Difference between revisions of "Lift Self (3.5e Maneuver)"

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Latest revision as of 04:20, 19 September 2012

Homebrew.png
Author: DaTedinator (talk)
Date Created: 1/14/2010
Status: Complete
Editing: Clarity edits only please
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Lift Self
Mental Grip (Boost)
Level: 2
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round

You mentally assist yourself in a great leap, practically hurling yourself into the air.

You gain a number of Jump-related bonuses:

  • You gain a bonus on Jump checks equal to your ranks in Autohypnosis;
  • You are treated as having a running start for all Jump checks;
  • You double the result of all Jump checks.

If you expend your psionic focus as a part of initiating this maneuver, the DC for a high jump is equal to the distance you're attempting to jump, rather than quadruple that.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesMental Grip

AuthorDaTedinator +
DisciplineMental Grip +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryAssist your jumps with telekinesis. +
TitleLift Self +
TypeBoost +