Difference between revisions of "Improved Eyes (3.5e Equipment)"
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− | This graft is nothing more than an improved pair of eyes, usually for correcting vision impairment or for cosmetic purposes. The | + | This graft is nothing more than an improved pair of eyes, usually for correcting vision impairment or for cosmetic purposes. The receiver of this graft gains superior low-light vision and the range of its darkvision increases by 30 feet if it had darkvision or later acquires it. A creature with a pair of improved eyes also receives a +5 competence bonus to [[SRD:Spot Skill|Spot]]. Improved Eyes function only when applied to living creatures; applied to non-living creatures they rot away over the course of 2d4 days. During construction, spells are employed to replace the flesh, but once applied it is forever a mundane part of the creature. |
− | When grafting improved | + | When grafting improved eyes, the grafter must make a DC 30 [[SRD:Heal|Heal]] check over the course of two hours. A failure indicates the eyes were not properly implanted and the host is [[SRD:Blinded|blind]]. The grafter may try again, requiring the removal and re-implantation of the eyes. Even on a successful check, the improved eyes cause quite a bit of strain on the host's brain to get used to, the host will suffer a [[Headache (3.5e Condition)|headache]] for 3 days after the graft is implanted. |
− | Prerequisites: [[Graft Flesh (3.5e Feat)|graft flesh]] (any), [[SRD:Darkvision (Spell)|''darkvision'']], the crafter must possess a pair of eyes from a creature with either | + | Prerequisites: [[Graft Flesh (3.5e Feat)|graft flesh]] (any), [[SRD:Darkvision (Spell)|''darkvision'']], the crafter must possess a pair of eyes from a creature with either darkvision or superior low-light vision.<br /> |
Cost to Create: 750 gp, 60 EXP, 1 days. </onlyinclude> | Cost to Create: 750 gp, 60 EXP, 1 days. </onlyinclude> | ||
Latest revision as of 06:35, 25 January 2017
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Improved Eyes[edit]
Price: | 1,500 gp |
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Body Slot: | — |
Caster Level: | — |
Aura: | — |
Activation: | — |
Weight: | — |
This graft is nothing more than an improved pair of eyes, usually for correcting vision impairment or for cosmetic purposes. The receiver of this graft gains superior low-light vision and the range of its darkvision increases by 30 feet if it had darkvision or later acquires it. A creature with a pair of improved eyes also receives a +5 competence bonus to Spot. Improved Eyes function only when applied to living creatures; applied to non-living creatures they rot away over the course of 2d4 days. During construction, spells are employed to replace the flesh, but once applied it is forever a mundane part of the creature.
When grafting improved eyes, the grafter must make a DC 30 Heal check over the course of two hours. A failure indicates the eyes were not properly implanted and the host is blind. The grafter may try again, requiring the removal and re-implantation of the eyes. Even on a successful check, the improved eyes cause quite a bit of strain on the host's brain to get used to, the host will suffer a headache for 3 days after the graft is implanted.
Prerequisites: graft flesh (any), darkvision, the crafter must possess a pair of eyes from a creature with either darkvision or superior low-light vision.
Cost to Create: 750 gp, 60 EXP, 1 days.
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