Difference between revisions of "Troll Blood Elixir (5e Magic Potion)"
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'''Elixir:''' When drunk, it provides the following effect: Immediately and at the beginning of each of their {{srd5lc|Turn}}s, the drinker regains 3 {{srd5lc|Hit Point}}s, up to their {{srd5lc|Hit Point Maximum}} for 1 hour. In addition, any limbs severed can be reattached, simply by holding the two ends of the severed limb together (this takes an {{srd5lc|Action}}. | '''Elixir:''' When drunk, it provides the following effect: Immediately and at the beginning of each of their {{srd5lc|Turn}}s, the drinker regains 3 {{srd5lc|Hit Point}}s, up to their {{srd5lc|Hit Point Maximum}} for 1 hour. In addition, any limbs severed can be reattached, simply by holding the two ends of the severed limb together (this takes an {{srd5lc|Action}}. | ||
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+ | '''Side Effects:''' Unfortunately, the elixir is the body and the body fights it. When the elixir is drunk the character must succeed on a DC 12 {{SRD5|Constitution}} saving throw or the regeneration fails and the character adds one level of {{srd5lc|Exhaustion}} for 24 hours. If more than one dose of the elixir is drunk within 24 hours, this save is made with {{srd5lc|Disadvantage}}. | ||
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− | The | + | The elixir, a black liquid with green swirls, is concocted from the blood of a {{srd5lc|Troll}} and several other secret ingredients. It's smell has been compared to rotted meat. |
{{5e Magic Item Breadcrumb}} | {{5e Magic Item Breadcrumb}} |
Revision as of 16:24, 2 August 2017
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Troll Blood Elixir II
Magic Potion, uncommon
Troll Blood Elixir is always found as a pair of bound vials, one black one clear.
Elixir: When drunk, it provides the following effect: Immediately and at the beginning of each of their turns, the drinker regains 3 hit points, up to their hit point maximum for 1 hour. In addition, any limbs severed can be reattached, simply by holding the two ends of the severed limb together (this takes an action.
Side Effects: Unfortunately, the elixir is the body and the body fights it. When the elixir is drunk the character must succeed on a DC 12 Constitution saving throw or the regeneration fails and the character adds one level of exhaustion for 24 hours. If more than one dose of the elixir is drunk within 24 hours, this save is made with disadvantage.
The elixir, a black liquid with green swirls, is concocted from the blood of a troll and several other secret ingredients. It's smell has been compared to rotted meat.
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