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SRD:Cursed Items

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Cursed items are magic items with some sort of potentially negative impact. Sometimes they’re directly bad for the user; sometimes they’re just inconvenient. Occasionally they mix bad with good, forcing characters to make difficult choices.
{| class="zebra d20"
|+
=====Cursed Item Common Curses=====
|-
|01–15 || align="left" | Delusion
|- class="even"
|16–35 || align="left" | Opposite effect or target
|-
|36–45 || align="left" | Intermittent functioning
|- class="even"
|46–60 || align="left" | Requirement
|-
|61–75 || align="left" | Drawback
|- class="even"
|76–90 || align="left" | Completely different effect
|-
The item only functions in certain situations. To determine what the situation is, either select a situation or roll on the following table.
{| class="zebra d20"
|-
!d% !! align="left" | Situation
|-
|01–03 || align="left" | Temperature below freezing
|- class="even"
|04–05 || align="left" | Temperature above freezing
|-
|06–10 || align="left" | During the day
|- class="even"
|11–15 || align="left" | During the night
|-
|16–20 || align="left" | In direct sunlight
|- class="even"
|21–25 || align="left" | Out of direct sunlight
|-
|26–34 || align="left" | Underwater
|- class="even"
|35–37 || align="left" | Out of water
|-
|38–45 || align="left" | Underground
|- class="even"
|46–55 || align="left" | Aboveground
|-
|56–60 || align="left" | Within 10 feet of a random creature type
|- class="even"
|61–64 || align="left" | Within 10 feet of a random race or kind of creature
|-
|65–72 || align="left" | Within 10 feet of an arcane spellcaster
|- class="even"
|73–80 || align="left" | Within 10 feet of a divine spellcaster
|-
|81–85 || align="left" | In the hands of a nonspellcaster
|- class="even"
|86–90 || align="left" | In the hands of a spellcaster
|-
|91–95 || align="left" | In the hands of a creature of a particular alignment
|- class="even"
|96 || align="left" | In the hands of a creature of particular gender
|-
|97–99 || align="left" | On nonholy days or during particular astrological events
|- class="even"
|100 || align="left" | More than 100 miles from a particular site
|}
Roll on the table below to generate a drawback that (unless otherwise indicated) remains in effect as long as the item is in the character’s possession.
{| class="zebra d20"
|-
!d% !! align="left" | Drawback
|-
|01–04 || align="left" | Character’s hair grows 1 inch longer. Only happens once.
|- class="even"
|05–09 || align="left" | Character either shrinks 1/2 inch (01–50 on d%) or grows that much taller (51–100). Only happens once.
|-
|10–13 || align="left" | Temperature around item is 10°F cooler than normal.
|- class="even"
|14–17 || align="left" | Temperature around item is 10°F warmer than normal.
|-
|18–21 || align="left" | Character’s hair color changes.
|- class="even"
|22–25 || align="left" | Character’s skin color changes.
|-
|26–29 || align="left" | Character now bears some identifying mark (tattoo, weird glow, or the like).
|- class="even"
|30–32 || align="left" | Character’s gender changes.
|-
|33–34 || align="left" | Character’s race or kind changes.
|- class="even"
|35 || align="left" | Character is afflicted with a random disease that cannot be cured.
|-
|36–39 || align="left" | Item continually emits a disturbing sound (moaning, weeping, screaming, cursing, insults).
|- class="even"
|40 || align="left" | Item looks ridiculous (garishly colored, silly shape, glows bright pink, . . .).
|-
|41–45 || align="left" | Character becomes selfishly possessive about the item.
|- class="even"
|46–49 || align="left" | Character becomes paranoid about losing the item and afraid of damage occurring to it.
|-
|50–51 || align="left" | Character’s alignment changes.
|- class="even"
|52–54 || align="left" | Character must attack nearest creature (5% chance [01–05 on d%] each day).
|-
|55–57 || align="left" | Character is [[SRD:Stunned|stunned]] for 1d4 rounds once item function is finished (or randomly, 1/day).
|- class="even"
|58–60 || align="left" | Character’s vision is blurry (–2 penalty on [[SRD:Attack Roll|attack rolls]], saves, and [[SRD:Skill Check|skill checks]] requiring vision).
|-
|61–64 || align="left" | Character gains one negative level.
|- class="even"
|65 || align="left" | Character gains two negative levels.
|-
|66–70 || align="left" | Character must make a [[SRD:Saving Throw|Will]] save each day or take 1 point of [[SRD:Intelligence|Intelligence]] damage.
|- class="even"
|71–75 || align="left" | Character must make a [[SRD:Saving Throw|Will]] save each day or take 1 point of [[SRD:Wisdom|Wisdom]] damage.
|-
|76–80 || align="left" | Character must make a [[SRD:Saving Throw|Will]] save each day or take 1 point of [[SRD:Charisma|Charisma]] damage.
|- class="even"
|81–85 || align="left" | Character must make a [[SRD:Saving Throw|Fortitude]] save each day or take 1 point of [[SRD:Constitution|Constitution]] damage.
|-
|86–90 || align="left" | Character must make a [[SRD:Saving Throw|Fortitude]] save each day or take 1 point of [[SRD:Strength|Strength]] damage.
|- class="even"
|91–95 || align="left" | Character must make a [[SRD:Saving Throw|Fortitude]] save each day or take 1 point of [[SRD:Dexterity|Dexterity]] damage.
|-
|96 || align="left" | Character is polymorphed into a specific creature (5% chance [01–05 on d%] each day).
|- class="even"
|97 || align="left" | Character cannot cast arcane spells.
|-
|98 || align="left" | Character cannot cast divine spells.
|- class="even"
|99 || align="left" | Character cannot cast any spells.
|-
==Cursed Psionic Items==
{| class="zebra d20" style="text-align: left;"
|-
! style="text-align: center;" | d% || Curse || Description
|-
| style="text-align: center;" | 01–33 || Backfire || The imbedded psionic effect of the cursed item targets the user instead of its intended target.
|- class="even"
| style="text-align: center;" | 34–66 || Exhausting || A cursed item of this sort resembles a normal psionic item with a power that can be freely activated, but it instead drains the user of [[SRD:Power Points|power points]] whenever he activates its power.
|-