Difference between revisions of "Anti-Villain (3.5e Feat)"
From Dungeons and Dragons Wiki
m (Lord Dhazriel -> Leziad (bot-assisted)) |
|||
Line 1: | Line 1: | ||
<div class="supplement"> | <div class="supplement"> | ||
{{author | {{author | ||
− | |author_name= | + | |author_name=Leziad |
|date_created= 2 Jun 2009 | |date_created= 2 Jun 2009 | ||
|status=Finished | |status=Finished | ||
Line 29: | Line 29: | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Feat]] | [[Category:Feat]] | ||
− | [[Category:User: | + | [[Category:User:Leziad]] |
[[Category:Archetype Feat]] | [[Category:Archetype Feat]] | ||
</div> | </div> |
Revision as of 13:14, 1 September 2009
| |||||||||
Rate this article Discuss this article |
Anti-Villain [Archetype]
Prerequisites: Any non-evil.Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
Archetype Feat Bonus are based on HD.
- 1 HD: You are considered evil for the purpose of qualifying for feats, prestige class or other prerequisite.
- 3 HD: You are no longer prone to alignment change or failing a code of honor by doing good or evil actions.
- 8 HD: You are considered evil whenever it advantage you (you can by example wield a holy weapon without penalty or being affected by holy word).
- 15 HD: You gain immunity to mind-affecting effects.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Archetype Feats