Difference between revisions of "Weavile (3.5e Monster)"

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|size=Small |type=Magical Beast |subtypes=Cold
 
|size=Small |type=Magical Beast |subtypes=Cold
 
|hd=10d10+30 |hp=85
 
|hd=10d10+30 |hp=85
|init=+6
+
|init=+10
|bab=+10 |grapple=+9
+
|bab=+10 |grapple=+12
|speed=30 ft.
+
|speed=50 ft.
|ac=23 (+1 size, +2 Dex, +10 natural) |touch=13 |flat=21
+
|ac=20 (+1 size, +6 Dex, +3 natural) |touch=17 |flat=14
|at=Claw +14 melee (1d4+3 plus 2d6 Cold, 19-20/x2)
+
|at=Claw +17 melee (1d4+6 plus 1d8 Cold, 17-20/x2)
|full_at=2 Claws +14 melee (1d4+3 plus 2d6 Cold, 19-20/x2)
+
|full_at=2 Claws +17 melee (1d4+6 plus 1d8 Cold, 17-20/x2)
 
|space=5 ft. |reach=5 ft.
 
|space=5 ft. |reach=5 ft.
|sa=[[#Frost Claws|Frost Claws]], [[#Punishment|Punishment]], [[#Ice Shards|Ice Shards]], [[#Beat-Up|Beat-Up]]
+
|sa=[[#Frost Claws|Frost Claws]], [[#Punishment|Punishment]], [[#Ice Shards|Ice Shards]], [[#Beat-Up|Beat-Up]], [[#Sneak Attack|Sneak attack]], [[#Night Slash|Night Slash]]
|sq=[[#Spell-like Abilities|Spell-like Abilities]], [[#Nasty Plot|Nasty Plot]]
+
|sq=[[#Spell-like Abilities|Spell-like Abilities]], [[#Nasty Plot|Nasty Plot]], Dark Pokemon Traits, Ice Pokemon Traits
|fort=+9 |ref=+9 |will=+3
+
|fort=+9 |ref=+13 |will=+3
|str=16 |dex=15 |con=15 |int=10 |wis=10 |cha=21
+
|str=22 |dex=23 |con=15 |int=16 |wis=10 |cha=21
 
|feats=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Power Attack|Power Attack]], [[SRD:Improved Natural Attack|Improved Natural Attack]] (Claw), Improved Toughness
 
|feats=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Power Attack|Power Attack]], [[SRD:Improved Natural Attack|Improved Natural Attack]] (Claw), Improved Toughness
 +
|skills=[[SRD:Hide|Hide]] +23, [[SRD:Balance|Balance]] +21, [[SRD:Bluff|Bluff]] +18, [[SRD:Sleight of Hand|Sleight of Hand]] +19, [[SRD:Tumble|Tumble]] +19
 
|env=Any Cold
 
|env=Any Cold
|org=Solitary or group (4-8) or posse (1 Weavile + 3-10 Sneasels)
+
|org=Solitary or posse (4-8) or gang (1 Weavile + 3-10 Sneasels)
 
|cr=10
 
|cr=10
 
|treas=Standard.
 
|treas=Standard.
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|adv=11-15 HD (Small), 16+ HD (Medium)
 
|adv=11-15 HD (Small), 16+ HD (Medium)
 
}}
 
}}
 +
 +
''This creature, while clearly related to a Sneasel, is not exactly the same thing. Its feathers are now almost a mane, and the claws and fangs are longer and sharper. Just from the look of it, it probably wants to hurt you.''
  
 
=== Combat ===
 
=== Combat ===
  
'''{{Anchor|Frost Claws}}:''' Weavile's claw attacks deal +2d6 Cold damage.
+
'''{{Anchor|Frost Claws}} ([[Su]]):''' Weavile's claw attacks deal +1d8 Cold damage. This is an [Ice] effect.
  
