Difference between revisions of "Lycanthropy (3.5e Feat)"

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|benefit=Choose a animal of CR 1 or less.  You gain that animal as an [[SRD:Alternate Form|alternate form]] as a supernatural ability, assumable as a full round action that provokes attacks of opportunity.  Unlike most alternative forms you must take your animal's mental abilities scores in addition to their physical scores (although your intelligence score can not fall below 3).  You lose any spellcasting, spell-like abilities, psionics, and similar abilities you possess in your natural form while assuming your animal form.  After 1 round per HD in this form you must revert back to your natural form.  You may prevent this by taking a move action at the beginning of the round during which you would ordinarily revert to concentrate on retaining your current form, resetting the remaining time to its maximum 1 round per HD.  Due to the physiological stress and disorientation this requires, you may not move any round you do this and if you are flying, you immediately fall.  
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|benefit=Choose a animal of CR 1 or less.  You gain that animal as an [[SRD:Alternate Form|alternate form]] as a supernatural ability, assumable as a full round action that provokes attacks of opportunity.  Unlike most alternative forms you must take your animal's mental abilities scores in addition to their physical scores (although your intelligence score can not fall below 3).  You lose any spellcasting, spell-like abilities, psionics, and similar abilities you possess in your natural form while assuming your animal form.  After 1 round + 1 round per HD in this form you must revert back to your natural form.  You may prevent this by taking a move action at the beginning of your turn to concentrate on retaining your current form, resetting the remaining time to its maximum 1 round per HD.  Due to the physiological stress and disorientation this requires, you may not move any round you do this and if you are flying, you immediately fall.  
 
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|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
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Revision as of 23:10, 20 January 2014


Homebrew.png
Author: TheDarkWad (talk)
Date Created: 2014
Status: Done
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
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Lycanthropy [General] Benefit: Choose a animal of CR 1 or less. You gain that animal as an alternate form as a supernatural ability, assumable as a full round action that provokes attacks of opportunity. Unlike most alternative forms you must take your animal's mental abilities scores in addition to their physical scores (although your intelligence score can not fall below 3). You lose any spellcasting, spell-like abilities, psionics, and similar abilities you possess in your natural form while assuming your animal form. After 1 round + 1 round per HD in this form you must revert back to your natural form. You may prevent this by taking a move action at the beginning of your turn to concentrate on retaining your current form, resetting the remaining time to its maximum 1 round per HD. Due to the physiological stress and disorientation this requires, you may not move any round you do this and if you are flying, you immediately fall. Special: You gain the shapechanger subtype.



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Article BalanceHigh +
AuthorTheDarkWad +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryYou can transform into an animal. +
TitleLycanthropy +
TypeGeneral +