Difference between revisions of "Holy, Revised (3.5e Equipment)"
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A holy weapon do not function in the hand of an evil creatures, in fact upon being seized the creature must make a DC 20 [[Will]] save or drop the weapon. In the hand of an evil outsider or evil undead it cause them to [[Burning (3.5e Condition)|burn]] as long as they hold it. | A holy weapon do not function in the hand of an evil creatures, in fact upon being seized the creature must make a DC 20 [[Will]] save or drop the weapon. In the hand of an evil outsider or evil undead it cause them to [[Burning (3.5e Condition)|burn]] as long as they hold it. | ||
− | Moderate evocation [good]; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[SRD:Holy Smite|holy smite]], ''creator must be good; Price +2 | + | Moderate evocation [good]; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[SRD:Holy Smite|holy smite]], ''creator must be good; Price [[Cost::+2]].</onlyinclude> |
Revision as of 05:52, 5 November 2016
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Holy
A holy weapon possess innate power which is baneful to evil creatures and undead. A holy weapon deal an extra 2d6 damage against evil-aligned creature as well as undead of all alignment (which stacks), outsider with the [Evil] subtype also take 4d6 damage. An holy is permanently under the effect of bless weapon (which apply even if the weapon critical hit has been modified). If a natural 20 is delivered against a evil creature, it must make a Will save (DC 10 + 1/2 wielder's Bab + wielder's Charisma) or become dazed for 1 round as the weapon explode into punishing light.
A holy weapon do not function in the hand of an evil creatures, in fact upon being seized the creature must make a DC 20 Will save or drop the weapon. In the hand of an evil outsider or evil undead it cause them to burn as long as they hold it.
Moderate evocation [good]; CL 7th; Craft Magical Arms and Armor, holy smite, creator must be good; Price +2.
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