Difference between revisions of "Expendable Familiar (3.5e Feat)"
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Latest revision as of 02:47, 23 April 2014
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Expendable Familiar [General]
Oh, bummer, the Imp died again. Not to worry, I'll get another one tomorrow.Prerequisites: Summon FamiliarBenefit: When you lose a familiar for any reason, you do not have to make a save to lose experience points. You can summon another one with a hour-long ritual at no cost. Said ritual can be done at the same time as you preparing your spells for the day. Fortunately for you, your familiars do not know how little you care of them until it's too late for them.
Normal: When a familiar dies or is dismissed, you must make a DC 15 fortitude save, or lose 200 experience points per level, save halving the experience loss, of the class that provided a familiar, and you cannot summon another one for a year and a day.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | Moderate + |
Author | The Dire Reverend + |
Identifier | 3.5e Feat + |
Prerequisite | Summon Familiar + |
Rating | Unrated + |
Summary | The loss of your familiar does not cause you substantial hardship. + |
Title | Expendable Familiar + |
Type | General + |