Difference between revisions of "Control Metal (3.5e Power)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Leziad moved page Alter Metal (3.5e Power) to Control Metal (3.5e Power) without leaving a redirect)
m (typoes)
Line 21: Line 21:
 
|summary=You gain some control over metal, allowing you to chill, heat, electrify or move it.
 
|summary=You gain some control over metal, allowing you to chill, heat, electrify or move it.
 
}}
 
}}
Upon manifesting this power you replicate the effect of [[SRD:Chill Metal|''chill metal'']] or [[SRD:Heat Metal|''heat metal'']] on the power's target. Unlike the spell version this grant no saving throw or power resistance and last for 1 round/level but with a minimum of 7 rounds.
+
Upon manifesting this power you replicate the effect of [[SRD:Chill Metal|''chill metal'']] or [[SRD:Heat Metal|''heat metal'']] on the power's target. Unlike the spell version this grant no saving throw or power resistance and last for 1 round/level with a minimum of 7 rounds.
  
 
'''[[SRD:Augment|Augment]]:''' You can augment this power in one or more of the following ways. For each 2 power points , this power’s save [[SRD:DC|DC]] increases by 1.
 
'''[[SRD:Augment|Augment]]:''' You can augment this power in one or more of the following ways. For each 2 power points , this power’s save [[SRD:DC|DC]] increases by 1.
Line 29: Line 29:
 
2. For 2 additional [[SRD:Power Points|power points]] you spend, you can replicate the effects of [[Ohm's Electrified Equipment (3.5e Spell)|''ohm's electrified equipment'']] instead of the power normal effect. This ability change the target of the power (refer to the linked spell).
 
2. For 2 additional [[SRD:Power Points|power points]] you spend, you can replicate the effects of [[Ohm's Electrified Equipment (3.5e Spell)|''ohm's electrified equipment'']] instead of the power normal effect. This ability change the target of the power (refer to the linked spell).
  
3. For 4 additional [[SRD:Power Points|power points]] you spend, you can replicate the effects of [[SRD:Telekinesis|''telekinesis'']] excepyt using the target of this power (One equipped metal armor or weapon or one metal creature or 25 lb. of metal/level) instead of the normal power effect. For an additional 6 [[SRD:Power Points|power points]] this ability replicate [[Improved Telekinesis (3.5e Spell)|''improved telekinesis'']] instead. This augment change the range and duration of the power (refer to the linked spell).  
+
3. For 4 additional [[SRD:Power Points|power points]] you spend, you can replicate the effects of [[SRD:Telekinesis|''telekinesis'']] except using the target of this power (One equipped metal armor or weapon or one metal creature or 25 lb. of metal/level) instead of the normal power effect. For an additional 6 [[SRD:Power Points|power points]] this ability replicate [[Improved Telekinesis (3.5e Spell)|''improved telekinesis'']] instead. This augment change the range and duration of the power (refer to the linked spell).  
  
 
For every two additional power points you spend on any augmentation, the DC rises by +1.</onlyinclude>
 
For every two additional power points you spend on any augmentation, the DC rises by +1.</onlyinclude>

Revision as of 21:49, 5 July 2015

Homebrew.png
Author: Leziad (talk)
Date Created: 13th October 2014
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Control Metal
Psychokinesis [Cold, Electricity, Fire, (see text)]
Level: Kineticist 1
Display: Auditory, Material
Manifesting Time: 1 standard action
Range: Close
Target: One equipped metal armor or weapon or one metal creature or 25 lb. of metal/level
Duration: 1 round/level (see text)
Saving Throw: None
Power Resistance: No
Power Points: 1

Upon manifesting this power you replicate the effect of chill metal or heat metal on the power's target. Unlike the spell version this grant no saving throw or power resistance and last for 1 round/level with a minimum of 7 rounds.

Augment: You can augment this power in one or more of the following ways. For each 2 power points , this power’s save DC increases by 1.

1. For every 2 additional power points you spend, you can affect an additional target within the spell range as long as it not any farther than 30 feet of another target.

2. For 2 additional power points you spend, you can replicate the effects of ohm's electrified equipment instead of the power normal effect. This ability change the target of the power (refer to the linked spell).

3. For 4 additional power points you spend, you can replicate the effects of telekinesis except using the target of this power (One equipped metal armor or weapon or one metal creature or 25 lb. of metal/level) instead of the normal power effect. For an additional 6 power points this ability replicate improved telekinesis instead. This augment change the range and duration of the power (refer to the linked spell).

For every two additional power points you spend on any augmentation, the DC rises by +1.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder

Leziad's Homebrew (4522 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorCold +, Electricity +, Fire + and (see text) +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelKineticist 1 +
RatingUndiscussed +
SummaryYou gain some control over metal, allowing you to chill, heat, electrify or move it. +
TitleControl Metal +