Difference between revisions of "Desolate (3.5e Spell)"
(number adjustments, Grammer adjustments, spell descriptor evil added, "special" added.) |
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|name=Desolate | |name=Desolate | ||
|school=Evocation | |school=Evocation | ||
− | |desc=Force | + | |desc=Force, Evil |
|lvl= Assassin 4, Bard 4, Blackguard 4, Cleric 4, Druid 4, Ranger 4, Sorcerer/Wizard 4, [[SRD:Death Domain|Death]] 4, [[SRD:Evil Domain|Evil]] 4, [[SRD:Madness Domain|Madness]] 4, [[SRD:Repose Domain|Repose]] 4, [[SRD:War Domain|War]] 4 | |lvl= Assassin 4, Bard 4, Blackguard 4, Cleric 4, Druid 4, Ranger 4, Sorcerer/Wizard 4, [[SRD:Death Domain|Death]] 4, [[SRD:Evil Domain|Evil]] 4, [[SRD:Madness Domain|Madness]] 4, [[SRD:Repose Domain|Repose]] 4, [[SRD:War Domain|War]] 4 | ||
|comp=V, S, DF | |comp=V, S, DF | ||
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''Your weapon gains a dark sheen as if starving for a lone victim.'' | ''Your weapon gains a dark sheen as if starving for a lone victim.'' | ||
− | If there are no sentient creatures within 30 feet of your target that are '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|helpful]]', '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|friendly]]', or '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|indifferent]]' towards them, | + | If there are no sentient creatures within 30 feet of your target that are '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|helpful]]', '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|friendly]]', or '[[SRD:Diplomacy_Skill#Influencing_NPC_Attitudes|indifferent]]' towards them,<br/> weapon gains an profane bonus equal 1/3 caster level against attack target. The weapon also deals additional force damage to attack target equal to 1/2 your caster level.<br/> The weapon affected turns coal black and stops reflecting light.<br/> |
''Material Component:'' a shard of darkened glass. | ''Material Component:'' a shard of darkened glass. | ||
+ | |||
+ | Special: [[User:Ghostwheel|Ghostwheel]] please remember that the Ranger cannot cast this spell until level 14, at which time her caster level is half her ranger level.<br/> meaning that a level 20 ranger (caster level 10); if condition is met, gets +4 attack bonus and +5 force damage. | ||
</onlyinclude> | </onlyinclude> |
Revision as of 04:30, 28 November 2013
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Evocation [Force, Evil] | |
Level: | Assassin 4, Bard 4, Blackguard 4, Cleric 4, Druid 4, Ranger 4, Sorcerer/Wizard 4, Death 4, Evil 4, Madness 4, Repose 4, War 4 |
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Components: | V, S, DF |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Weapon touched |
Duration: | 1 min./level |
Saving Throw: | Will negates (harmless, object) |
Spell Resistance: | Yes (harmless, object) |
Your weapon gains a dark sheen as if starving for a lone victim.
If there are no sentient creatures within 30 feet of your target that are 'helpful', 'friendly', or 'indifferent' towards them,
weapon gains an profane bonus equal 1/3 caster level against attack target. The weapon also deals additional force damage to attack target equal to 1/2 your caster level.
The weapon affected turns coal black and stops reflecting light.
Material Component: a shard of darkened glass.
Special: Ghostwheel please remember that the Ranger cannot cast this spell until level 14, at which time her caster level is half her ranger level.
meaning that a level 20 ranger (caster level 10); if condition is met, gets +4 attack bonus and +5 force damage.
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Article Balance | High + |
Author | Snafusam + |
Component | V +, S + and DF + |
Descriptor | Force + and Evil + |
Identifier | 3.5e Spell + |
Level | Assassin 4 +, Bard 4 +, Blackguard 4 +, Cleric 4 +, Druid 4 +, Ranger 4 +, Sorcerer/Wizard 4 +, Death 4 +, Evil 4 +, Madness 4 +, Repose 4 + and War 4 + |
Range | Touch + |
Rated By | Brainduster + and Ghostwheel + |
Rating | Rating Pending + |
School | Evocation + |
Title | Desolate + |