Difference between revisions of "Horse Evolutions (3.5e Evolution)"

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:VI. ''auxiliary appendage:'' wings (pegasus)
:VII. damage reduction 10/magic
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:VII. damage reduction 5/magic
 
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:IX. resistance to electricity 10
 
:IX. resistance to electricity 10

Revision as of 02:40, 6 November 2013

HORSE EVOLUTIONS

Knowledge: Religion

Horse Evolutions by Level

The horse begins as is typical.

Level 3—War Horse - The horse gains the special attacks and qualities of the war horse.
Rite of Ehlonna:
Level 5—Unicorn - If the Rite of Ehlonna was performed, the war horse gains the special attacks and qualities of a unicorn.
Level 13—The unicorn begins taking levels in Cleric (continuous).
Rite of Obad-Hai:
Level 5—Pegasus - If the Rite of Obad-Hai was performed, the war horse gains the wings, flight speed, and special qualities of a pegasus.
Level 13—The pegasus begins taking levels in Druid (continuous), but can never gain a druid's animal companion.

Personal Evolutions

I. low-light vision or scent
II. charm (unicorn), detect good/evil (pegasus)
III. natural weapon: improved unarmed strike
IV. magic circle against evil (unicorn)
V. immunity to poison (unicorn)
VI. auxiliary appendage: wings (pegasus)
VII. damage reduction 5/magic
VIII. resistance to cold 10
IX. resistance to electricity 10

Feature Definitions

Charm: This is a once/day ability that acts exactly like the unicorn's charm.

Magic Circle Against Evil: This is a once/day ability that acts exactly like the unicorn's ability of the same name.

Wings: Gain the ability to fly. Flight speed is 30ft with poor maneuverability.

AuthorNolanf +
Identifier3.5e Evolution +
RatingUndiscussed +
TitleHorse Evolutions +