Difference between revisions of "Legend Feats"
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Revision as of 19:34, 12 October 2012
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Contents
These tables list all standard Legend feats on the wiki.
You can also view our feats in category format, if you wish.
Feats
Name | Type | Description | Prerequisites | Balance Point |
---|---|---|---|---|
"Lol Media" | General | Use the power of teh internets, or whatever passes for it in your setting, to make yourself appear more knowledgeable than you really are. | Ability to cast spells, manifest powers, or access to some sort of public information medium. | |
10-Foot Pole Proficiency | Fighter | Wield a 10-foot pole as a weapon. | None | |
100 Fists | Monk | Increase the number of attacks from flurry of blows. | Dex 13, Flurry of Blows | |
3.5e Feat Preload | General | None | ||
341 Special | General | You gain three moderate feats for one Very High feat | None | |
3D Maneuver Gear Proficiency | Fighter | You can use 3D maneuver gear as more than just a pair of hookshots. | Balance 4 ranks | |
50/50 | Luck | You always have a 50% chance of defending. | 1st level only | |
541 Special | General | You gain five low feats for one. | None | |
5e Feat Preload | ||||
A Feast Unknown | Necromantic Creation | You have partaken of the feast most foul and count yourself a king among the ghouls. | You must have consumed the rapidly cooling flesh of an intelligent mortal creature. Must be evil. | |
A Fortitude Quicker Than the Body | General | Use your Reflex save in place of your Fortitude save. | CON 14+, Reflex Save 18+, Lightning Reflexes. | |
A Shard of Eternity | Spelltouched | You gain a +1 Inherent Bonus to all ability scores. | Must have been exposed to a wish spell. | |
A Will Quicker Than the Mind | General | Use your Reflex save in place of your will save. | WIS 14+, Reflex Save 18+, Lightning Reflexes. | |
Abaddon's Hatred | Minion | You strike down your enemies with the hatred of Abaddon. | Thrall to Demon (Abaddon) | |
Aberrant Summoning | General | You summon terrible aberrations instead of animals. | Augment Summoning, must be able to cast a summon nature's ally spell. | |
Ability Focus, Variant | General | You are focused on one ability. | Special Attack | |
Ability Mastery | General | Gain a minor bonus to skills and ability checks for a chosen ability. | 0 or positive ability modifier for the chosen ability score | |
Ability Training | General | An ability score goes up. | None | |
Ablative Armor | Warforged | Your armor plating is layered to push back explosively, reducing damage... at least for a little while. | Warforged, 3rd level. | |
Abode of Earth | Elemental | You are at home within the earth. | (Earth) Subtype, Burrow speed, Character level 3+ | |
Absolute Strike | Metacombat | Regeneration? Immunity? There is no refuge. | BAB +15 | |
Absorb Ally | Spelltouched | You can absorb fallen allies, taking their dying energy to empower yourself. | Must have been exposed to death knell, 13 HD | |
Absorb Energy | Xenotheric | You can absorb the energy of incoming attacks to recover your bio-energy. | Deflect Projectiles | |
Abundant Magic | General | You may use your major magic spell-like more often. | Major magic rogue talent | |
Abundant Spell-like Ability | Monstrous | You gain two additional uses of a spell-like ability. | Must possesses a spell-like ability, usable at least twice per day | |
Abyssal Sight | General | Gain the ability so see in magical darkness. | Character level 3, Darkvision | |
Academic Sorcery | General | You can add additional spell from a spellbook to your spell known. | Court Sorcerer 7th | |
Accelerate Initiative | Fighter | Your initiative keeps rising even after you've rolled. | None | |
Accelerate Spell | Metamagic | Cast a spell a little faster, but not too fast. | None | |
Accelerated Progression | General | Slow progressions of classes (such as sorcerers to wizard, or wilder to psion) now progress faster. | Spellcaster or Manifester 1st | |
Acceleration Combat | Combat | Let your legs get you out of danger | Movement speed of 60ft. Dex 16 | |
Access Divine Power | General | Either through faith or some trickery, you gain access to a domain power which would not normally be yours to use. | None | |
Access Divine Spell-Likes | General | As Access Divine Spells, but gain them as 1/day spell-like abilities. | Access Divine Power or Divine Blooded | |
Access Divine Spells | General | You gain further access to your domain of specialization, unlocking the secrets of its inner circle. | Access Divine Power | |
Access Primal Utterance | General | You gain access to a Primal Utterance early. | Must be able to use at least one 3rd level Utterance. | |
Accomplished | General | This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love! | None | |
Accurate Opportunist | Fighter | You sacrifice deadliness for increased accuracy. | Sneak Attack +2d6 | |
Acid Trip | Metamagic | Cause the target to experience an acid trip | Only usable on spells with acid descriptor, that deal acid damage | |
Acquire Class Ability | General | An alternative to gestalt. | Character level 6 | |
Acquire Domain | General | You gain a domain in a divine class that does not normally gain domains. | Be able to cast 1st level divine spells and have access to less than two domains. | |
Acquire Mind Blade | Psionic | You can create a weapon made of your own thoughts at will. | Bab +1 or Concentration 4 Ranks | |
Acquire Skill | General | You gain a class skill. | None | |
Acquire Telepathy | Psionic | You gain Telepathy with a ranged based on your strongest telepathy power. | Manifester Level 3rd | |
Acrobatic Swordfighting | Fighter | Instead of raw martial prowess, you trained to fight with grace and finesse. | Dex 13, Weapon Finesse, Tumble 4 ranks | |
Act Fast | Fighter | You act before others in initiative. | Dex 13 | |
Active Sonar | General | Sonar and Echolocation | ||
Adamant Defense | Xenotheric, Setenall | Your defenses improve while you're focused. | Adamant Focus, Setenall | |
Adamant Focus | Xenotheric, Setenall | Your have improved upon your innate ability to focus. | Setenall, Concentration 4 ranks. | |
Adamantine Body, Tome | Racial | A warforged feat which doesn't make us cry. | Warforged race | |
Adamantine Resilience | Racial | You gain DR/Adamantine equal to 1 + 1/2 your ECL. | Construct Type | |
Adamantine Resolve | Fighter | Double your crusader's steely resolve ability. | Crusader's Steely Resolve ability | |
Adamantine Skin | Monstrous | Increase DR/Adamantine and sunder weapons on contact. | Inherent DR/Adamantine | |
Adamantine Stomach | Monstrous | Those you swallow won't be getting out. | Con 15, Swallow Whole | |
Adamantine Tracery | Warforged | Your warforged slam attack becomes adamantine. | Warforged | |
Adapt Psychic Knife | General | Your psychic knife gains the properties of a special crafting material | BAB +1, Psychic knife class feature | |
Adaptable Stunning Fist | Fighter | You can spend extra stunning fist usages to improve your attack. | Stunning Fist | |
Adaptable Technique | Fighter | Your constant training has allowed you access to an unconscious collective of sorts, allowing you to pull new tricks and techniques from thin air. | None | |
Adaptive Dodge | Fighter | You gain a cumulative dodge bonus against a single creature. | BAB +1 or Dexterity 13+ | |
Adaptive Energy Resistance | Monstrous, Epic | When the creature takes enegy damage, its body changes to resist to that destructive energy. | Must be corporeal, Must have an Energy Resistance | |
Adaptive Eyesight | Spelltouched | You gain several benefits to your vision. | Exposure to darkvision spell. | |
Adaptive Performance | General | Swap bardic music uses for spells, and vice versa | Perform (any) 6 ranks, bardic music class feature, able to spontaneously cast arcane spells | |
Adaptive Shift | Fighter | You expend a readied maneuvers to ready another. | Initiator Level 1st | |
Adaptive Singer | Songweaver | You can roll arcana ckecks twice and use the highest result. | Songweaver, Cha 20 | |
Adaptive Weapon | General | Reassign the special abilities of a class-granted weapon. | Any class that has a personal weapon that gains effective enhancement bonuses to spend on special weapon abilities such as a Soulknife. | |
Additional Element Affinity | Weaving | You gain an affinity with another element. | Affinity with at least one element. | |
Additional Forlorn Learning | General | Increase the number of spells that are forbidden to you, increase the number of spell slots you have. | Able to cast Arcane Spells, Forlorn Learning class ability | |
Additional Spirit Bond | General | Gain an additional spirit bond for the hairbinder. | Hairbinder 1st | |
Adept Flyer | Elemental | You are a natural flyer. | (Air) subtype, Fly speed, Character level 5+ | |
Adept Hexer | General | You can remove your own curses from others. | Spell Focus (Necromancy) | |
Adept Mindreader | Psionic | You are an expert at reading people's mind. | Must be able to manifest read thoughts | |
Adept Rocketeer | General | You are great at using rocket boots. | Knowledge (Engineering) 8 ranks | |
