Difference between revisions of "Ylemwater (3.5e Equipment)"
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Revision as of 11:16, 19 September 2012
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Ylemwater
In the depths of limbo chaotic storms of proto-matter brew. Rarely the chaos of the storm works against itself, forming a stable but eternally brewing maelstrom of matter. Not quite solid, not quite liquid, not quite gas, ylemwater is not actually water at all but a yet undefiable material which has stabilized itself, the chaotic forces within working against each other and forming a mostly solid whole on a macroscopic scale. Appearing deep blue-green, the release of thin fog, and its surface in constant motion, it looks like a stormy sea covered with clouds. They are found in the hearts of the fiercest storms of limbo, where their stabilized forms might remain for hundreds of years before its chaotic forces ultimately return it to the protomatter of limbo. With proper magical augmentation, it's possible to shape these random chunks of ylemwater into functional and mostly stable shapes. They have become the prime weapon against the mindless forces of law.
Any weapon primarily composed of metal can be made as a ylemwater weapon. Even bound by strongest magic, ylemwater weapons and armor always will change shape in subtle ways over the course of minutes, somethings generating saw teeth on a sword only to flatten and curve the blade forward, or making armor whose protection shifts around thicker or thinner in certain spots. Regardless of the changes, the weapon or armor never alters dramatically enough to have any effect on use, proficiency, or other properties of the item. Ylemwater weapons count as chaotic for the purpose of bypassing damage reduction, and has a 50% chance to bypass any weapon type or material damage reduction each round as the material shifts from steel, to silver, to adamantine, to cold iron, and slashing, piercing, or bludgeoning and back within a heartbeat. Lawful creatures which pick up a ylemwater weapon automatically gain two negative levels, while non-chaotic creatures only gain one negative level. Chaotic creatures suffer no ill effect. A ylemwater weapon automatically adds +2 points of damage from the ripping and tearing it deals at a microscopic level, and weapons made of ylemwater gain a 10% discount on the Anarchic and Lucky enchantments. It radiates an aura of chaos equal to a 1st level cleric, or the weapon's caster level if magical. Ylemwater has 20 hit points per inch of thickness and hardness 15, but a lawful-aligned weapon only faces hardness 8.
Armor can also be made with ylemwater. Such armor tends to be asymmetrical and bulbous. The armor provides 25% fortification as parts shift around and protect different areas. This bonus stacks with magical fortification (meaning you only need Moderate Fortification to render yourself completely immune to critical hits and sneak attacks) Finally, you gain a +2 luck bonus on saving throws against lawful spells. Ylemwater is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, ylemwater weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of ylemwater armor is lessened by 1 compared to ordinary armor of its type. Like weapons, armor made of ylemwater deals negative levels to non-chaotic users.
Type of Ylemwater Item | Item Cost Modifier |
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Ammunition | +80 gp |
Light armor | +6,000 gp |
Medium armor | +12,000 gp |
Heavy armor | +18,000 gp |
Shield | +3,000 gp |
Weapon | +4,000 gp |
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