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Revision as of 11:13, 19 September 2012
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Xeno Codex
Alien societies, technology, and subtlety. There are a great deal of vehicles, bots, and nefarious entities that can be used by players here. The use of intellectual battles (spies, assassins, media, The Prince), are more prevalent then open warfare.
Mostly comprised of non-magical material.
Contents
- Xeno Codex
- Origins of Aliens
- Xenoblooded and Xenotheric
- Sufficently Advanced Science...
- Introducing Aliens in your Campaign
Chapter 1: Travelers of the Fates
Chapter 3: Shadows and Insurgents
- Part 1: V'Kai
- Part 2: Hedoro
- Part 3: Sentient Illusion
- Part 4: Succedaneum
- Part 5: Microforged Conglomerate
- Part 6: Location X
- Part 1: Denizen of Chaos
- Part 2: Denizen of Limbo
- Part 3: Denizen of Order
- Part 4: Denizen of Shadow
- Part 5: Denizen of Twilight
- Part 6: Denizen of Valiancy
- Part 5: Location D
- Creatures of Nyota Mji
- Creatures of Z
- Creatures of E
- Creatures of X
- Creatures of D
- Monsters of Other Worlds
- Uncommon Races
- Alien Skills
- Base Classes & Alternate Class Features
- Prestige Classes
- Paragon Classes
- Alien Feats
- Equipment
The Complete Xeno may also be useful for the space explorer.
Back to Main Page → 3.5e Homebrew → Sourcebooks
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Facts about "Alien Codex (3.5e Campaign Setting)"
Adopter | YX33A + |
Author | Franken Kesey +, Ganteka Future +, Sulacu +, Rithaniel +, YX33A +, Foxwarrior +, ThirdEmperor +, Eiji-kun +, Ghostwheel + and Stryker + |
Completeness | 3 + |
Help Wanted Reason | Need help with general fluff, more classes and more tech + |
Identifier | 3.5e Campaign Setting + |
Rating | Unrated + |
Summary | Alien societies, technology, and subtlety. There are a great deal of vehicles, bots, and nefarious entities that can be used by players here. The use of intellectual battles (spies, assassins, media, The Prince), are more prevalent then open warfare. + |
Title | Alien Codex + |