Adept of the Horological Mysteries | Multiclass | Combine temporal adepts with time mages for doubletime action. | Time Mage 1st, Temporal Adept 1st | |
Adjacent Marksman | Fighter | You do ranged combat close and personal. | Bab +1 or Dex 13 | |
Adjusted Accuracy | Fighter | You learn to use your missed attacks to compensate for future ones, always finding some way to eventually have your weapon find the opponent. | BAB +1 | |
Adjusted Pact Making | Pact | Modify the length of time you remain bound to a vestige. | Soul binding class feature, Skilled Pact Making, base Will save +6 | |
Advanced Companion | General | Your animal companion, familiar, or similar companion gains bonus HD. | Must have an animal companion, familiar, or similar companion. | |
Advanced Cosmic Radiance | Racial | Cosmins may learn how to better manipulate the innate power of their heads. | Cosmic Radiance feature | |
Advanced Dagger Mastery | Fighter, Tactical | Your ability to use daggers is above and beyond others. | Weapon Focus in daggers or dagger-like weaponry | |
Advanced Dark Companion | General | Improved the dark companion alternate feature for the hexblade. | Must have a dark companion. | |
Advanced Design | Autoplate | You've improved your Progressive Design weapon of choice to deadly effect. | Autoplate pilot, Progressive Design class feature | |
Advanced Heal | General | Access advanced healing with the Heal skill. | Heal 4 ranks | |
Advanced Spiked Chain Proficiency | Fighter | You are able to use the Spiked Chain as a Double Weapon. | Proficiency with the Spiked Chain | |
Advanced Study | General | Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them | None | |
Advanced Study, Very High | General | Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them and also grants additional spells known from their advanced learning list | None | |
Advanced Summoning | General | You summon creatures as if you were casting a summon spell one level higher. | Spell Focus Conjuration | |
Advanced Sword Technique | Fighter, Tactical | Gain additional combat options with any sword-like weapon. | Must be proficient in at least one sword-like one or two handed weapon. | |
Advanced Whip Tactics | Fighter, Tactical | Your whip is an extension of you, and lets you perform many stunts with it. | BAB +1, Proficiency with whips | |
Advancing Wall | Metamagic | You make your wall speed slowly move in a direction of your choice. | None | |
Advantageous Charge | Fighter | Your charges are more likely to land when they need to. | Improved Charge | |
Adventuring Caster | General | 1st level only, arcane caster level 1 | ||
Adventurous Wordcasting | Wordcasting | You're good at moving around with words. | Know at least one of the following effect words: Excel, Port, Al, Thro, Lift | |
Aegis of Athena | Minion | Athena greatly reinforce your ability to use shields. | Bab +1, Favored of Athena, proficiency with all shields. | |
Aerial Grapple | Fighter | Grapple efficiently while in the air | BAB +3, Dexterity 13, Improved Grapple | |
Aged Well | General | You are old, but you still feel hail and hearty. | Middle aged or older. | |
Agile Brawler | Fighter | You are a nimble fighter, using your superior dexterity to gain the upper hand. | Dexterity 15 | |
Agile Crawler | Spydric-One | Ignore penalties for squeezing | Spydric-One | |
Agile Knifemaster Style | Fighter | You are an adept while fighting with a light weapon in one hand, and nothing in the other. | Sleight of Hand 4 Ranks, Weapon Focus (Light Piercing or Slashing Weapon) | |
Agile Shield Style | Fighter | You use your Dexterity instead of Strength on shield bash. You take little penalties when fighting defensively. | Improved Shield Bash | |
Agile Strike | General | Your fast reflexes and dexterous movements surpass your insight. | Dex 15 or more, Insightful Strike Class Feature | |
Agile Thrower | Fighter | You are quite an agile shot with a sling or a javelin. | BaB +1, Proficiency with a throwing weapon. | |
Agony Caress | Fiend | Your touch is Torturous | Character level 3 | |
Aim through Clouds | Fighter | You almost always hit giant fleshy blobs, whether or not they're invisible. | None | |
Aiming | Fighter | You aim for the weak point, increasing accuracy and opening them up to sneak attack at range. | None | |
Air Dash | Spelltouched | You temporarily gain a fly speed and gain the ability to Hyperjump. | Dodge, must have been subjected to fly. | |
Air Juggle | Fighter, Monk | You can knock creatures into the air and combo them! | BAB +4, Fighter or Monk level 4th, Improved Bull Rush | |
Airship Improvement | General | Gain an additional ship improvement for the airship pilot class. | Airship Pilot 1st level | |
Alchemical Bite | Racial | You treat your teeth with special substances to overcome damage reduction | Mighty Jaws or any creature with a Bite Attack, Masterwork Bite or Masterwork Body, Craft (Alchemy) 4 Ranks | |
Alchemical Conspiracy | General | Your schemes are truly grand and worldshaking, when it comes to playing with big symbols. | Know the Surprise Trap Shape Concept | |
Alchemical Enchantment | General | Enchant alchemical items as if masterwork ammunition. | Craft (Alchemy) 5 ranks, any magical item crafting feat | |
Alchemical Extract | General | Once per day, use a potion or oil without actually using it. | Craft (Alchemy) 7 ranks | |
Alchemical Mastery | General | You can use alchemical items with great skill. | Craft (alchemy) 4 ranks | |
Alchemical Transmuter | General | You are able to perform feats of transmutation using your extracts as fuels. | Alchemy class feature | |
Alchemurgic Demolitionist | Alchemurgic | You make the bad guys fall down, if your ethical framework says buildings can be bad. | Character level 5 | |
Alchemurgic Theory | Alchemurgic | You put a little effort into understanding Alchemurgy and things don't explode in your face nearly as often. | None | |
Alertness, Balmz | General | Improved version of alertness | None | |
Aleval School | Ambush | You have learned House Aleval's fighting techniques, allowing you to deal damage that weakens your enemy's physical or mental state. | Extra damage class feature +2 dice | |
Alien Infiltrator | Xenotheric | You are an alien infiltrator from a distant world, allowing you to mesh very well with the primitives. | Shapechanger subtype. | |
Align Psychic Knife | General | your psychic knife becomes an aligned weapon. | psychic knife class feature, BAB +6 | |
Alignment Alteration | General | You can count your alignment as another alignment one step away on one axis. | None | |
Alignment Heritage | Monstrous | Gain an alignment subtype. | 1st level only | |
All Range Style | Fighter, Tactical | Fight with a ranged weapon and a melee weapon as a seemless whole. | Two-Weapon Fighting, Combat Archery-CE or otherwise not provoking for ranged attacks. | |
All Sides Defense | Fighter | Negate flanking bonuses when using two weapons or double weapons. | Two-Weapon Fighting, BAB +3 | |
All or Nothing | Luck | You gain a ridiculous amount luck for one action, or a ridiculous amount of bad luck. | One Luck feat. | |
All-Around Sight | Spelltouched | You gain 360 degree vision as a swift action. | Must have been exposed to a divination spell of 3rd level or higher. | |
Allegiance to Patron | General | You may pledge allegiance to an eldritch patron to gain additional powers. | Ability to use warlock's invocations. | |
Alter Form | Salient Ability | Transform into alternate forms at will, based on your divine rank. | Divine Rank 1 | |
Alter Gender | General | Dude looks like a lady. | Character Level 3rd, must be a race with male and female genders. | |
Alter Reality | Salient Ability | Gain the ability to duplicate most of the effects of wish once per minute. | Divine Rank 16, at least one domain portfolio | |
Alter Size | Salient Ability | Transform anywhere from Fine to Colossal size. | Divine Rank 1 | |
Alter Weaves | Arachnomancer | You can twist your weaves to trade accuracy for power. | Arachnomancer | |
Altered Frequency Spell | Metamagic | Silence your Sonic spells, just enough to make it unaudible. | Silent Spell | |
Alternative Tradition | General | Change the ability score for a class ability (such as spellcasting) to a different ability score. | 1st level only | |
Always Angry | Fury | You can rage all the time — you're always angry and always ready to smash. Unless you are fatigued anyway. | Greater Rage Class Feature | |
Always Aware | Prowess | It takes you much less time to notice things than it does for others. | Perception 6+ ranks | |
Always Learning | Multiclass | While those of your profession generally have a thirst for the knowledge of other spells, when they turn away from this profession, they generally lose this interest; you, on the other hand keep researching these new and interesting uses for your magic. | Expanded Learning | |
Always Skillful | General | You always have the skills per level of your most skillful class. | None | |
Always on Lookout | General | Your senses are on constant alert. | Listen 9 ranks, Spot 9 ranks | |
Amanachian Spell | Metamagic, Vile | Use the energy of the Eater of the Divine to make an anathemic spell. | ApostateEIE | |
