Open main menu

Dungeons and Dragons Wiki β

Changes

Canon:RPG Terminology

241 bytes added, 08:31, 9 January 2015
m
no edit summary
* In a system with highly random or uncertain character design but don't punish failure with permanently sitting out of the game (as doing so has its [[Canon:RPG_Terminology#Playing_Smash_Bros.|own set of problems]]), people are encouraged to force their characters to take risks that are not generally consummate with the rewards because the worst punishment is that they'll have to play with a different character.
* 'My fighter, who rolled nothing above a 14, walks up to the chained owlbear and punches it square in the eye. Time to roll another character, with better stats.'
* Named after a startlingly effective playing style of early Fire Emblem games, games in which A.) characters individual squad members have highly random and irreversible level-ups and , B.) are largely undifferentiated , meaning that if a character advances poorly you can swap them out with a luckier unit and C.) you get way more of them characters in your roster than you will can ever needfield at once. Questionably These questionably advanced characters , rather than being assigned to permanent benchwarming duties, are given a Devil Axe, : an weapon that does huge amounts of damage but has a high chance of backfiring and killing the characters.
'''{{Anchor|TTRPG}}'''