Difference between revisions of "Horse Evolutions (3.5e Evolution)"
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:V. immunity to poison (unicorn) | :V. immunity to poison (unicorn) | ||
:VI. ''auxiliary appendage:'' wings (pegasus) | :VI. ''auxiliary appendage:'' wings (pegasus) | ||
− | :VII. damage reduction | + | :VII. damage reduction 5/magic |
:VIII. resistance to cold 10 | :VIII. resistance to cold 10 | ||
:IX. resistance to electricity 10 | :IX. resistance to electricity 10 |
Revision as of 02:40, 6 November 2013
Contents
HORSE EVOLUTIONS
Knowledge: Religion
Horse Evolutions by Level
The horse begins as is typical.
- Level 3—War Horse - The horse gains the special attacks and qualities of the war horse.
- Rite of Ehlonna:
- Rite of Obad-Hai:
Personal Evolutions
- I. low-light vision or scent
- II. charm (unicorn), detect good/evil (pegasus)
- III. natural weapon: improved unarmed strike
- IV. magic circle against evil (unicorn)
- V. immunity to poison (unicorn)
- VI. auxiliary appendage: wings (pegasus)
- VII. damage reduction 5/magic
- VIII. resistance to cold 10
- IX. resistance to electricity 10
Feature Definitions
Charm: This is a once/day ability that acts exactly like the unicorn's charm.
Magic Circle Against Evil: This is a once/day ability that acts exactly like the unicorn's ability of the same name.
Wings: Gain the ability to fly. Flight speed is 30ft with poor maneuverability.
Facts about "Horse Evolutions (3.5e Evolution)"
Author | Nolanf + |
Identifier | 3.5e Evolution + |
Rating | Undiscussed + |
Title | Horse Evolutions + |