Amateur Spellcaster | General | Your dabbling in spellcasting advances to full amateur abilities. | Character level 6, Spellcasting Dabbler | |
Ambidexterity | Fighter | What Ambidexterity from 3.0e should've been. | Dexterity 15+, Strength 13+, Two-Weapon Fighting | |
Ambidextrous | Fighter | You apply full strength (instead of half strength) to off-hand attacks. | Two-Weapon Fighting, Str 13 | |
Ambush Spell | Metamagic | Fires weapon-like spells from behind, allowing you to strike at flatfooted targets. | Bluff 6 ranks | |
Ambushing Warlock | General | Use your eldritch blast dice to pay for ambush feat cost. | Sneak Attack +1d6, Eldritch Blast 1d6 | |
Ammunition Recoverer | General | Get your ammunition back that misses. | Base Attack Bonus +1 | |
Amphibious | Monstrous | Gain the Amphibious special quality. | Air breathing creature with a swim speed or water breathing creature with a land speed. | |
Amputator | Fighter | You are very good at taking away people's arms. | Improved Sunder, Heal 10 ranks | |
Analytic Fighting Style | Fighter | You use your Intelligence instead of your Dexterity on attack and damage. | Dex 11+, Int 15+ | |
Analytic Mind | General | You got big brain powers. | Character level 5th, Intellingence 19 | |
Ancestral Armory | Fighter | You gain two additional ancestral heirlooms. | Ancestral Heirloom | |
Ancestral Heirloom | General | You have a special masterwork weapon which you gain bonuses with, and may enhance as if crafting it. | 1st level only | |
Anchoring Sneak Attack | Ambush | Trade sneak attack damage to put a dimensional anchor on your enemy | Sneak Attack +4d6 | |
Ancient Beastblood | General | Your curse steam from an ancient beast, making you stronger than most of your kind. | Beastblooded 1st | |
Ancient Sorcerer | General | You can lengthen your casting to increase it potency. You also gain access to new spells not available to a sorcerer. | Sorcerer 1st Level | |
Andugr Lineage | Lineage, Andugr Lineage Utility Racial Power | Gain low-light vision, use expansion as a daily power | Any non-andugr race | |
Angel's Blessing | Exalted | You obtain an archon's protective aura. | Any good alignment, Knowledge The Planes 15 ranks | |
Anger Breath | Fury | Channeling your dracofury you may exhale a draconic breath out of pure anger. | Dracofury class feature | |
Anger Leads To Hate | Fury | Fear Leads To Anger | ||
Anger Point | Monstrous, Fighter | Getting punched in the face makes you angry. More than it pisses most people off, that is. | None | |
Angled Arrow | Fighter | You can use a bow when prone. | None | |
Angled Dimensional Attack | General | A character with feat can flank with themselves when teleporting. | Must be able to cast a [teleportation] spell, or Skip class feature. | |
Angry Glare | Prowess | False friends wither under the weight of your glare. | Intimidation 4+ ranks | |
Anima Ripple | General | You gain lay on hand as a paladin to damage undead, except it is based on your ki pool. | Ki Pool (as MonkPathfinder or NinjaPathfinder) | |
Anima Toughness | General | Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points. | No Con Score, Cha 15, Base Fortitude Save +2 | |
Animal Avatar | General | Don't just command your animal - BE your animal! | Power Animal, Animal Sight | |
Animal Friend | General | You are a friend of little and not so little critters. | Animal Tongue | |
Animal Sight | General | Use your animal companion's senses as your own. | Power Animal | |
Animal Tongue | General | You can speak with a kind of animal, sorta like a Disney princess. | Knowledge (Nature) 4 ranks. | |
Animal Whisperer | General | You listen to animals and can empathize better. | Handle Animal 4 ranks or Wild Empathy | |
Animalistic Transformation | Spelltouched | You are able to transform into an hybrid humanoid-animal, much like a lycanthrope. | Must have been exposed to a baleful polymorph spell. | |
Animating Touch | General | You can animate objects with but a single touch. | Knowledge (Engineering) 4 ranks | |
Anklebiter | General | This feat needs a summary. | Reach 0 ft. (i.e. Tiny or smaller) | |
Annihilating Spell | Metamagic | Your spells destroy the bodies of your victims. | None | |
Annihilating Strike | Salient Ability | Destroy things with a powerful disintegrating strike. | Divine Rank 11, BAB +20, Str 25 | |
Annoying Combat Noises | General, Fighter | Make annoying noises in battle to distract foes | Flurry of blows or Improved unarmed strike or power attack or rage class feature, Charisma 11 or perform 4 ranks | |
Anointed Champion | Ancestral School, Multiclass | You were inducted into a secretive order of crusaders, paladins and war-priests that teach the secret arts of Champion’s Might, a splinter school of Devoted Spirit that teaches how to directly channel divine power into martial maneuvers. | One Devoted Spirit maneuver, smite class feature | |
Antennae | Xenotheric | You are able to sense things you cannot see. | None | |
Anthropomorphic Companion | General | Your animal companion becomes an anthropomorphic humanoid with a pair of hands able to perform tasks and wield weapons. | Animal Companion class feature | |
Anti-Corrosion | Defensive | This feat can be used against any attack/spell/potion that involves corrosion. | Level 5 and above, must be proficient in any armor type, and must be a humanoid. | |
Anticipate Action | Fighter, Monk | Improve your defenses the longer you fight. | BAB +1, Wisdom 13 | |
Antimagic Gaze | Monstrous, Epic | Where you look, the magic disappears | Must have eyes, Must able to see, Medium size or bigger | |
Antiquarian | General | Appraise and identify objects, as well as recall old lore. | Int 15 | |
Applied Engineering | Racial | You can use your academic knowledge as an applied skill. | Fossor, Intelligence 13 or more, Knowledge (Architecture and Engineering) 1 rank or more | |
Apprenticeship | General | New Mentor Types for the Lower Planes. | None | |
Aquafiend | Fiend | You like the water. | None | |
Aquatic Acrobatics | General | You Swim, acrobatically | Aquatic or Water subtype, Swim Speed | |
Aquatic Initiator | Fighter | Water type Wuxia, whooo. | Aquatic or Water subtype, Swim speed, Initiator 1st | |
Aquatic Stealth | General | You Swim, stealthily | Aquatic or Water subtype, Swim Speed | |
Arachne's Weave | Divinity, Attack Feat Power | Arachne weaves her webs to trap your foes. | Channel Divinity class feature, must worship Arachne. | |
Arachnid Trainer | General | Your knowledge of spiderkind gives you insight into training arachnids. | Trained in arachana | |
Araneidae Aspect | Spider—Araneidae, Attack Feat Power | You have the weaving ability of the araneida. | Dex 14 | |
Arcane Agility | General | Shift after using flurry of blows | Arcane Monk, Spell Source | |
Arcane Archer | Fighter | You can enhance your projectiles with spells. | must be able to cast 1st level spells., Precise Shot, Point Blank Shot | |
Arcane Archery | Fighter | Arcane Archer as a feat. Better than the original by a longshot. | BAB +6, Spellcraft 4 ranks, Weapon Focus (Longbow or Shortbow), Combat Casting, Steel And Spell Style, Point Blank Shot | |
Arcane Bolt | Reserve | You can fire bolts of arcane residue, and use spells to increase their power. | Must be capable of casting 2nd level arcane spells. | |
Arcane Champion | Fighter | You have learned the secrets to combining sword-work and sorcery. | BAB +6, Combat Casting, Mage Knight, ability to cast 2nd level arcane spells, one martial maneuver | |
Arcane Collector | General | You have access to a limited number of arcane spells. | Occultist Implement class feature, Skill Focus (Knowledge [Arcana]) | |
Arcane Dabbler | General | You add a cantrip and 1st level spells from the sorcerer/wizard spell list to your own spell and spell known. | Caster Level 1st | |
Arcane Mastery | Salient Ability | Gain all spells in your spellbook, or trade out spells daily as a sorcerer. | Divine Rank 1, Spell Mastery, Spellcaster level 20th, Spellcasting Ability Score 29 | |
Arcane Metamagic | General | Gain slots usable for metamagic. | Any metamagic feat | |
Arcane Singer | Multiclass Songweaver | Training in Arcana skill, songweaver power 1/encounter. | Cha 13 | |
Arcane Swordsage | General | You gain a 1st level spell as a maneuver. | Must be able to initiate 1st level maneuvers. | |
Arcanist Warlock | Multiclass | Innate Spell, but for Warlock/Casters. | Spellcraft 8 Ranks, ability to use least invocations, ability to cast arcane spells of 2nd level or higher, and either 1): Spell Mastery and Signature Spell (Prepared Arcane Caster), OR 2): Still Spell and Silent Spell (Spontaneous Arcane Caster) | |
Arcanopath | General | As a psychic caster you may now take classes and feat intended for an arcane spellcaster. | Must be a psychic spellcaster | |
Archon's Blessing | Exalted | You obtain an archon's aura of menace. | Any good alignment, Knowledge The Planes 8 ranks | |
Area Divine Shield | Salient Ability | Spread your Divine Shield salient ability to an area. | Divine Rank 6, Cha 25, Divine Shield salient ability | |
Arena Trap | Monstrous | Radiate a dimensional anchor effect. | Knowledge The Planes 10 ranks, caster level 1st | |