'''{{Anchor|Punishment}} ([[Su]]):''' Weavile totally ignores any magical or supernatural defences such as magic Armour/Shield/Natural/Deflection bonuses to AC, Concealment, DR or the like. Additionally, Weavile's natural attacks deal bonus damage to anyone using magic items or benefiting from magical or supernatural effects in any way, shape or form. Each individual item, spell or effect causes an additional 1d4 (for effects with a CL less than 6), 1d6 (for all magic items, and for effects without caster levels), 1d8 (for effects with a CL of 6-10), 2d6 (for effects with a CL of 11-15) or 3d6 (for effects with a CL of 16 or more) damage to be delivered.
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'''{{Anchor|Sneak Attack}} ([[Ex]]):''' Weavile has +3d6 Sneak Attack damage on its attacks against foes who are Flanked or denied their Dexterity Bonus to Armour Class. This is a [Dark] effect, and automatically wins an extra point if going first in a Contest.
  
For instance, a level 11 Wizard is wearing a headband of intellect, a ring of protection and a cloak of resistance. He is Polymorphed into a dragon, Hasted, Displaced, Mage Armoured and Shielded, as well as having Bull's Strength. Weavile's attacks ignore the ring of deflection, the dragon's natural armour, the haste bonus to AC, the armour and shield bonuses from spells and the miss chance from Displacement. Additionally, they will deal 1d6 for each of the headband, ring and cloak, and 2d6 for each of the spells, for a total of +15d6 damage. The wizard explodes into a fine red mist and learns a lesson upon resurrection.
+
'''{{Anchor|Punishment}} ([[Su]]):''' With a Standard Action, Weavile may make a Touch Attack against a foe, and if they have any ongoing magic effects on them, it deals 1d6 damage per Caster Level of the highest-CL effect on them. In a Contest, if this is used then anyone in the same round who tries some kind of dirty trick but rolls lower finds it backfiring, and loses a point. This is a [Dark] effect.
  
'''{{Anchor|Ice Shards}} ([[Su]]):''' As an Immediate action, Weavile can suddenly flash-freeze the air and hurl a cloud of icy shards at an enemy. This requires a ranged attack out to 50' range, and deals Cold damage equal to 2d6 plus Weavile's hit dice. This attack automatically succeeds on any roll against miss chance.
+
'''{{Anchor|Ice Shards}} ([[Su]]):''' With an Immediate Action, Weavile can suddenly flash-freeze the air and hurl a cloud of icy shards at an enemy. This requires a ranged attack out to 50' range, and deals Cold damage equal to 2d6 plus Weavile's hit dice. This attack automatically succeeds on any roll against miss chance. This is an [Ice] effect. In Contests, Weavile can elect to automatically go first (rolling off between multiple automatic-firsts), using Ice Shard.
 +
 
 +
'''{{Anchor|Night Slash}} ([[Su]]):''' Weavile may elect to make its Claw Attacks [Dark] effects. In doing so, they are resolved as Touch Attacks against any foe that suffers Normal (x1) damage or more from them, and any foe struck must pass a Fortitude Save (Strength-based) or be Staggered for one round.  
  
 
'''{{Anchor|Beat-Up}} ([[Ex]]):''' Weavile is good at encouraging the group-sport of "Everyone nail the bastard". Any time an adjacent enemy is struck, Weavile may make an attack against that enemy as an Immediate action. Additionally, as a full round action, Weavile may make a single attack against an adjacent foe, and also allow every other creature that can reach the foe to make an attack against it (as an Immediate action), if they so wish. Pokémon will even leap out of Pokéballs (then straight back in) to make this attack if the Pokéballs happen to be in reach.
 
'''{{Anchor|Beat-Up}} ([[Ex]]):''' Weavile is good at encouraging the group-sport of "Everyone nail the bastard". Any time an adjacent enemy is struck, Weavile may make an attack against that enemy as an Immediate action. Additionally, as a full round action, Weavile may make a single attack against an adjacent foe, and also allow every other creature that can reach the foe to make an attack against it (as an Immediate action), if they so wish. Pokémon will even leap out of Pokéballs (then straight back in) to make this attack if the Pokéballs happen to be in reach.
  
