Difference between revisions of "Mote Bead (3.5e Equipment)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
 
Line 15: Line 15:
 
* Instant Cure Wounds: the casting time becomes 1 Immediate action; if cast immediately after the target takes damage, the healing effectively prevents the damage.
 
* Instant Cure Wounds: the casting time becomes 1 Immediate action; if cast immediately after the target takes damage, the healing effectively prevents the damage.
 
* Mass Cure Wounds: increase the healing by 1d8. (If using my Cure Wounds Fix, do not count this added die for the bonus healing.)
 
* Mass Cure Wounds: increase the healing by 1d8. (If using my Cure Wounds Fix, do not count this added die for the bonus healing.)
 +
 +
The line of Drain Energy spells can also be enhanced by adding a mote bead as an optional material component. This enhancement increases the range to Close (25 ft. + 5 ft./2 levels). The spell effectively becomes a ray.
  
 
Mote beads can be purchased for 2 gp per bead.
 
Mote beads can be purchased for 2 gp per bead.

Latest revision as of 21:39, 25 September 2017

Homebrew.png
Author: qwertyu63 (talk)
Date Created: 3/13/15
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Mote Bead[edit]

Mote beads are actually the "corpses" of motes; they are a small gold bead. This bead glows, shedding bright light in a 10-foot radius (and dim light for an additional 10 feet). In addition, if eaten, the bead provides one days sustenance for a Medium creature and heals 1 hit point.

People capable of casting Cure Wounds spells will find more beads much more useful. A mote bead can be added as an optional material component to any Cure Wounds spell, adding a bonus as follows:

  • Cure Wounds: the range becomes Close (25 ft. + 5 ft./2 levels). The spell effectively becomes a ray.
  • Instant Cure Wounds: the casting time becomes 1 Immediate action; if cast immediately after the target takes damage, the healing effectively prevents the damage.
  • Mass Cure Wounds: increase the healing by 1d8. (If using my Cure Wounds Fix, do not count this added die for the bonus healing.)

The line of Drain Energy spells can also be enhanced by adding a mote bead as an optional material component. This enhancement increases the range to Close (25 ft. + 5 ft./2 levels). The spell effectively becomes a ray.

Mote beads can be purchased for 2 gp per bead.


Plane of Life
This piece of homebrew is part of the Plane of Life sourcebook, a collection of content about positive energy.

Template:3.5e Magical Food Breadcrumb

Authorqwertyu63 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA small bead that heals you if eaten; boost the power of CW spells +
TitleMote Bead +