Difference between revisions of "Talk:Craftsman (3.5e Prestige Class)"

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(Enhancement bonuses)
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Are inferior to every other bonus type, as they are common and do not stack. Keep this in mind when re-writing the article.[[User:Fluffykittens|Fluffykittens]] ([[User talk:Fluffykittens|talk]]) 23:29, 8 November 2012 (UTC)
 
Are inferior to every other bonus type, as they are common and do not stack. Keep this in mind when re-writing the article.[[User:Fluffykittens|Fluffykittens]] ([[User talk:Fluffykittens|talk]]) 23:29, 8 November 2012 (UTC)
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*Are you talking about the rings at level 4 or Finely/Perfectly Made? If the former, I know that, I was trying to follow convention with other ability boosting items. I could go with Alchemical, what do you think? If you mean the latter, I state in the effect that it does stack anyway, it is supposed to be a +1 or +2 that you can add on top of, lowering the price of things. --[[User:Qwertyu63|Qwertyu63]] ([[User talk:Qwertyu63|talk]]) 00:08, 13 November 2012 (UTC)
  
 
== Ratings ==
 
== Ratings ==

Revision as of 00:08, 13 November 2012

Comments (and welcome)

Welcome to the wiki :). I have some (hopefully) constructive comments for this class...

  • Level 1 is nearly a dead level, which is not ideal for a PrC. My way of thinking about a prestige class is that when you enter it, it means you have "become" whatever class it is. If you are a Rogue 6/Assassin 1, it's fair to say you are an assassin. The issue here is that the first level gives you no BAB and a crafting capability that most DMs should probably have handwaved away in the first place.
  • Level 2 is also basically a dead level. A +1 bonus to craft and appraise does not do much to set you above other crafters.
  • The following sentences are a bit confusing: "An item with a special effect cannot be made masterwork, but can be made magical as if it was masterwork."
  • The first set of craft options seem a little weak. +1 damage is really the only one I see as slightly significant and it really isn't going to make a big deal in most cases. I suppose it would be good on shurikens, but I have a feeling you weren't thinking of that when you wrote it ;).
  • The other craft options seem okay, albeit a bit boring.
  • The enhancements, in general, create an issue with the game economy (if there actually was one that mattered). It would seem pretty much a given that most adventurers would find some NPC craftsmen to get bonuses to their weapons and armor for a budget price that will also stack with later stuff.
  • Which leads to: why would anyone actually want to play a craftsman? They won't be gaining many capabilities themselves, whihc makes their contribution to actual adventures less than adequate. Sure, this class may make a fine NPC, but it just doesn't seem good for a PC yet.
  • The capstone gives a to-hit bonus, which finally compensates a bit for the poor BAB. The damage bonus is just a fighter feat (weapon specialization). The +2 AC is nice. All these come way too late and still probably don't do enough.

My suggestion is to start thinking about how a craftsman PC can contribute during an adventure and start creating abilities based on that. Maybe they can build a clockwork golem bodyguard or something. --Aarnott 16:19, 18 May 2012 (UTC)

Enhancement bonuses

Are inferior to every other bonus type, as they are common and do not stack. Keep this in mind when re-writing the article.Fluffykittens (talk) 23:29, 8 November 2012 (UTC)

  • Are you talking about the rings at level 4 or Finely/Perfectly Made? If the former, I know that, I was trying to follow convention with other ability boosting items. I could go with Alchemical, what do you think? If you mean the latter, I state in the effect that it does stack anyway, it is supposed to be a +1 or +2 that you can add on top of, lowering the price of things. --Qwertyu63 (talk) 00:08, 13 November 2012 (UTC)

Ratings

RatedDislike.png Ghostwheel dislikes this article and rated it 1 of 4.
While some of the abilities are now useful, I can't agree with anything that lets you stack bonuses that are effectively magical on top of other magical bonuses without any meaningful cost increase. The problematic ones in my mind are Finely Made, Flaming Weapon, Fortified Armor, and One With Creation.