Difference between revisions of "Solar Energize (4e Power)"

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(Created page with "{{Author |author_name=Foxy Boxes |date_created= |status= }} <onlyinclude>{{4e Power |name=Solar Energize |class=Flowerchild |owner=Race |type=Utility |usage=Encounter |flavor...")
 
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|range=Personal
 
|range=Personal
 
|requirement=At least 1 Healing Surge.
 
|requirement=At least 1 Healing Surge.
|target=You
 
 
|effect=You spend a Healing Surge and regain an additional 1d8 in bright light.
 
|effect=You spend a Healing Surge and regain an additional 1d8 in bright light.
 
|sustain=When you sustain the power, gain either 1d4 hit points in dim light or 2d4 hit points in bright light (this power cannot be sustained in darkness).
 
|sustain=When you sustain the power, gain either 1d4 hit points in dim light or 2d4 hit points in bright light (this power cannot be sustained in darkness).

Revision as of 15:36, 16 April 2013

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Author: Foxy Boxes (talk)
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Solar Energize
Flowerchild Racial Power
You draw in energy from the surrounding light, healing yourself.
Encounter ✦ Healing, Reliable
Immediate Reaction Personal
Trigger: You become Bloodied.
Requirement: At least 1 Healing Surge.
Effect: You spend a Healing Surge and regain an additional 1d8 in bright light.
Sustain Minor: When you sustain the power, gain either 1d4 hit points in dim light or 2d4 hit points in bright light (this power cannot be sustained in darkness).



Back to Main Page4e Homebrew4e PowersFlowerchi Powers

Action TypeImmediate Reaction +
AuthorFoxy Boxes +
Identifier4e Power +
KeywordHealing + and Reliable +
LevelNA +
RangePersonal +
RatingUndiscussed +
Sustain Action TypeMinor Action +
TitleSolar Energize +
TypeFlowerchild Utility Racial Power +
UsageEncounter +