Difference between revisions of "Barbed Caltrops (3.5e Equipment)"

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Barbed caltrops are like regular caltrops but with a few exceptions, these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 bleed damage a round until a dc 20 heal check is done or the application of a cure spell or some other healing magic . Removing the caltrop causes 1d3 damage. Also the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 48 hours, or until the creature is successfully treated with a DC 25 Heal check, or until it receives at least 3 points of magical curing. A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble.
 
Barbed caltrops are like regular caltrops but with a few exceptions, these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 bleed damage a round until a dc 20 heal check is done or the application of a cure spell or some other healing magic . Removing the caltrop causes 1d3 damage. Also the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 48 hours, or until the creature is successfully treated with a DC 25 Heal check, or until it receives at least 3 points of magical curing. A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble.
  
 
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[[SRD:Craft Skill|Craft]] (Technology) DC [[Craft DC::15]]. Market Price [[Cost::25 gp]].
Gp cost:25 gp
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{{3.5e <!--item category pluralized--> Breadcrumb}} <!-- where "item category pluralized" is Wondrous Items, Rings, Rods, Weapons, etc. -->
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{{3.5e Adventuring Gear Breadcrumb}}
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]
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[[Category:Mundane]]  
 
[[Category:Mundane]]  
 
[[Category:Adventuring Gear]]
 
[[Category:Adventuring Gear]]
 
[[Category:Trap]]
 
[[Category:Trap]]
 
 
 
 
 
 
 
 
 
 
 
 
 
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Revision as of 00:32, 6 February 2018


Homebrew.png
Author: balmz (talk)
Date Created: feb 4 2018
Status: tbc
Editing: Clarity edits only please
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Barbed Caltrops

Barbed caltrops are like regular caltrops but with a few exceptions, these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 bleed damage a round until a dc 20 heal check is done or the application of a cure spell or some other healing magic . Removing the caltrop causes 1d3 damage. Also the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 48 hours, or until the creature is successfully treated with a DC 25 Heal check, or until it receives at least 3 points of magical curing. A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble.

Craft (Technology) DC 15. Market Price 25 gp.



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Authorbalmz +
Cost25 gp +
Craft DC15 +
Identifier3.5e Equipment +
RatingUnrated +
SummaryThese caltrops are barbed, they catch on insides of the victim easily. +
TitleBarbed Caltrops +