Argent Aegis | General | Your astral construct forms about you, as a silvery sheath of protection. | Know the Astral Construct power. | |
Argument by Poetic Language | General | Use Perform instead of Bluff, Diplomacy, and/or Intimidate. | Know at least one Eloquent Speech maneuver, or have 2 ranks in each of Perform (Act), Perform (Comedy), Perform (Oratory), and Perform (Sing) | |
Arm Block | Fighter | Attempt to block an attack with your arm, granting yourself a shield bonus to AC. You still take damage if the attack misses, but | BAB +3, Improved Unarmed Strike | |
Armed Deflect Arrows | Fighter | Deflect arrows when your hands are full. | BAB +1, Weapon Focus | |
Armed Grip | Fighter | You are crazy good with the lighter weapons. | Bab +1, Dex 13 | |
Armed Wrestler | Fighter | Use one-handed weapons in a grapple or two-handed weapons with an extra penalty instead of not at all. | Base attack bonus +1 | |
Armor Ablation | Fighter, Tactical | You can use your armor to it maximum potential, at the risk of breaking it. | Bab +1, proficiency with Light, medium and Heavy Armor alongside all shields (including tower shields) | |
Armor Agility | Fighter | You are able to move normally and tumble in medium armor and increase your overall armor dexterity. | Proficiency in any type of armor. | |
Armor Channeling | Spelltouched | Gain a scaling enhancement bonus to any armor you wear. | Exposure to magic vestment spell. | |
Armor Focus | Fighter | Improved AC and Reflex saves in certain armor. | BAB +1, proficient in chosen armor category | |
Armor Proficiency, Spidersilk | General | You are trained in spidersilk armor. | Dex 16, training with hide armor. | |
Armor Resonance | Fighter | You have the ability to gain focus with your armor, increasing its defensive capabilities. | BAB +1 | |
Armor Specialization, Leather | General | You are skilled with leather armor. | Dex 15, training with leather armor. | |
Armor Specialization, Spidersilk | General | You are skilled with spidersilk armor. | Dex 18, training with spidersilk armor. | |
Armor of Chaos | Abyssal Heritor | Shield yourself in chaotic energies, even as it tears away at your own body. | Chaotic alignment, one abyssal heritor feat | |
Armorborn | Fighter | You gain proficiency in all armor and shields, or can use them better if you already know how. | 1st level only | |
Armorforged Body | Warforged | Take any armor and bind it to your warforged body, and get some bonuses to enhancing it. | Warforged | |
Armour Training | Fighter | A better, more-scaleable version of the PHB armour proficiency feats. | BAB +1 | |
Arrow to the Knee | Fighter | With a well-placed arrow to the knee, you end adventuring careers. | Precise Shot, BAB +17 | |
Art of Flying Daggers | Fighter | Your light and one-handed weapons gain the Throwing and Rebound enhancements. | One Thousand Daggers maneuver, Tumble 4 ranks | |
Art of Stealth | General | You use your Charisma instead of your Dexterity for stealth. | CHA 13+ | |
Art of the Hunt | Fighter, Tactical | Gain several tactical benefits using the Ars Venatoria discipline. | Survival 9 ranks, Survive the Hunt, Two Ars Venatoria maneuvers | |
Artemisian Huntress | Minion | You are favored by Aremis, the goddess of archery and the hunt. | Favored of Artemis, Precise Shot, Track, must be female. | |
Artificer | Prowess | You are a true master of spell trigger magic items. | Arcana 4+ ranks, Caster Level 6 | |
Artificial Meldshaper | Monstrous | Use Wisdom instead of Constitution to shape soulmelds | Con -, Int 3, Construct Type | |
Artillery Spell | Metamagic | You're very good at working with other casters to blow things up from very far away. | None | |
Artist of Fast Draw | Ancestral School | You were inducted into the secret swordsmanship school of Speed of Thought, a splinter school of Diamond Mind that focuses on the art of fast-drawing weapons to attack | Quick Draw, one Diamond Mind maneuver | |
As Young As You Feel | Spelltouched | You appear to be whatever age you want. | Must have been exposed to disguise self. | |
Ascended Progression | General | You increase your effective spellcaster level for partial spellcasting class by 3 and gain full caster level progression. | Must have at least one level in a class granting partial spellcasting. | |
Ascended Super Saiyan | Racial | Through training you have asended to a level beyond a Super Saiyan. As such, when you transform into a Super Saiyan, you may choose to "asend" and be even more powerful. | 12th level Saiyan Warrior, Unlocked Super Saiyan transformation | |
Ascended Transformation | Grim | When you transform, you can gain two additional alterations at a higher cost to maintain your transformation. | Grim Transformation, Character Level 9th | |
Ascetic Artist | Multiclass | Combine your monk and bard levels into a seamless whole. | Scaling unarmed strike progression, Inspire Courage +1 | |
Ascetic Initiator | Multiclass | Monk and Tome of Battle base classes stack for Unarmed Strike and one ToB ability | Improved Unarmed Strike and one of the following class features: Steely Resolve, Discipline Focus, Battle Clarity | |
Ascetic Juggernaut | General | Levels of Monk or Martial Artist stack with levels of Battle Juggernaut to determine Unarmed Strike damage and AC Bonus and Regeneration and Damage Reduction. | Flurry of Blows, Juggernaut Form | |
Ascetic Performer | Multiclass | You combine your martial skills with your artistic prowess, balancing two apparent opposites. | Improved Unarmed Strike, inspire courage +1 | |
Ascetic Priest | General, Multiclass | Level your unarmed strike damage and turn undead level at the same time. | Monk level 1st, Turn Undead | |
Ascetic Sage | Multiclass | Combine monk and unarmed swordsage levels for a stronger, more skillful whole. | 1st level monk, 1st level swordsageToB (unarmed variant) | |
Ascetic Savant | General, Multiclass | Monk and SwordsageToB levels stack for unarmed strike, speed bonus, quick to act. | Improved Unarmed Strike, ability to add your Wisdom bonus to AC in light armor. | |
Ascetic Wilder | General | Become psionically focused as a move action, multiclass between Wilder and Monk | DEX 13, WIS 13, Improved Unarmed Strike, Narrow Mind, manifester level 1st. | |
Asmodeus' Influence | Minion | You can briefly force lesser opponents to do what you wish. | Diabolic Disciple (Asmodeus) | |
Aspect of Wind | General, Utility Feat Power | Fly and push enemies after landing | 11th level, Arcane Monk, Windstrider Tradition | |
Aspect of the Acherontia Atropos | Hivemaster, Symbiotic | You have taken on the traits of the most bee-like of the death's-head moths, and the moths and bees that crawl across every facet of your skin, have begun to coexist, as you grow to be like them. | Aspect of the Vermin class feature, Aspect of the Queen Bee, Aspect of the Death's-Head Hawkmoth | |
Aspect of the Ant | Hivemaster | Ants are tremendously strong for their size, and their single-minded determination is almost machine-like. | Aspect of the Vermin class feature | |
Aspect of the Aphid | Hivemaster | You have bonded with the hordes of tiny pests that coat every inch of your body, and learned to use them to your advantage. | Aspect of the Vermin class feature | |
Aspect of the Assassin Bug | Hivemaster | Take on the aspects of one of the most demented bugs on the planet | Aspect of the Vermin class feature | |
Aspect of the Beetle | Hivemaster | Burrowers by nature, the massive beetle can still prove a dangerous opponent with its powerful horn and acidic defense mechanism. | Aspect of the Vermin class feature | |
Aspect of the Caterpillar | Hivemaster | While it has other potent defenses, the caterpillar is perhaps best known for its ability to wrap itself into a protective, shell-like coccoon. | Aspect of the Vermin class feature | |
Aspect of the Centipede | Hivemaster | A hundred legs and potentially massive size make the centipede a force to be reckoned with. | Aspect of the Vermin class feature | |
Aspect of the Cicada | Hivemaster | Time to make some noise and shed some skin | Aspect of the Vermin class feature | |
Aspect of the Cockroach | Hivemaster | Cockroaches are persistent little bastards, extremely resilient and hard to kill (they can even survive for days after their head is cut off). | Aspect of the Vermin class feature | |
Aspect of the Death's-Head Hawkmoth | Hivemaster | You have tied yourself closely with the darker, more quiet side of the insect kingdom, and have turned into something unnerving to even stand near. | Aspect of the Vermin class feature | |
Aspect of the Dragonfly | Hivemaster | Masters of the air, they are proof power can come in small packages. | Aspect of the Vermin class feature | |
Aspect of the Firefly | Hivemaster | The firefly is one of the few creatures in the world that can produce its own light through chemical reactions taking place in its body. | Aspect of the Vermin class feature | |
Aspect of the Gerridae | Hivemaster | Known coloquially as water striders or water darters, gerridae use their long limbs to walk on liquid and move quickly from place to place. | Aspect of the Vermin class feature | |
