Difference between revisions of "Snake Handler Priest (3.5e Class)"

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Revision as of 18:43, 16 October 2013

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Author: Nolanf (talk)
Date Created: Oct. 15, 2013
Status: In Progress
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This is like a cleric with relatively low spellcasting ability, but relatively high ability to summon and fight alongside snakes! 20 1 Moderate Good Poor Good

"Prepared Divine Spellcasting [[Class Ability Progression::Other" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.


Snake Handler Priest

Snake Handler Priests are religious zealots who live in small towns in the hills, on the edge of the wilderness, and the fringe of society. Though snake handling is frowned upon in most cultures, the priests of this faith defend their practice staunchly. They avidly proclaim that their faith gives them power over the crawling things of the earth and they wield this power with the grace of the divine.

Making a Snake Handler Priest

Although strength, dexterity, and fortitude may serve well in a fight, a snake handler needs only the Wisdom of the Lord and the Charisma of his own spirit. Amen.

Abilities: All prepared spells are Wisdom-based, but a high Charisma score is often needed for controlling the snakes. Intelligence will be useful when increasing Knowledge and other Skills. In the beginning levels, some combat ability may be necessary, so a little bit of Strength and Dexterity are not bad to have.

Races: People of all races who do not fear the serpent's bite may enter the fold of the snake handler priest.

Alignment: Any non-chaotic.

Starting Gold: 3d8×10 gp.

Starting Age: Complex

Table: The Snake Handler Priest

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th
1st +0 +2 +0 +2 Serpent Empathy, Serpent Companion 2 0+1
2nd +1 +3 +0 +3 Summon Serpent I 2 1+1
3rd +2 +3 +1 +3 Faith Against Poison 3 1+1
4th +3 +4 +1 +4 Summon Serpent II 3 2+1 0+1
5th +3 +4 +1 +4 - 4 2+1 1+1
6th +4 +5 +2 +5 Summon Serpent III 4 3+1 1+1
7th +5 +5 +2 +5 5 3+1 2+1 0+1
8th +6/+1 +6 +2 +6 Summon Serpent IV 5 4+1 2+1 1+1
9th +6/+1 +6 +3 +6 - 6 4+1 3+1 1+1
10th +7/+2 +7 +3 +7 Summon Serpent V 6 5+1 3+1 2+1 0+1
11th +8/+3 +8 +3 +7 - 6 5+1 4+1 2+1 1+1
12th +9/+4 +8 +4 +8 Summon Divine Serpent I 6 5+1 4+1 3+1 1+1
13th +9/+4 +9 +4 +8 Slippery Mind 6 5+1 5+1 3+1 2+1 0+1
14th +10/+5 +9 +4 +9 Summon Divine Serpent II 6 5+1 5+1 4+1 2+1 1+1
15th +11/+6/+1 +10 +5 +9 - 6 5+1 5+1 4+1 3+1 1+1
16th +12/+7/+2 +10 +5 +10 Summon Divine Serpent III 6 5+1 5+1 5+1 3+1 2+1 0+1
17th +12/+7/+2 +11 +5 +10 - 6 5+1 5+1 5+1 4+1 2+1 1+1
18th +13/+8/+3 +11 +6 +11 Summon Couatl 6 5+1 5+1 5+1 4+1 3+1 1+1 0+1
19th +14/+9/+4 +12 +6 +11 - 6 5+1 5+1 5+1 5+1 3+1 2+1 1+1
20th +15/+10/+5 +12 +6 +12 - 6 5+1 5+1 5+1 5+1 4+1 3+1 2+1

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Spellcraft (Int).

Class Features

All of the following are class features of the snake handler priest.

Weapon and Armor Proficiency: Snake handler priests may be proficient with all simple weapons plus the whip. They may also be proficient with all types of armor and shields (except tower shields).

Spells: Snake handler priests choose their spells from the following list:

0— Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue

1st— Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos/Evil/Good/Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I

2nd— Aid, Align Weapon, Augury, Bear's Endurance, Bull's Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Desecrate, Eagle's Splendor, Enthrall, Find Traps, Gentle Repose, Hold Person, Inflict Moderate Wounds, Make Whole, Owl's Wisdom, Remove Paralysis, Resist Energy, Restoration (Lesser), Shatter, Shield Other, Silence, Sound Burst, Spiritual Weapon, Status, Summon Monster II, Undetectable Alignment, Zone of Truth

3rd— Animate Dead, Bestow Curse, Blindness/Deafness, Contagion, Continual Flame, Create Food and Water, Cure Serious Wounds, Daylight, Deeper Darkness, Dispel Magic, Glyph of Warding, Helping Hand, Inflict Serious Wounds, Invisibility Purge, Locate Object, Magic Circle against, Chaos/Evil/Good/Law, Magic Vestment, Meld into Stone, Obscure Object, Prayer, Protection from Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease, Searing Light, Speak with Dead, Stone Shape, Summon Monster III, Water Breathing, Water Walk, Wind Wall

4th— Air Walk, Control Water, Cure Critical Wounds, Death Ward, Dimensional Anchor, Discern Lies, Dismissal, Divination, Divine Power, Freedom of Movement, Giant Vermin, Imbue with Spell Ability, Inflict Critical Wounds, Magic Weapon (Greater), Neutralize Poison, Planar Ally (Lesser), Poison, Repel Vermin, Restoration, Sending, Spell Immunity, Summon Monster IV, Tongues

5th— Atonement, Break Enchantment, Command (Greater), Commune, Cure Light Wounds (Mass), Dispel Chaos/Evil/Good/Law, Disrupting Weapon, Flame Strike, Hallow, Inflict Light Wounds (Mass), Insect Plague, Mark of Justice, Plane Shift, Raise Dead, Righteous Might, Scrying, Slay Living, Spell Resistance, Summon Monster V, Symbol of Pain, Symbol of Sleep, True Seeing, Unhallow, Wall of Stone

6th— Animate Objects, Antilife Shell, Banishment, Bear's Endurance (Mass), Blade Barrier, Bull's Strength (Mass), Create Undead, Cure Moderate Wounds (Mass), Dispel Magic (Greater) Eagle's Splendor (Mass), Find the Path, Forbiddance, Geas/Quest, Glyph of Warding (Greater), Harm, Heal, Heroes' Feast, Inflict Moderate Wounds (Mass), Owl's Wisdom (Mass), Planar Ally, Summon Monster VI, Symbol of Fear, Symbol of Persuasion, Undeath to Death, Wind Walk, Word of Recall

7th— Blasphemy, Control Weather, Cure Serious Wounds (Mass), Destruction, Dictum, Ethereal Jaunt, Holy Word, Inflict Serious Wounds (Mass), Refuge, Regenerate, Repulsion, Restoration (Greater), Resurrection, Scrying (Greater), Summon Monster VII, Symbol of Stunning, Symbol of Weakness, Word of Chaos

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.




Back to Main Page3.5e HomebrewClassesBase Classes

Article BalanceHigh +
AuthorNolanf +
Base Attack Bonus ProgressionModerate +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillConcentration +, Craft +, Diplomacy +, Handle Animal +, Heal +, Knowledge +, Listen +, Move Silently + and Spellcraft +
Skill Points2 +
SummaryThis is like a cleric with relatively low spellcasting ability, but relatively high ability to summon and fight alongside snakes! +
TitleSnake Handler Priest +
Will Save ProgressionGood +