Difference between revisions of "SRD:Giant Crocodile"

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=CROCODILE, GIANT=
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=Crocodile, Giant=
  
 
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Giant crocodiles fight and behave like their [[SRD:Crocodile|smaller cousins]].
 
Giant crocodiles fight and behave like their [[SRD:Crocodile|smaller cousins]].
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===Combat===
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'''[[SRD:Improved Grab|Improved Grab]] {{Ex}}:''' To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Actions|free action]] without provoking an [[SRD:Attacks of Opportunity|attack of opportunity]]. If it wins the [[SRD:Grapple|grapple check]], the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.
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'''Hold Breath {{Ex}}:''' A crocodile can hold its breath for a number of rounds equal to 4 x its [[SRD:Constitution|Constitution]] score before it risks drowning.
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A crocodile has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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<nowiki>*</nowiki>A crocodile gains a +4 racial bonus on [[SRD:Hide Skill|Hide]] checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 [[SRD:Cover|cover]] bonus on [[SRD:Hide Skill|Hide]] checks.
  
 
'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Crocodile Crocodile]
 
'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Crocodile Crocodile]

Latest revision as of 20:02, 11 February 2015

This material is published under the OGL

Crocodile, Giant[edit]

Size/Type: Huge Animal
Hit Dice: 7d8+28 (59 hp)
Initiative: +1
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple: +5/+21
Attack: Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Full Attack: Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Hold breath, low-light vision
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2
Skills: Hide +1*, Listen +5, Spot +5, Swim +16
Feats: Alertness, Endurance, Skill Focus (Hide)
Environment: Warm marshes
Organization: Solitary or colony (6–11)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 8–14 HD (Huge)
Level Adjustment:

These huge creatures usually live in salt water and can be more than 20 feet long.

Giant crocodiles fight and behave like their smaller cousins.

Combat[edit]

Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Hold Breath (Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning.

Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.

See Wikipedia Entry: Crocodile



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