Aspect of the Glowworm | Hivemaster, Symbiotic | It has become apparent that the caterpillars that cluster themselves on your body and even under your skin, and the fireflies that dance around you in a hypnotic swarm, are one in the same, the caterpillars merely insects known as 'glowworms'. | Aspect of the Vermin class feature, Aspect of the Caterpillar, Aspect of the Firefly | |
Aspect of the Honeydew Ant | Hivemaster, Symbiotic | The ants that roam freely across your infested body have learned to herd the aphids that accompany them, and thusly guide them to granting you even more strength. | Aspect of the Vermin class feature, Aspect of the Aphid, Aspect of the Ant | |
Aspect of the Locust | Hivemaster | You have taken on the traits of the locust, and you and your minions will devour everything in sight, given the chance. | Aspect of the Vermin class feature | |
Aspect of the Mantis | Hivemaster | The mantis is the consummate predator, a master of remaining perfectly still and blending in with its surroundings. | Aspect of the Vermin class feature | |
Aspect of the Mosquito | Hivemaster | Mosquitoes are well-known carriers of disease and death, not to mention the fact that they're annoying as hell when they bite. | Aspect of the Vermin class feature | |
Aspect of the Pillbug | Hivemaster | Although not a true vermin, the pillbug is known for its thick exoskeleton and signature curled pose, all of which help you to devastate enemies. | Aspect of the Vermin class feature | |
Aspect of the Predator Wasp | Hivemaster, Symbiotic | The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines. | Aspect of the Vermin class feature, Aspect of the Tarantula Wasp, Aspect of the Spider | |
Aspect of the Queen Bee | Hivemaster | The queen is the mother of all bees in her hive, and her flock will defend her with suicidal fervor. | Aspect of the Vermin class feature | |
Aspect of the Scorpion | Hivemaster | Scorpions are carriers of some of the most potent venoms in the world, delivered through a long tail ending in a cruel-looking stinger. | Aspect of the Vermin class feature | |
Aspect of the Spider | Hivemaster | With their deadly combination of webs and poisons, spiders are deadly and patient hunters. | Aspect of the Vermin class feature | |
Aspect of the Stinkbug | Hivemaster | When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted. | Aspect of the Vermin class feature | |
Aspect of the Tarantula Wasp | Hivemaster | Renowned by researchers for its unique reproductive methodology, the tarantula wasp implants its eggs into the corpses of its prey. | Aspect of the Vermin class feature | |
Aspect of the Titan Beetle | Hivemaster | The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself. | Aspect of the Vermin class feature | |
Aspect of the Vermin | Hivemaster | Your vermin potential is unlocked. | Wild Empathy, or ability to speak with vermin. | |
Assassin Casting Greater | General | Gain spellcasting of 3rd level assassin spells. | Assassin Casting Least, Assassin Casting Lesser, Disguise 8 ranks, Hide 12 ranks, Move Silently 12 ranks, 10 HD | |
Assassin Casting Least | General | Gain spellcasting of 1st level assassin spells. | Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks, 6 HD | |
Assassin Casting Lesser | General | Gain spellcasting of 2nd level assassin spells. | Assassin Casting Least, Disguise 6 ranks, Hide 10 ranks, Move Silently 10 ranks, 8 HD | |
Assassin Casting Superior | General | Gain spellcasting of 4th level assassin spells. | Assassin Casting Least, Assassin Casting Lesser, Disguise 10 ranks, Hide 14 ranks, Move Silently 14 ranks, 12 HD, Assassin Casting Greater | |
Assassinate | General | You can study a target to find its weak point before exploiting it to have a chance of immediately killing them. | Sneak Attack +3d6 | |
Assassination Training | Fighter | You have been trained in the art of the swift, stealthy kill. | BAB +6 | |
Assume Direct Control | Racial | You can swap bodies at any distance, with a willing target. | Sentient Illusion | |
Assured Strike | Fighter | You reduce your dodge, but you strike with precision and power. | Dex 13 | |
Astonishing Killer | Charm enemies when you kill a creature. | 4th level; Proficiency in the Performance skill | ||
Astral Power Armor | Psionic | You summon a power armor made of an astral construct. | Must be able to manifest astral construct, manifester level 7th. | |
Astroadaptation | Xenotheric | You can survive in the near vacuum of space. | Con 15, Must not have to breathe, Natural Armor +5 or higher | |
Astrological Spell | Metamagic | Waiting for the stars to align now pays off. | None | |
At Home in the Deep | Drow | This feat needs a summary. | Drow | |
Athletic, Balmz | General | Better version of athletic | Strength 13 | |
Atlas Enhancement | General | You ioncrease the base score of ability score to 18 and gain greater | Autohypnosis 11 ranks, Hidden Potential | |
Attack Blocker | Fighter | You really like to block with whatever you have on hand. | None | |
Attack on the Run | Fighter | A better, easier to take version of the PHB move-and-attack feats. | BAB +3 | |
Attenuation Attack | General | Your lethal attacks deal non lethal as well | Power Attack or Improved Unarmed Strike or Precise Shot, Strength 17, combat expertise, Improved Critical | |
Attune Domain | General | You incorporate the workings of a divine domain into your magic. | Caster Level 1, Must follow a god or philosophy consistent with the chosen domain. | |
Attune Sphere | General | You incorporate the workings of a fiendish sphere into your magic. | Caster level 1, must have bled from a wound inflicted by a fiend with access to the chosen sphere. | |
Attune Sphere, Book of Elements | General | You incorporate the workings of an elemental sphere into your magic. | Caster level 1, must conduct a ritual using a piece of an elemental with access to the chosen sphere. | |
Augment Metamaneuver | Metamaneuver | Use more than one metamaneuver effect on a single maneuver at once. | Three or more other Metamaneuver feats | |
Augment Sacrifice | General | Gate Knight sacrifices become more powerful, at a higher cost. | Least Sacrifices | |
Augment Shielding | Monstrous | Your shields become stronger than normal. | Must have the shield special quality. | |
Augment Summoning, Variant | General | You summoned creatures are much more potent than normal. | Must be able to cast a [summoning] spell or effect. | |
Augmented Alchemy-CE | Item Creation | Improve on your base alchemical and poison-making skills. | Int 13, Craft Alchemy 4 or Craft Poison 4 | |
Augmented Damage Reduction | Fighter | You increases your damage reduction and prevent it from being bypassed by | Must have a persistent source of damage reduction. | |
Augmented Thaumaturge | General | You gain access to, or further your development in a magical field. | None | |
Aura Crush | General | You have a powerful aura which prevent lesser foes from attacking. | 12 HDs, Aura Pressure or Pressure | |
Aura Pressure | General | Your imposing presence makes usage of limited-use abilities difficult. | 3 HD | |
Aura Sealing Strike | Monk | Block the flow of ki in your adversaries with a strike. | Stunning Fist, Wisdom 15 | |
Aura of Decay | Spelltouched | Everything around you withers away. | Must have been subjected to desecrate. | |
Aura of Life | Exalted | You are constantly consecrated, and other fun bonuses. | Any good alignment, Knowledge (religion) 10 ranks | |
Auto Boom | Racial | If subject to fire, or death, you explode. | Eijilund Plushie or Rockettu Plushie | |
Autolife | Exalted | You won't die, even if they kill you. | Any good alignment, Craft Wondrous Item, must be able to cast resurrection | |
Automail Adaptation | General | You have adapted to your automail grafts, no longer taking penalties from it and benefiting from the strength of the machine. | Constitution 15, Must have received at least one automail graft | |
Automated Drone Proficiency | Fighter | You gain a tiny construct which provide plenty of helpful information and is capable of acting | Craft (Technology) 8 Ranks, Craft Construct or Device Gadgeteer | |
Automated Hand | General | You can control mage hand with ease and use it defensively. | Major Hand, Spell Focus (Transmutation) | |
Autonomous | General | +2 to Arcana checks and fear saving throws, retain Autohypnosis benefits while bloodied. | Any psionic class, trained in Arcana, Autohypnosis | |
Average Initiative | General | In an encounter with at least two other initiative rolls, you can always choose to go in the middle. | None | |
Average Out | Luck | If you roll a natural 1, the next roll is guaranteed to be at least a 10. | None | |
Awaken Core | Deformity | The Zonder Core is active, making you difficult to kill. | Host Zonder Core, 9th level | |
Awareness | Fighter | You have a keen sense to know where enemies are. You feel their presence behind walls, doors, when hidden, and around corners. | None | |
Awesome Blow | Fighter | The force of your blows can send your opponents flying violently away from you. | 18 Str | |
Awesome Power Focus | General | Your power focus flaw turn into a boon somewhat. | 1st level only, must have the power focus flaw. | |
Axe King | Fighter, Tactical | You have access to tactical maneuvers when using any kind of one or two-handed axe. | Weapon Focus (any one or two-handed axe) | |
