Difference between revisions of "Talk:Gestalt Style Multiclassing (3.5e Variant Rule)"

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== Ratings ==
 
== Ratings ==
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{{Rating |rater=Foxwarrior
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|rating=like
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|reason=Although it probably becomes a mess when combined with homebrew classes that make their own assumptions about balance, it seems to do a nice job of making essentially SRD-like campaigns end up with more than just the 4 (or 6) good classes.
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}}
 
{{Rating |rater=Ghostwheel
 
{{Rating |rater=Ghostwheel
 
|rating=hate
 
|rating=hate

Revision as of 02:58, 9 October 2012

Ratings

RatedLike.png Foxwarrior likes this article and rated it 3 of 4.
Although it probably becomes a mess when combined with homebrew classes that make their own assumptions about balance, it seems to do a nice job of making essentially SRD-like campaigns end up with more than just the 4 (or 6) good classes.
RatedOppose.png Ghostwheel opposes this article and rated it 0 of 4.
Basically doubles your options (and thus potentially power) with very little drawback. You'll virtually never see someone going along a single path with this variant. Also, exacerbates problems between quadratic wizards and linear fighters.


It's probably more accurately described as exponential wizards and quadratic fighters. That said, this variant rule seems to be balanced specifically with Wizard-level style class designs, so it should probably be listed at that balance point. Also, why wouldn't you want to voltron together heaping handfuls of martial classes when playing a Tome martial character in this system? Those are still designed without enough exponential versatility progression, as far as I can tell. --Foxwarrior (talk) 02:33, 9 October 2012 (UTC)