, Heart |
2nd | +2 | |
3rd | +2 | |
4th | +2 | Ability Score Improvement |
5th | +3 | Obsession feature |
6th | +3 | |
7th | +3 | Extra Attack |
8th | +3 | Ability Score Improvement |
9th | +4 | Obsession feature |
10th | +4 | |
11th | +4 | |
12th | +4 | Ability Score Improvement |
13th | +5 | Obsession feature |
14th | +5 | |
15th | +5 | |
16th | +5 | Ability Score Improvement |
17th | +6 | |
18th | +6 | |
19th | +6 | Ability Score Improvement |
20th | +6 |
Obsession
Skill and tool proficiency gained in obsessions only apply to the obsession though if you have one from elsewhere you get expertise instead.
<- class feature sub-ability ->
<- description of class features sub-ability ->
<--- repeat above class feature blocks for all class features --->
Heart
You are only truly yourself when you are crafting and completely lose track of all else while you do, working tirelessly for 16 hours a day. Your love affair with every aspect of your craft gives you a seemingly supernatural instinct of how to coax the best aspects of every fine detail of how the components interact. A work of love. A work of art.
Your one true love is your craft and you can use your proficiency bonus to reduce production time (bonus divided into production time) or increase the numeric bonuses.
Obsessions
Smith:
A smith savant has a love affair with metal. When he makes weapons and armor he blends the knowledge of battle forms with the knowledge of metals to create superior arms and armors. Typically a savant starts adventuring with a rapier and chain mail he made himself.
IF you choose this obsession at 1st level, you gain get damage reduction from armor and damage dealt by weapons of your own making of the proficiency bonus from your Savant class levels. These advantages are due to the intimate familiarity that the Savant has with items of his own making.
you gain proficiency with heavy armor, martial weapons, Leatherworker’s tools, and Smith’s tools, and all skill checks pertaining to armors and weapons.
Pick 2 techniques from the following: acid wash (advantage vs acid), ornate (persuasion or intimidation), resilient (+5HP), deceptive (slight of hand), Environmental (proficiency bonus), Light Weight (-20%)
Level 5: vital coverage (every crit die, 0 min)
Level 9: Segmented (max dex bonus)
Level 13: Reinforced (AC)
Potion:
<- include ant desired subclasses on this page with the following format: "{{:<Subclass Name> (5e Subclass)}}", with each entry on it's own line. for example: ->
{{:<Subclass Name1> (5e Subclass)}}
{{:<Subclass Name2> (5e Subclass)}}