Axe Mastery | Fighter | You do nice mean things with an axe. | Must be proficient with some sort of axe. | |
Axe Mastery Variant | Fighter | Gain additional uses when wielding axe-like weapons. | Proficiency in an axe-like weapon. | |
Azer Lineage | Heroic, Azer, Variant Attack Racial Power | +1 to Endurance, use warding flame as a daily power | Any non-azer race | |
Azure Inspiration | Incarnum | Add invested essentia to your inspiration points total at the start of each encounter | Con 13, Inspiration class feature | |
Azure Sorcery | General | Learn the secrets of azure sorceries. | Caster 1st level, Knowledge (arcane) 1 rank and Knowledge (religion) 1 rank. | |
Azure Weapon Proficiency | Incarnum, Fighter | You gain weapon proficiency with a single chosen weapon and bonus when using it. | BAB +1 | |
Baalzebul's Affliction | Minion | You are an inheritor of the curse placed upon the Slug King Baalzebul by Asmodeus, which causes you to vomit slugs. | Diabolic Disciple (Baalzebul) | |
Baast's Nimble Grace | General | Walk as a cat, jump as a cat, dance as a cat ! | Dex 15 | |
Back Slash | Fighter | Gain the ability to sneak attack with great force, but only once every 1d4 rounds. | BAB +3 | |
Backstabbing Familiar | General | Your familiar possess the same amount of sneak attack damage as you do. | Familiar class feature or Obtain FamiliarCA feat, sneak attack +1d6 | |
Bad Boss | General | You grant summoned allies, followers and cohort your betrayal feats as abettors. | One [Betrayal] feat | |
Bad Moon Rising | Monstrous | You are a creature of the night. It makes you more durable and puts you in a good mood. | Shapechanger Subtype | |
Bad Touch Style | General | You can deliver abilities with a range of touch with an unarmed strike instead of a touch attack. | Improved Unarmed Strike or Slam Attack | |
Baffling Bluffing | General | Your tricky words confound and bewilder your auditor | Bluff 4 ranks or Skill Focus (Bluff) | |
Bag Full of Knick Knacks | General | You get an allowance each day used for pulling out just the item you need, up to a certain monetary value. | Appraise 3 ranks, Sleight of Hand 6 ranks | |
Balanced Blade | Fighter | While you are wielding a single one-handed weapon two-handed, you count as having your off-hand free for all intent and purpose | BAB +1 or DEX 13 | |
Ballistic Mastery | Fighter, Tactical | You know how to use crossbow and firearms very effectively. | Precise Shot, Bab +1 or Dex 13, must be proficient with one exotic crossbow or firearm. | |
Baneful Touch | General | You gain a touch attack which deal negative energy damage, and use it to channel strikes through it. | One Bone Crown maneuver | |
Banestrike | Salient Ability | Choose a favored enemy and strike hard and fast. | Divine Rank 1, BAB +20, at least one Favored Enemy | |
Banish Light | Arcane Combat | Create shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash. | Fighter level 8, Smoking Shadow Style | |
Baphomet's Stature | Minion | You gain immense presence, just like Baphomet. | Thrall to Demon (Baphomet) | |
Bardic Endeavor | General | You are more motivated by your own music than you motivate others. | Bardic Music class feature | |
Bardic Minstrel | Bard | Use flutes, harps, and lutes as implements for bard powers | Bard | |
Bardic Overdrive | General | You can maintain tow performance at the same time, but doing so damage you and leaves you winded afterward. | Bardic Music, Perform 13 ranks | |
Bark of My Bones | Racial | Sylvari has mastered the creation of a more heavy and strong armor. | Sylvari, Craft (armorsmithing) 5, Knowledge (Nature) 2, Leaves of My Skin feat | |
Barracks Builder | General | You can build additional Monster Crafting vats outside of your Monster Control Vault. | Possess a Monster Control Vault | |
Barrage of Fists | Fighter | You can use two-weapon fighting with two unarmed strikes. | Improved Unarmed Strike, Dex or Wis 15 | |
Barreling Charge | Fighter | Your training allows you to bully foes out of the way as you charge your intended target. | BAB +3, Improved Overrun, Improved Charge | |
Barrier | General | Put up a magical or Psionic barrier at the start of the day at the cost of spell slots or Power Points | Ability to Cast Spells or Psionic Powers | |
Bashing Flames Style | General | Push target after melee or close burst attack | Arcane Monk, Firespitter Tradition, Str 16 | |
Basic Hairstyle | General | Have a default hairstyle always present, though never as strong as the real deal. | Hairbinder 8th | |
Bat Out of Hell | Fiend | You scream across the world | Fly Speed | |
Batman In Plain Sight | General | You can hide in plain sight even when people are talking to you. | Hide in Plain Sight | |
Battery Core | Racial | Your overheat deals electricity damage instead of fire damage and may shock everyone around you instead of catching fire. | Syntoid Race | |
Battle Armour | Monstrous | People are lucky to even dent you. | Rock Pokémon Traits, Steel Pokémon Traits, or Bug Pokémon Traits | |
Battle Braggart | Fighter | You brag as a move action to increase your fighting spirit, gaining various bonus. | None | |
Battle Juggler | Fighter, Tactical | You have the power of juggling, and the ability to use it in battle. | BAB +3, Perform (Juggling) 8 Ranks | |
Battle Looting | Fighter | You like to fight with the weapons of your fallen enemies. | Quick Draw | |
Battlefield Agility | Fighter | You can act while on the move. | Dex 13, Dodge, Mobility, Tumble 8 ranks. | |
Battlefield Bully | Tactical | Bull rush related benefits. | Power Attack, Improved Bull Rush | |
Battlemage | Simple but powerful Gish feat. | |||
Battlesense | Salient Ability | You cannot be surprised or flanked, except by a deity of higher rank. | Divine Rank 0 | |
Battling Caster | Fighter | You gain extra hit points and a bonus on fortitude save and concentration check. | Must be able to cast 1st level spells, proficiency with a single martial or exotic weapon | |
Beast Tamer | General | You scale your animal companion on your character level. | Ranger 5th, Animal Companion or Hunter's Bond class feature, must not have spellcasting | |
Beauty Idol | General | Once per encounter as an immediate action, whenever you have successfully hit an opponent (even with just a touch attack) you can force a Will saving throw DC 10 + 1/2 HD + Cha modifier, or become fascinated for 1 round/level, or 1 round on a successful save. Also, things for pokemon contests. | Cha 13 | |
Beauty Model | General | You are particularly comely, making quick friends and easily winning hearts. | Charisma 13+ | |
Beauty of the Elves | Eladrin, Elf, Attack Feat Power | You are wondrous-fair to look upon. | Charisma 18, Eladrin or Elf. | |
Become Familiar | General | You gain a creature that considers you its familiar. Hilarity and plot hooks ensue. | Knowledge (Arcana) 4 ranks, arcane caster level 1st | |
Becursed Transformation | Hex | You reverse your hexblade's curse, turning you into a cursed monster but granting you powerful abilities. | Hexblade's Curse Class Feature | |
Begone, Fiend! | General | Your honor and faith are like a repulsive barrier against fiends. | Ability to Smite Evil or analogous ability, Knowledge (the planes) 8 ranks. | |
Beguiling Winds Style | General | Push target and shift after ranged or area burst attack | Arcane Monk, Rimefist Tradition, Cha 15 | |
Behemoth Slayer | General | You apply your expertise at slaying giant to other very large creatures. | Favored Enemy (Giant) +4 | |
Bel's Directive | Minion | Hell's Supreme Commander whispers in your ear and guides your blade, allowing you to strike with unerring precision. | Diabolic Disciple (Bel) | |
Belial's Dominance | Minion | Your success in battle builds upon itself as your opponents into a corner, powerless to fight back. | Diabolic Disciple (Belial) | |
Bend Multitasker | Bending | Keeping bends maintained is no big deal for you. | The ability to bend | |
Bend Strike | Metamaneuver | Your strike ignores some cover. | Ability to initiate a Strike of 2nd level or higher | |
Bender's Challenge | Bending | You utter a challenge against the target, giving them a bonus to attack rolls against you, and you a bonus to damage with Bends against them. | Know at least 1 Minor Bend that deals damage. | |
Bending Enhancement | Bending | Increase your bender level | Know at least 5 Major Bend and 2 other Bending type feats | |
Bending Magic | Bending | Your bending talents help your spells. | Ability to Bend, ability to cast spells of a descriptor matching your element. | |
Bending of Weakness | Bending | You seize upon the weaknesses of your enemies, getting a bonus to damage with Bends against them. | Know at least one Minor Bend that deals damage. | |
Bergentrückung | Fighter | Not all legendary heroes dies, some sleep until the day they are needed again. | Character Level 11th | |
Berserkergang | Fury | You may enter a particularly savage frenzy with random results. | Must be able to Rage | |
Beshadowed Gate | Multiclass | When you multiclass between Gate Knight and Shadowknife certain abilities keep advancing. | Gate Knight 1st, Shadowknife 1st | |
