Difference between revisions of "Yin-Yang Emblem (3.5e Soulmeld)"
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Luigifan18 (talk | contribs) (More of this soulmeld's abilities) |
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(Table to be added when I can get it to work!) | (Table to be added when I can get it to work!) | ||
− | Regardless of the result, the meldshaper may attempt to change the soulmeld to the opposite power set with a meldshaper level check (1d20 + meldshaper level) against a DC of | + | Regardless of the result, the meldshaper may attempt to change the soulmeld to the opposite power set with a meldshaper level check (1d20 + meldshaper level) against a DC of 28. Success allows the meldshaper to choose which set of powers to use for that round. There are no consequences for failure, but the meldshaper level check may only be attempted once per round. However, on the next round, another d% is rolled to determine which power set will be active, and another meldshaper level check must be rolled if the meldshaper wants to choose a power set to be active. |
The basic benefits for each power set, regardless of chakra, are as follows: | The basic benefits for each power set, regardless of chakra, are as follows: | ||
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|blast=<!-- blast bind option offered by the soulmeld, if any --> | |blast=<!-- blast bind option offered by the soulmeld, if any --> | ||
|crown=<!-- crown bind option offered by the soulmeld, if any --> | |crown=<!-- crown bind option offered by the soulmeld, if any --> | ||
− | |brow= | + | |brow=''You gain the vision of the soulmeld's dominant dragon.'' |
+ | |||
+ | '''Truth''': You are constantly able to see things as they really are, as a ''true seeing'' spell.<br/> | ||
+ | '''Ideals:''' You are able to see the alignment of any creature at any time, regardless of what means they use to conceal their alignment from you. | ||
|throat=''You gain the ability to breathe elemental energy.'' | |throat=''You gain the ability to breathe elemental energy.'' | ||
You gain a breath weapon. The breath weapon may be used once per round, though its details vary based on your power set: | You gain a breath weapon. The breath weapon may be used once per round, though its details vary based on your power set: | ||
− | '''Truth''': Your breath weapon strikes in a | + | '''Truth''': Your breath weapon strikes in a 75-foot cone and does 1d10 fire damage per point of essentia invested in this soulmeld. The breath weapon is also augmented by the basic benefits of the soulmeld.<br/> |
− | '''Ideals''': Your breath weapon strikes in a | + | '''Ideals''': Your breath weapon strikes in a 90-foot line and does 1d8 electricity damage per point of essentia invested in this soulmeld. The breath weapon is not augmented by the basic benefits of the soulmeld. |
|shoulders=''Large draconic wings sprout from your shoulderblades.'' | |shoulders=''Large draconic wings sprout from your shoulderblades.'' | ||
You gain the ability to fly at a speed of 10 feet per point of invested essentia, with average maneuverability. The wings are white and feathery if the Truth power set is active and black and reptilian if the Ideals power set is active, but their functionality is the same for both power sets. However, if the power set changes while you are in mid-flight, the sudden transformation of the wings disrupts you, causing you to drop 50 feet (potentially crash-landing if the ground is less than 50 feet below you) and restricting you to a single standard or move action on that round as you struggle to regain control of your flight. | You gain the ability to fly at a speed of 10 feet per point of invested essentia, with average maneuverability. The wings are white and feathery if the Truth power set is active and black and reptilian if the Ideals power set is active, but their functionality is the same for both power sets. However, if the power set changes while you are in mid-flight, the sudden transformation of the wings disrupts you, causing you to drop 50 feet (potentially crash-landing if the ground is less than 50 feet below you) and restricting you to a single standard or move action on that round as you struggle to regain control of your flight. | ||
− | |heart=< | + | |heart=''You come to embody the philosophy of the soulmeld's dominant dragon.'' |
+ | |||
+ | '''Truth''': Whenever you inflict fire damage on a creature, that creature must immediately make a Will save. If it fails, it takes a permanent −4 penalty to [[SRD:Bluff Skill|Bluff]], [[SRD:Disguise Skill|Disguise]], [[SRD:Hide Skill|Hide]], [[SRD:Forgery|Forgery]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Sleight of Hand Skill|Sleight of Hand]], and [[SRD:Use Magic Device Skill|Use Magic Device]] checks; this penalty can stack with itself. Furthermore, all illusion spells that the victim has cast or which are active on the victim are immediately dispelled, and if the victim is invisible, it becomes visible. Only ''remove curse'' or a similar effect can remove the penalties, and only if it succeeds on a caster level check against a DC of 10 + your meldshaper level + twice the essentia you had invested in this soulmeld when your fire attack landed.<br/> | ||
+ | '''Ideals''': Whenever you inflict electricity damage on a creature, that creature must immediately make a Will save. If it fails, it takes a permanent −10-foot penalty to movement speed; this penalty can stack with itself. Furthermore, all conjuration and calling effects the victim has performed are immediately dispelled, and it is [[SRD:Paralyzed|paralyzed]] for 1 round. Only ''remove curse'' or a similar effect can lift the penalty, and only if it succeeds on a caster level check against a DC of 10 + your meldshaper level + twice the essentia you had invested in this soulmeld when your electricity attack landed. | ||
|arms=<!-- arm bind option offered by the soulmeld, if any --> | |arms=<!-- arm bind option offered by the soulmeld, if any --> | ||
|hands=<!-- hand bind option offered by the soulmeld, if any --> | |hands=<!-- hand bind option offered by the soulmeld, if any --> |
Revision as of 03:03, 11 September 2013
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Descriptors: Electricity, Fire | |
Classes: Incarnate, Soulborn | |
Chakra: Brow, Heart, Shoulders, Throat | |
Saving Throw: |
This soulmeld contains the powers of two mighty dragons. The dragons are two parts of the same whole, yet stand in opposition to each other. Their struggle for supremacy causes this soulmeld's qualities to constantly change based on which dragon has the upper hand.
