Difference between revisions of "Instant Recall (3.5e Equipment)"
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− | [[Summary::An instant recall weapon acts like a Returning or Teleporting weapon, but teleports the user | + | [[Summary::An instant recall weapon acts like a Returning or Teleporting weapon, but teleports to the user so the weapon can be used again.]] This enhancement can only be placed on weapons which can be thrown. As a free action you can recall your weapon from anywhere on the same plane to your weapon placing it within your grasp. This allows you to make iteritive attacks with the same throwing weapon in the same round. In addition, it is impossible to be disarmed of the weapon and it effectively possesses [[SRD:Quick Draw|Quick Draw]] with that weapon, as you can call it into your hand immediately. Effects which block teleportation block the recall ability of this weapon. The teleportation does not cross planes. The weapon obeys the commands of whoever owns it, another creature can claim ownership if they have possessed the weapon for longer than 24 hours. |
Instant recall weapons qualify the weapon as a ranged projectile for weapon enhancements such as Explosive<sup>CW</sup> or Splitting<sup>CoR</sup> (in Splitting's case, only one copy of the weapon exists after it is thrown and recalled). If the weapon already has the Returning or Teleporting enhancement, the cost of this enhancement is only +1. | Instant recall weapons qualify the weapon as a ranged projectile for weapon enhancements such as Explosive<sup>CW</sup> or Splitting<sup>CoR</sup> (in Splitting's case, only one copy of the weapon exists after it is thrown and recalled). If the weapon already has the Returning or Teleporting enhancement, the cost of this enhancement is only +1. |
Latest revision as of 01:03, 6 January 2015
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An instant recall weapon acts like a Returning or Teleporting weapon, but teleports to the user so the weapon can be used again. This enhancement can only be placed on weapons which can be thrown. As a free action you can recall your weapon from anywhere on the same plane to your weapon placing it within your grasp. This allows you to make iteritive attacks with the same throwing weapon in the same round. In addition, it is impossible to be disarmed of the weapon and it effectively possesses Quick Draw with that weapon, as you can call it into your hand immediately. Effects which block teleportation block the recall ability of this weapon. The teleportation does not cross planes. The weapon obeys the commands of whoever owns it, another creature can claim ownership if they have possessed the weapon for longer than 24 hours.
Instant recall weapons qualify the weapon as a ranged projectile for weapon enhancements such as ExplosiveCW or SplittingCoR (in Splitting's case, only one copy of the weapon exists after it is thrown and recalled). If the weapon already has the Returning or Teleporting enhancement, the cost of this enhancement is only +1.
Strong Conjuration; CL 13th; Craft Magic Arms and Armor, instant summons; Price: +2 (+1 with Returning or Teleporting).
Back to Main Page → 3.5e Homebrew → Equipment → Weapon Enhancements
Eiji-kunv |
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Author | Eiji-kun + |
Cost | +2 (+1 with Returning or Teleporting) + |
Identifier | 3.5e Equipment + |
Rating | Unrated + |
Summary | An instant recall weapon acts like a Returning or Teleporting weapon, but teleports to the user so the weapon can be used again. + |
Title | Instant Recall + |