Bestial Might | Tactical | Synergistic abilities for Stone Dragon and Tiger Claw. | BAB +6, Balance 6 ranks, Jump 6 ranks, two Tiger Claw maneuvers, one Stone Dragon maneuver, and one Stone Dragon stance. | |
Bewitched Summons | General | The creatures you summon are hexed and touched by witchcraft | Ability to cast spells. | |
Big Bonk Style | Fighter | You deal more damage on the first attack made with a greatclub each round. In addition to other benefits. | BAB +1, proficiency with the greatclub. | |
Bigger Boom | Racial | Your explosives are more explosive. | Eijilund Plushie or Rockettu Plushie | |
Bind Possession | Grim | You gain the ability to establish a connection to an item, allowing you to store it in a pocket dimension. It gains benefits. | Grim Transformation | |
Binding Growth | Elemental | You grow on people. | Wood Elemental Creature (e.g., Psuedoelemental Being (Wood) feat) | |
Bio-Energy Suffusion | Xenotheric | You can use your bio-energy for casting spells or manifesting powers. | Ability to cast spells or manifest powers. | |
Bio-Restoration | Xenotheric | You use your bio-energy to restore yourself. | Healing Surge | |
Biotic Dart | General | You can craft unique darts which inflict gradual hit point loss or heal allies. | Craft (Alchemy) 5 Ranks, Heal 5 Ranks | |
Biotic Initiate | Xenotheric, Psionic | A mysterious human, only known as The Shepherd, ventured far away from their home galaxy at the end of a brutal war for survival. After leaving, he began to teach naturally psionic races to harness biotics, a higher level form of telekinetic control by manipulating the Dark Matter that permeates through the Universe. | Int 16, 4 HD, Able of Manifest 1 Psychokinesis Power of level 1 or Higher | |
Biotic Vanguard | Xenotheric, Psionic | By delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face. | 6 HD, Con 18, Biotic Initiate | |
Bioweapon | Xenotheric | By altering your own genetic structure, you have gained a powerful special attack. | Con 13 or Int if the desired bioweapon is psionic (+4 for every subsequent instance of this feat) | |
Black Belt | Fighter | You gain the ability to make unarmed strikes without provoking attacks of opportunity, increase their potency and grant a dodge bonus against melee attacks. | None | |
Black Blood Spell | Metamagic | You turn energy into vile blood, dealing vile damage. | Blood Sacrifice, caster level 5th. | |
Black Disciple | General | You dedicated yourself to dark powers utterly, allowing you to draw upon their power.. | None | |
Black Lotus Monk | General | You add your assassin prestige class level to your monk level for several class features. | Improved Unarmed Strike, Sneak Attack +2d6 | |
Black Magic | General | You opened yourself to heinous acts in the practice of magic | Ability to cast spells, any non-good alignment | |
Black Swan's Bravado | Tactical, Fighter | Get some tactical maneuvers based on Hollywood movies. | Point Blank Shot, Weapon Focus (Any Firearm), Base Attack Bonus +5 | |
Black Whirlwind | Monk | Make extra attacks on when you use whirlwind attack. | Flurry of Blows, Whirlwind Attack, Monk 6th | |
Blackguard | Vile | You are a paragon of among black knights. | Icon of Sin class feature, Cha 18+ | |
Blade Beam | Fighter | You unleash a blade beam from a magic weapon, making a ranged attack with your melee weapon. | Weapon Focus, must be able to cast 1st level spells or manifest 1st level powers. | |
Blade Buster | Fighter | If your weapons aren't hitting quite like your fists, they are now...but you might break them. | Str 17, Pugilist or Scaling Unarmed Dice as a class feature | |
Blade Rampart | Fighter | Combat Reflexes | ||
Blade Thicket | Fighter | You make the battlefield around you difficult to move through, even for the most adept of acrobats. | BAB +3 | |
Blade of Selene | Racial | Your deep connection with the moon allows you to infuse your weapons with the very moonlight. | Touch of Selene trait | |
Bladeblast | Psionic | The soulknife may concentrate all of the power within his mindblade and point it in a direction, annihilating all foes in that direction with his condensed psychic power. | Psychic Strike | |
Blazing Hadoken | Monk | Now your hadokens leave a terrible burning effect, and can daze. | Monk level 6th, Hadoken, Stunning Fist, Wis 15 | |
Bleeding Strike | Metacombat | Cause grievous bleeding damage by taking a -1 penalty or more to hit. | BAB +1 | |
Blend into Shadows | General | Shoot and remain hidden. | Trained in Stealth. | |
Blessed Refreshment | General | 1/day drink a holy water and treat it as a potion of cure light wounds. | None | |
Blessed Summoning | General | You summon stronger celestial creatures. | Augment Summoning | |
Blessing of Apollo | Minion | Apollo grant you his protection and his plagues. | Favored of Apollo, Precise Shot, Heal 4 Ranks | |
Blinding Maneuver | Fighter | Use light in combat to hinder opponents | BAB +1 | |
Blitz Kreig | Fighter, Speed | You attack and move in sequence. | Dex 15, Swiftness, Mobility, Spring Attack, Strafe, BAB +6 | |
Block Evasion | Fighter, General | You can evade blocks. | Character level 5 | |
Blocked Opportunity | Fighter | Use AoO to shield ally from provoking AoO. | Combat Reflexes | |
Blockout | Reserve | Create blocks of various materials which take up space and can be used for temporary construction material. | Ability to cast 2nd level spells | |
Blood Bank | General | You can make your banked life last. | Life Force class feature, maximum life force pool of at least 50 points, Bank Life class feature | |
Blood Companion | General | Your bestial partner craves blood | Ability to summon a familiar, have an animal companion, or similar | |
Blood Drain | Racial | You can drain the blood of creature capable and willing to defend themselves and may heal from drinking the blood of sapient humanoid. | fang class features, Dhampir race | |
Blood Maneuver | Metamaneuver | Use your life essence to empower your maneuver. | None | |
Blood Painter | General | By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells. | Caster Level 5, Spellcraft 4 ranks | |
Blood Rally | Fighter | You recover damage you recently took by going berserk on your opponents. | At least one Blood Feast maneuver known, or BAB +4 | |
Blood Spell | Metamagic | Your blood empowers your spells. | Knowledge (Arcana) 6 ranks, any other metamagic feat | |
Blood Tracker | General | You know how to track wounded animals and beasts. | Track | |
Blood Transfusion | General | You may heal others with your blood. | Staunch class ability | |
Blood War Sorcerer | General | As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters. | Blood War Squaddie, caster level 5, must have fought in the Blood war for one year | |
Blood War Squaddie | General | Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen. | Knowledge (The Planes) 2, must have fought in the Blood War for one year. | |
Blood of Stone | Fighter | You laugh off the blows of foes as they shatter against your weathered hide. | BAB +3, Toughness | |
Bloodcloud Bleeder | General | Clouds of Blood, ability to inflict Bleedout via feat or class feature | ||
Bloodcloud Prodigy | Multiclass | You have learned to mesh the twin paths of the Bloodcloud. | Clouds of Blood, Eye Bleed | |
Bloodied Death Throes | General | Your death throes goes off at 1/2 hp, as well as when you die. | Con 15, Death Throes ability | |
Bloodline | General | You manifest a minor bloodline. | None | |
Bloodline Knight | General | You stack your eldritch knight and sorcerer level together for the purpose of your bloodline. | Combat Casting, Bloodline class ability | |
Bloodline Soulsword | General | Your Eldritch Soulsword carries even greater power now. | Eldritch Soulsword | |
Bloodline Spell Access | General | You gain access to bloodline spells. | Blood Arcanist or Eldritch Heritage feat | |
Bloodline, Greater | General | Your bloodline reaches the pinnacle of its power. | None | |
Bloodline, Improved | General | Your bloodline is improved. | None | |
Bloodseeking Spell | Metamagic | Your magic draws out the blood from those it injures, making any injuries more severe. | Heal 4 ranks | |
Bloodshaper | Racial | You can shape blood into weapons and objects. | Grey Vampire | |
Bloodspiller | Multiclass | Oh how pretty that shade of red is... | Bloodcloud Bleeder, Bleeding Cut, Clouds of Blood | |
Bloodspiller, Greater | Multiclass | Bloodspiller, Bloodcloud Bleeder, Character Level 8th | ||
Bloody Maw Seducer | Vile, Tactical | You look very hot despite the alarming smile. | Willing Deformity, Deformity Dark Beauty, Shark Teeth, Bleeding Strike | |
Bloody Path | Fighter, General | Attack everyone in the way during a charge, bullrush, or when you move from your square. | Improved Overrun, Improved Bullrush, Improved Initiative, Combat Expertise | |
Bloody Toughness | Fighter | You are so tough you heal when you smack people. | Toughness | |
Bloody Wyrm Brawler Style | Fighter, Tactical | You're good with Dragon Claws, so why not extent that to their big brother? | Weapon Focus (Dragon Claws), Weapon Focus (Dragonblood Arms), Combat Reflexes, Claws of the Wyrm Style | |