This soulmeld has two sets of powers - Truth and Ideals. The soulmeld fluctuates between the two power sets at random based on the meldshaper's alignment on the law-chaos axis. At the start of each of your turns, roll a d% die to determine what set of powers is available:
(Table to be added when I can get it to work!)
Regardless of the result, the meldshaper may attempt to change the soulmeld to the opposite power set with a meldshaper level check (1d20 + meldshaper level) against a DC of 28. Success allows the meldshaper to choose which set of powers to use for that round. There are no consequences for failure, but the meldshaper level check may only be attempted once per round. However, on the next round, another d% is rolled to determine which power set will be active, and another meldshaper level check must be rolled if the meldshaper wants to choose a power set to be active.
The basic benefits for each power set, regardless of chakra, are as follows:
Truth: You gain fire resistance and anti-resistance 10. Your anti-resistance can override fire immunity and fire absorption. You also gain a +1 bonus to save DCs, damage rolls, and attack rolls for nonphysical attacks per point of essentia invested in this soulmeld.
Ideals: You gain electricity resistance and anti-resistance 10. Your anti-resistance can override electricity immunity and electricity absorption. You also gain a +1 bonus to save DCs, damage rolls, and attack rolls for physical attacks per point of essentia invested in this soulmeld.
Contents
Chakra Bind (Brow)
You gain the vision of the soulmeld's dominant dragon.
Truth: You are constantly able to see things as they really are, as a true seeing spell.
Ideals: You are able to see the alignment of any creature at any time, regardless of what means they use to conceal their alignment from you.
Chakra Bind (Throat)
You gain the ability to breathe elemental energy.
You gain a breath weapon. The breath weapon may be used once per round, though its details vary based on your power set:
Truth: Your breath weapon strikes in a 75-foot cone and does 1d10 fire damage per point of essentia invested in this soulmeld. The breath weapon is also augmented by the basic benefits of the soulmeld.
Ideals: Your breath weapon strikes in a 90-foot line and does 1d8 electricity damage per point of essentia invested in this soulmeld. The breath weapon is not augmented by the basic benefits of the soulmeld.
Chakra Bind (Shoulders)
Large draconic wings sprout from your shoulderblades.
You gain the ability to fly at a speed of 10 feet per point of invested essentia, with average maneuverability. The wings are white and feathery if the Truth power set is active and black and reptilian if the Ideals power set is active, but their functionality is the same for both power sets. However, if the power set changes while you are in mid-flight, the sudden transformation of the wings disrupts you, causing you to drop 50 feet (potentially crash-landing if the ground is less than 50 feet below you) and restricting you to a single standard or move action on that round as you struggle to regain control of your flight.
Chakra Bind (Heart)
You come to embody the philosophy of the soulmeld's dominant dragon.
Truth: Whenever you inflict fire damage on a creature, that creature must immediately make a Will save. If it fails, it takes a permanent −4 penalty to Bluff, Disguise, Hide, Forgery, Move Silently, Sleight of Hand, and Use Magic Device checks; this penalty can stack with itself. Furthermore, all illusion spells that the victim has cast or which are active on the victim are immediately dispelled, and if the victim is invisible, it becomes visible. Only remove curse or a similar effect can remove the penalties, and only if it succeeds on a caster level check against a DC of 10 + your meldshaper level + twice the essentia you had invested in this soulmeld when your fire attack landed.
Ideals: Whenever you inflict electricity damage on a creature, that creature must immediately make a Will save. If it fails, it takes a permanent −10-foot penalty to movement speed; this penalty can stack with itself. Furthermore, all conjuration and calling effects the victim has performed are immediately dispelled, and it is paralyzed for 1 round. Only remove curse or a similar effect can lift the penalty, and only if it succeeds on a caster level check against a DC of 10 + your meldshaper level + twice the essentia you had invested in this soulmeld when your electricity attack landed.
Back to Main Page → 3.5e Homebrew → Class Ability Components → 3.5e Soulmelds
Luigifan18v |
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Article Balance | High + |
Author | Luigifan18 + |
Class | Incarnate + and Soulborn + |
Descriptor | Electricity + and Fire + |
Identifier | 3.5e Soulmeld + |
Rating | Undiscussed + |
Summary | A soulmeld containing the powers of Reshiram and Zekrom, which are constantly vying for supremacy. This soulmeld is very powerful, but it's not exactly reliable... + |
Title | Yin-Yang Emblem + |
Type | Brow +, Heart +, Shoulders + and Throat + |