Difference between revisions of "Talk:Advancing Beast (3.5e Spell)"
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-The time becomes so immense that it's practically an NPC-only spell/service. Unless they're willing to camp for X-time.. Waiting for the druid to finish. <br/> | -The time becomes so immense that it's practically an NPC-only spell/service. Unless they're willing to camp for X-time.. Waiting for the druid to finish. <br/> | ||
-Considering making the limit the masters level/4CR, because CR is "similar" to character level x4 (assuming character's level is equal/party) would reduce cost/potential time waiting...--[[User:Snafusam|Snafusam]] ([[User talk:Snafusam|talk]]) 07:55, 19 January 2016 (UTC) | -Considering making the limit the masters level/4CR, because CR is "similar" to character level x4 (assuming character's level is equal/party) would reduce cost/potential time waiting...--[[User:Snafusam|Snafusam]] ([[User talk:Snafusam|talk]]) 07:55, 19 January 2016 (UTC) | ||
− | :If I reduce/remove the time, then it becomes more usable by players, but also makes another danger of it being used mid-dungeon as soon as they get x-gold inconveniencing | + | :If I reduce/remove the time, then it becomes more usable by players, but also makes another danger of it being used mid-dungeon as soon as they get x-gold inconveniencing story-line, because of the other requirements. While doubling the complications of using it every time they level to keep their companions as strong as they are(or stronger)... |
+ | ::Even more complications. A friend pointed out that I haven't accounted for the druid companions bonus HD, which this could actually cause creature's HD to become less... or I'd have to exclude the familiar/companion bonuses while being buffed. or would this change/stack/overlap the bonuses. "For the purpose of effects related to number of hit dice use the master's or the familiar's normal HD total, whichever is higher." -PH.52 . oh what a mess...--[[User:Snafusam|Snafusam]] ([[User talk:Snafusam|talk]]) 04:27, 28 January 2016 (UTC) |
Revision as of 04:27, 28 January 2016
Ratings
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Eiji-kun dislikes this article and rated it 1 of 4. |
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The idea behind it is noble, but the execution is a mess. Not only is it too long, this seems more variant rule than spell. |
Original Comments
rituals aren't a basic part of dnd3.5, so i have to wonder... WHERE THE HELL DID I SEE THIS!?
so, not a ritual but still available to any druid = level 1 spell...
huge charts make this too bulky. (mostly fixed)
needs an smaller/easier way to get the time/cost calculations usable...--Snafusam (talk) 05:21, 5 February 2014 (UTC)
- For the "where did I see this" question, were you thinking of Publication:Unearthed Arcana/Incantations? - Tarkisflux Talk 05:52, 6 February 2014 (UTC)
Evolving
Interdasting. Surprised it doesn't let you radically change forms, because magic. You know, Wolfchu is evolving! Wolfchu had evolved into Direbearus! And so forth. -- Eiji-kun (talk) 05:49, 6 February 2014 (UTC)
- As the "Wolfchu and Direbearus" go, I'd say Yay for the Pokemon d20 using this...
- the base purpose was to "advance" monsters (as on their monster stats) so that a druids "wolf" would be able to stay with the druid from level 1 to level 20 (assuming it lives that long) without replacing it for a dire or legendary counterpart...--Snafusam (talk) 06:51, 6 February 2014 (UTC)
- Also i didn't want this to be a cheap perminant polymorph.--Snafusam (talk) 23:06, 10 February 2014 (UTC)
Column Complications
I still love the idea behind this and still want to make it work... Hey Eiji-kun, is it possible for dndwiki to have a 3-column table? I haven't found any to use or i would have condensed the charts already... I agree it does sound a lot like a variant rule (something else to ponder about). The length of this is horrifying I agree, making it smaller has been a challenge sense the start. —Preceding unsigned comment added by Snafusam (talk • contribs) at
- It's possible to do tables within tables. Basically, you have your formatted zebra d20 tables in a style-less table that's invisible and three cells wide. I could probably find an example somewhere, since I know I've had to do it before in a few places. --Ganteka Future (talk) 08:09, 17 December 2015 (UTC)
- Alright, I found where I had used nested tables before, on the do wand. Right now it's got just a pair of side-by-side tables that are aligned to their tops. Copying the basic formatting to get more than two should be easy (it's just another column). --Ganteka Future (talk) 20:51, 29 December 2015 (UTC)
- YES! THANK YOU Ganteka Future!! that is exactly what was needed! It looks much better now.... --Snafusam (talk) 07:55, 19 January 2016 (UTC)
Functionality
-I'm concerned with how the characters are expected to pay for this and still manage to get expected items, the "Table:5-1 character wealth by level chart" in the DMG.pg.135 puts the cost 2-7 levels above their expected earnings forcing them to keep their companions several levels below them, which oddly works sense they aren't supposed to be equal level to their masters, however I dislike making gold the limiter sense it also cripple's it's usage... if i reduce the price it is dangerous because then we would constantly have characters waiting x-time for their familiars to upgrade, and then they'd be going into dungeons with a familiar that's -1cr their level
-The time becomes so immense that it's practically an NPC-only spell/service. Unless they're willing to camp for X-time.. Waiting for the druid to finish.
-Considering making the limit the masters level/4CR, because CR is "similar" to character level x4 (assuming character's level is equal/party) would reduce cost/potential time waiting...--Snafusam (talk) 07:55, 19 January 2016 (UTC)
- If I reduce/remove the time, then it becomes more usable by players, but also makes another danger of it being used mid-dungeon as soon as they get x-gold inconveniencing story-line, because of the other requirements. While doubling the complications of using it every time they level to keep their companions as strong as they are(or stronger)...
- Even more complications. A friend pointed out that I haven't accounted for the druid companions bonus HD, which this could actually cause creature's HD to become less... or I'd have to exclude the familiar/companion bonuses while being buffed. or would this change/stack/overlap the bonuses. "For the purpose of effects related to number of hit dice use the master's or the familiar's normal HD total, whichever is higher." -PH.52 . oh what a mess...--Snafusam (talk) 04:27, 28 January 2016 (UTC)