Blue Flames | Epic | All extraordinary, supernatural, or magical abilities and all spells you cast that deal fire damage now bypass immunity to fire and broke resistance to fire from your foes. | 30 HDs or more, must have an permanent immunity to Fire, must not have the [Cold] subtype | |
Blue Morphovore | General | You can take forms and use your other classes' features at the same time! | Shift Points Morphovore ability | |
Blueflare Buster | General | You improve your flare buster abilities significantly. | Flare Buster +4d6 | |
Boardshield Style | Fighter, Style | Attacks and trample enemies while shieldsurfing. | BAB +4, Balance or Tumble 6 ranks, Shieldsurfing and Improved Shieldsurfing | |
Body As Hammer | Fighter | Using your weapon as a conduit, you can smack people with other people. | BAB +10, Weapon Focus and Weapon Specialization for a weapon that can be used to grapple creatures, Improved Grapple, Str 20 | |
Body Assemblage | Necromantic Creation | The discarded husks of life are nothing more than a building material to you. | Caster Level 1+, Ability to cast 1st level spells of the Necromancy school | |
Body Fuel | General | Burn healing surges to recover power points | Psionic Augmentation class feature | |
Body Linguist | General | Communicate without speaking, but only vague ideas and concepts. | Bluff 4 ranks or Perform 4 ranks | |
Body and Soul Style | Arcane Combat | Any weapon you use is a +1 magic item, and previous magic items buff or debuff struck opponents. Opens up the path of channeling negative energy and animating the dead, among other things. | Fighter level 4, Spellcraft 2 ranks | |
Body of Iron | Fighter, Monk | Gain an armor bonus to AC even if you're unarmored. | AC Bonus class feature (such as monk), Con 13, Fortitude +4 | |
Bodybender | Bending | You can Bend flesh, blood and nerves much more fluidly than others. | At least three Water bends, one of which must be Puppeteer, at least three Earth bends, one of which must be Bend Flesh; At least three Fire bends, one of which must be Electric Puppet | |
Boiling Liquid Spell | Metamagic | Use overheated Water spells to inflict fire damage. | Ability to cast Fire spells | |
Boiling Waters | Racial | You can superheat your body to become hasted and with fiery benefits. | Elnade, 5 HD | |
Bolster Technique | General | You focus upon one of your techniques, allowing it to be far more effective than it was in the past. | None | |
Bolstered Initiative | Fighter | Your reaction time relies on more than just your reflexes | None | |
Bolt of Corruption | Fighter | You may deliver your touch of corruption with a ranged attack. | Touch of CorruptionPathfinder | |
Bomb Focus | Fighter, Bomb | You know how to create more potent bombs than usual. | Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat) | |
Bond of Murder | General | You have a telepathic bond with anyone you've killed or who has killed you. | None | |
Bond of the Ant | Symbiotic, Item Creation | You have begun to immulate even more traits of the ants that spill over you, as they form their intricate colonies on almost every inch of your body. | Aspect of the Vermin class feature, Aspect of the Ant. | |
Bond of the Aphid | Symbiotic | You have started to take on more traits of the aphid, as you have grown attached to them through your symbiotic relationship. | Aspect of the Vermin class feature, Aspect of the Aphid. | |
Bond of the Beetle | Symbiotic | You have developed a bond with the beetles that cling to you, making you a groteque sight to see. | Aspect of the Vermin class feature, Aspect of the Beetle. | |
Bond of the Caterpillar | Symbiotic | You have grown so similar to the larva that creep across your body and devour any plant-life that grows near them, that it is actually unsettling. | Aspect of the Vermin class feature, Aspect of the Caterpillar. | |
Bond of the Centipede | Symbiotic | You have acheived a unique symbiosis with the centipede's that crawl across your body, and have started to grow similar to them on a more and more disturbing level. | Aspect of the Vermin class feature, Aspect of the Centipede. | |
Bond of the Cockroach | Symbiotic | Cockroaches cluster on your body, making you seem like some sort of grotesque, mobile breeding ground full of cracking sounds. At the same time, you have begun to grow into an oversized cockroach. | Aspect of the Vermin class feature, Aspect of the Cockroach. | |
Bond of the Death's-Head Hawkmoth | Symbiotic | The deathly moths that flutter across your form have grown closer to you, till now, you have almost as tight a bond with them, as they do with death. | Aspect of the Vermin class feature, Aspect of the Death's-Head Hawkmoth. | |
Bond of the Firefly | Symbiotic | You have formed a bond with the fireflies that flock around you, making dancing patterns of light around you in the darkness, to the point that your biology has started to take on their traits. | Aspect of the Vermin class feature, Aspect of the Firefly. | |
Bond of the Locust | Symbiotic | You have developed a symbiotic bond with the hordes of ravenous locust that cloud around you and grip to your infested body, pinching your skin and waiting for access to the next plant to devour, and you have started to take their traits for yourself, until you yourself can be described as a plague. | Aspect of the Vermin class feature, Aspect of the Locust. | |
Bond of the Mantis | Symbiotic | You have grown akin to the silent manti that clutch to you shoulders, unsettlingly still and tense, till you yourself, are unsettlingly still and tense. | Aspect of the Vermin class feature, Aspect of the Mantis. | |
Bond of the Mosquito | Symbiotic | You have spent a long time with the whining vermin that cluster around you, to the point that your blood and their blood are one and the same. | Aspect of the Vermin class feature, Aspect of the Mosquito. | |
Bond of the Queen Bee | Symbiotic | You have formed a bond with the thousands of bees that hum under your skin continually, and have started to form a symbiosis, sharing an unsettling number of traits with them. | Aspect of the Vermin class feature, Aspect of the Queen Bee. | |
Bond of the Scorpion | Symbiotic | Your bond with the scorpions that crawl across you has grown to a disturbing degree, and you have started to take on even more of their traits. | Aspect of the Vermin class feature, Aspect of the Scorpion. | |
Bond of the Spider | Symbiotic | You have formed a raw kind of symbiosis with the creepy arachnids that make their home on your skin, and have started to grow akin to them in ever more unsettling ways. | Aspect of the Vermin class feature, Aspect of the Spider. | |
Bond of the Stone Rat | General | You can create a powerful petrifying poison. | Alchemical mastery, poison use class feature, craft (alchemy) 11 ranks. | |
Bond of the Tarantula Wasp | Symbiotic | You have developed an unsettlingly tight bond with buzzing wasps that you have spent your life with, and have actually begun to take on their very traits. | Aspect of the Vermin class feature, Aspect of the Tarantula Wasp. | |
Bond of the Vermin | Symbiotic | Your connection with the bugs that even crawl underneath your skin grows ever stronger. | Aspect of the Vermin class feature, any two [Hivemaster] feats. | |
Bondage Specialist | General | Bondage Specialist | Intimidate 3 ranks, Use Rope Skill 3 ranks | |
Bonded Weapon | Fighter | You choose a weapon, eventually growing stonger and stronger in it's use. | Base Attack Bonus +1 | |
Bone Charmer | General | With some special techniques you manage to influence corporeal undead as you would with living beings | Ability to cast spells, Knowledge (religion) 4 ranks, Spell Focus (Enchantment) | |
Bone Spear | General | This spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path. | Teeth 3d4 | |
Bone Spirit | General | This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. | Bone Spear, Teeth 7d4 | |
Bone-Crush | Fighter | You know how to heal the body; you know how to break it. | BAB +6, Heal 8 ranks, Power Attack, Combat Expertise | |
Boneblade Master | General | You have mastered the alchemic processes needed to create boneblades, as well as their use in combat. | Craft (Alchemy) 4 ranks, Craft (Scrimshaw) 4 ranks | |
Boneless | Your bones are softer than most, granting you supreme flexability. | Xolotl | ||
Bonus Power | General | Gain an extra power-spell. | Powerful Class Ability Level 3rd level (or higher) | |
Bonus Spell Slot | General | You gain a bonus spell slot at the highest level you can cast. | Must have spellcasting. | |
Boreal Invoker | General | You deal more cold damage and it debilitate your opponents. | None | |
Born Cursed | General | You can reroll a d20, however you take a penalty each time you do so. | 1st Level Only | |
Born Fiend | General | You count as an evil outside for the purpose of meeting prerequisites with some extras. | You may only take this feat at 1st level | |
Born Hunter | General | You gain a variety of bonuses related to survival and nature, and gain the ability to track foes. | 1st Level Only | |
Born Invoker | Job | You have the inherent ability to use invocations. | 1st level Only, Cha 15+ | |
Born Knight | General | You gain a bonus on several knightly skills and some armor proficiency. | 1st level only
... further results
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