Difference between revisions of "User:Sasaisen/Kyudai (3.5e Campaign Setting)/Skills"
From Dungeons and Dragons Wiki
m (→Linguistics) |
m (→Profession) |
||
Line 94: | Line 94: | ||
* Profession is no longer split into multiple skills. Instead, when a character places their first skill point into Profession, and every five skill points after, they select one area of expertise. | * Profession is no longer split into multiple skills. Instead, when a character places their first skill point into Profession, and every five skill points after, they select one area of expertise. | ||
* Additional areas of expertise are acquired for two skill points each, or in place of some or all of the additional languages a character receives for a high [[SRD:Intelligence|Intelligence]]. | * Additional areas of expertise are acquired for two skill points each, or in place of some or all of the additional languages a character receives for a high [[SRD:Intelligence|Intelligence]]. | ||
− | * The character uses their full Profession bonus for all checks pertaining to their | + | * The character uses their full Profession bonus for all checks pertaining to their areas of expertise. Other Profession checks are made as simple [[SRD:Wisdom|Wisdom]] checks. |
== Psionics == | == Psionics == |
Revision as of 10:10, 21 June 2017
Contents
Acrobatics
Athletics
Arcana
- Intelligence-based.
- All functions of Knowledge (Arcana).
- All functions of Spellcraft and Use Magic Device, when applied to arcane magic or items.
Crafts
- Intelligence-based.
- All functions of Appraise and Craft.
- Craft is no longer split into multiple skills. Instead, when a character places their first skill point into Craft, and every five skill points after, they select one discipline in which to be proficient.
- Additional subskills can be acquired for two skill points each, or in place of some or all of the additional languages a character receives for a high Intelligence.
- The character uses their full Craft bonus for all checks pertaining to their disciplines. Other Craft checks are made as simple Intelligence checks.
Creatures
- Wisdom-based.
- All functions of Handle Animal and Ride.
Cultures
- Intelligence-based.
- All functions of Gather Information, Knowledge (Local), and Knowledge (Nobility).
Delving
- Wisdom-based.
- All functions of Knowledge (Dungeoneering) and Knowledge (Engineering).
- All functions of Survival, when underground.
Devices
- Dexterity-based.
- All functions of Disable Device and Open Lock.
Diplomacy
Disguises
Divinity
- Intelligence-based.
- All functions of Knowledge (Religion) and Knowledge (Planes).
- All functions of Spellcraft and Use Magic Device, when applied to divine magic or items.
Focus
- Constitution-based.
- All functions of Autohypnosis and Concentration.
History
- Intelligence-based.
- All functions of Knowledge (Geography) and Knowledge (History).
- If Tome of Battle is used, all functions of Martial Lore.
Insight
- Wisdom-based.
- All functions of Sense Motive.
Intimidation
- Charisma-based.
- All functions of Intimidate.
Legerdemain
- Dexterity-based.
- All functions of Escape Artist, Sleight of Hand, and Use Rope.
Linguistics
- Intelligence-based.
- All functions of Decipher Script and Forgery. Speak Language.
- If Tome of Magic is used, all functions of Truenaming.
- Subsumes Speak Language. When a character places their first skill point into Linguistics, and every five skill points after, they select one language to speak/read/write.
- Additional languages are acquired for two skill points each, or as usual for a character with a high Intelligence.
- Speaking/writing a known language doesn't typically require checks; a character uses their full Linguistics bonus for any checks that may be necessary, and to decipher/forge documents.
Nature
Perception
Profession
- Wisdom-based.
- All functions of Profession.
- All functions of Heal. This is covered under Profession (Healer) or similar.
- All functions of Perform. This is covered under Profession (Orator) or similar.
- Profession is no longer split into multiple skills. Instead, when a character places their first skill point into Profession, and every five skill points after, they select one area of expertise.
- Additional areas of expertise are acquired for two skill points each, or in place of some or all of the additional languages a character receives for a high Intelligence.
- The character uses their full Profession bonus for all checks pertaining to their areas of expertise. Other Profession checks are made as simple Wisdom checks.
Psionics
- Intelligence-based.
- All functions of Knowledge (Psionics), Psicraft, and Use Psionic Device.
Stealth
- Dexterity-based.
- All functions of Hide and Move Silently.