Difference between revisions of "Desolate (3.5e Spell)"

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(number adjustments, Grammer adjustments, spell descriptor evil added, "special" added.)
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|name=Desolate
 
|name=Desolate
 
|school=Evocation
 
|school=Evocation
|desc=Force
+
|desc=Force, Evil
 
|lvl= Assassin 4, Bard 4, Blackguard 4, Cleric 4, Druid 4, Ranger 4, Sorcerer/Wizard 4, [[SRD:Death Domain|Death]] 4, [[SRD:Evil Domain|Evil]] 4, [[SRD:Madness Domain|Madness]] 4, [[SRD:Repose Domain|Repose]] 4, [[SRD:War Domain|War]] 4
 
|lvl= Assassin 4, Bard 4, Blackguard 4, Cleric 4, Druid 4, Ranger 4, Sorcerer/Wizard 4, [[SRD:Death Domain|Death]] 4, [[SRD:Evil Domain|Evil]] 4, [[SRD:Madness Domain|Madness]] 4, [[SRD:Repose Domain|Repose]] 4, [[SRD:War Domain|War]] 4
 
|comp=V, S, DF
 
|comp=V, S, DF
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''Your weapon gains a dark sheen as if starving for a lone victim.''
 
''Your weapon gains a dark sheen as if starving for a lone victim.''
  
If there are no sentient creatures within 30 feet of your target that are '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|helpful]]', '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|friendly]]', or '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|indifferent]]' towards them, your weapon gains an profane bonus equal to your caster level against your target. The weapon also deals additional force damage to your target equal to 1/2 your caster level. The weapon affected turns coal black and stops reflecting light.<br/>
+
If there are no sentient creatures within 30 feet of your target that are '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|helpful]]', '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|friendly]]', or '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|indifferent]]' towards them,<br/> weapon gains an profane bonus equal 1/3 caster level against attack target. The weapon also deals additional force damage to attack target equal to 1/2 your caster level.<br/> The weapon affected turns coal black and stops reflecting light.<br/>
  
 
''Material Component:'' a shard of darkened glass.
 
''Material Component:'' a shard of darkened glass.
 +
 +
Special: [[User:Ghostwheel|Ghostwheel]] please remember that the Ranger cannot cast this spell until level 14, at which time her caster level is half her ranger level.<br/> meaning that a level 20 ranger (caster level 10); if condition is met, gets +4 attack bonus and +5 force damage.
  
 
</onlyinclude>
 
</onlyinclude>

Revision as of 04:30, 28 November 2013


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Author: Snafusam (talk)
Date Created: May 09, 2013
Status: Complete
Editing: Clarity edits only please
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Desolate
Evocation [Force, Evil]
Level: Assassin 4, Bard 4, Blackguard 4, Cleric 4, Druid 4, Ranger 4, Sorcerer/Wizard 4, Death 4, Evil 4, Madness 4, Repose 4, War 4
Components: V, S, DF
Casting time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 min./level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

Your weapon gains a dark sheen as if starving for a lone victim.

If there are no sentient creatures within 30 feet of your target that are 'helpful', 'friendly', or 'indifferent' towards them,
weapon gains an profane bonus equal 1/3 caster level against attack target. The weapon also deals additional force damage to attack target equal to 1/2 your caster level.
The weapon affected turns coal black and stops reflecting light.

Material Component: a shard of darkened glass.

Special: Ghostwheel please remember that the Ranger cannot cast this spell until level 14, at which time her caster level is half her ranger level.
meaning that a level 20 ranger (caster level 10); if condition is met, gets +4 attack bonus and +5 force damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsAssassin
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Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlackguard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsRanger
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

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Facts about "Desolate (3.5e Spell)"
Article BalanceHigh +
AuthorSnafusam +
ComponentV +, S + and DF +
DescriptorForce + and Evil +
Identifier3.5e Spell +
LevelAssassin 4 +, Bard 4 +, Blackguard 4 +, Cleric 4 +, Druid 4 +, Ranger 4 +, Sorcerer/Wizard 4 +, Death 4 +, Evil 4 +, Madness 4 +, Repose 4 + and War 4 +
RangeTouch +
Rated ByBrainduster + and Ghostwheel +
RatingRating Pending +
SchoolEvocation +
TitleDesolate +