'''{{Anchor|Spell-like Abilities}} ([[Sp]]):''' At will: ''[[SRD:Chill Metal|chill metal]]'', ''numbing sphere'', ''path of frost'', ''[[SRD:Ice Storm|ice storm]]'', ''zone of glacial cold''; 3/day: ''shivering touch'', ''[[SRD:Cone of Cold|cone of cold]]'', ''boreal wind'', ''column of ice''; 1/day: ''flesh to ice''; 1/week: ''ice castle''. Caster level equals hit dice, and the Save DCs are 10 + Spell Level + Weavile’s Charisma modifier.
+
'''{{Anchor|Spell-like Abilities}} ([[Sp]]):''' At will: ''[[SRD:Chill Metal|chill metal]]'', ''numbing sphere'', ''path of frost'', ''[[SRD:Ice Storm|ice storm]]'', ''zone of glacial cold''; 3/day: ''shivering touch'', ''[[SRD:Cone of Cold|cone of cold]]'', ''boreal wind'', ''column of ice''; 1/day: ''flesh to ice''; 1/week: ''ice castle''. Caster level equals hit dice, and the Save DCs are 10 + Spell Level + Weavile’s Charisma modifier. These are all [Ice] effects, and in the case of Zone of Glacial Cold, results in Sneasel automatically going first on the following round. Ice Castle always wins an additional point in Cool and Beauty Contests.
  
 
:The sample Weavile has a caster level of 10 and save DC of 15 + spell level.
 
:The sample Weavile has a caster level of 10 and save DC of 15 + spell level.
  
'''{{Anchor|Nasty Plot}} ([[Ex]]):''' As a Swift action, Weavile may plan ahead, and for the rest of the turn it gains Uncanny Dodge, Evasion and +3d6 Sneak Attack damage. Also, the save DCs for its spell-like abilities improve by 3 against flat-footed foes when Nasty Plot is in effect.
+
'''{{Anchor|Nasty Plot}} ([[Ex]]):''' With just a Swift action, Weavile may plan ahead, and until the beginning of its next turn it gains Improved Uncanny Dodge, Evasion and the benefits of a single feat of its choice, but only abilities and proficiencies, not numeric bonuses. Also, the save DCs for its spell-like abilities improve by 3 against flat-footed foes when Nasty Plot is in effect. This is a [Dark] effect, and when used in a Contest, everyone ''else'' receives a -4 Penalty on their actions on the following Round.
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 +
'''Additional Hit Dice:'''
 +
Every hit die, increase Dexterity by 1. Every odd hit die, increase Strength by 1. Every even hit die, increase Intelligence or Charisma by 1.
 +
 
 +
At 14 hit dice, it learns '''Low Kick (Ex):''' it may make a Slam Attack (1d6+Str), and if it hits it gains a free Trip attempt against that foe. Instead of making opposed Size+Strength checks, the foe must pass a Reflex Save (Strength-based), with a penalty equal to the number of size categories they are above Weavile. If they fail, they fall Prone and take 1d4 damage, plus 1d4 for every Size Category they exceed Medium by. Being smaller than Weavile grants no bonus to the save but being smaller than Medium results in zero damage from being tripped. This is a [Fighting] effect, and in Contests, if it earns any points, it also steals a point from whoever has the most.
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 +
At 18 hit dice, it learns '''Snarl (Ex):''' with a Swift or Move-Equivalent Action (Weavile's choice), it can snarl at a foe to weaken their resolve. This is targeted as per the Intimidate skill - so feats that modify Intimidate can modify this. Targeted foes must pass a Will Save (Charisma-based) or take a -5 penalty to Armour Class and Saving Throws against Weavile's attacks for the rest of its turn. This is a [Dark] effect. In Contests, using this scares everyone else so much that anyone yet to act loses their turn in that Round.
 +
 
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'''Note:''' if using Tome Feats, replace Improved Initiative with Danger Sense, Power Attack with Blitz and Improved Toughness with Combat School.
  
 
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Revision as of 14:58, 15 September 2012


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Weavile
Size/Type: Small Magical Beast (Cold)
Hit Dice: 10d10+30 (85 hp)
Initiative: +10
Speed: 50 ft.
Armor Class: 20 (+1 size, +6 Dex, +3 natural), touch 17, flat-footed 14
Base Attack/Grapple: +10/+12
Attack: Claw +17 melee (1d4+6 plus 1d8 Cold, 17-20/x2)
Full Attack: 2 Claws +17 melee (1d4+6 plus 1d8 Cold, 17-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Frost Claws, Punishment, Ice Shards, Beat-Up, Sneak attack, Night Slash
Special Qualities: Spell-like Abilities, Nasty Plot, Dark Pokemon Traits, Ice Pokemon Traits
Saves: Fort +9, Ref +13, Will +3
Abilities: Str 22, Dex 23, Con 15, Int 16, Wis 10, Cha 21
Skills: Hide +23, Balance +21, Bluff +18, Sleight of Hand +19, Tumble +19
Feats: Improved Initiative, Power Attack, Improved Natural Attack (Claw), Improved Toughness
Environment: Any Cold
Organization: Solitary or posse (4-8) or gang (1 Weavile + 3-10 Sneasels)
Challenge Rating: 10
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 11-15 HD (Small), 16+ HD (Medium)
Level Adjustment:


This creature, while clearly related to a Sneasel, is not exactly the same thing. Its feathers are now almost a mane, and the claws and fangs are longer and sharper. Just from the look of it, it probably wants to hurt you.

Combat

Frost Claws (Su): Weavile's claw attacks deal +1d8 Cold damage. This is an [Ice] effect.

Sneak Attack (Ex): Weavile has +3d6 Sneak Attack damage on its attacks against foes who are Flanked or denied their Dexterity Bonus to Armour Class. This is a [Dark] effect, and automatically wins an extra point if going first in a Contest.

Punishment (Su): With a Standard Action, Weavile may make a Touch Attack against a foe, and if they have any ongoing magic effects on them, it deals 1d6 damage per Caster Level of the highest-CL effect on them. In a Contest, if this is used then anyone in the same round who tries some kind of dirty trick but rolls lower finds it backfiring, and loses a point. This is a [Dark] effect.

Ice Shards (Su): With an Immediate Action, Weavile can suddenly flash-freeze the air and hurl a cloud of icy shards at an enemy. This requires a ranged attack out to 50' range, and deals Cold damage equal to 2d6 plus Weavile's hit dice. This attack automatically succeeds on any roll against miss chance. This is an [Ice] effect. In Contests, Weavile can elect to automatically go first (rolling off between multiple automatic-firsts), using Ice Shard.

Night Slash (Su): Weavile may elect to make its Claw Attacks [Dark] effects. In doing so, they are resolved as Touch Attacks against any foe that suffers Normal (x1) damage or more from them, and any foe struck must pass a Fortitude Save (Strength-based) or be Staggered for one round.

Beat-Up (Ex): Weavile is good at encouraging the group-sport of "Everyone nail the bastard". Any time an adjacent enemy is struck, Weavile may make an attack against that enemy as an Immediate action. Additionally, as a full round action, Weavile may make a single attack against an adjacent foe, and also allow every other creature that can reach the foe to make an attack against it (as an Immediate action), if they so wish. Pokémon will even leap out of Pokéballs (then straight back in) to make this attack if the Pokéballs happen to be in reach.

Spell-like Abilities (Sp): At will: chill metal, numbing sphere, path of frost, ice storm, zone of glacial cold; 3/day: shivering touch, cone of cold, boreal wind, column of ice; 1/day: flesh to ice; 1/week: ice castle. Caster level equals hit dice, and the Save DCs are 10 + Spell Level + Weavile’s Charisma modifier. These are all [Ice] effects, and in the case of Zone of Glacial Cold, results in Sneasel automatically going first on the following round. Ice Castle always wins an additional point in Cool and Beauty Contests.

The sample Weavile has a caster level of 10 and save DC of 15 + spell level.

Nasty Plot (Ex): With just a Swift action, Weavile may plan ahead, and until the beginning of its next turn it gains Improved Uncanny Dodge, Evasion and the benefits of a single feat of its choice, but only abilities and proficiencies, not numeric bonuses. Also, the save DCs for its spell-like abilities improve by 3 against flat-footed foes when Nasty Plot is in effect. This is a [Dark] effect, and when used in a Contest, everyone else receives a -4 Penalty on their actions on the following Round.

Additional Hit Dice: Every hit die, increase Dexterity by 1. Every odd hit die, increase Strength by 1. Every even hit die, increase Intelligence or Charisma by 1.

At 14 hit dice, it learns Low Kick (Ex): it may make a Slam Attack (1d6+Str), and if it hits it gains a free Trip attempt against that foe. Instead of making opposed Size+Strength checks, the foe must pass a Reflex Save (Strength-based), with a penalty equal to the number of size categories they are above Weavile. If they fail, they fall Prone and take 1d4 damage, plus 1d4 for every Size Category they exceed Medium by. Being smaller than Weavile grants no bonus to the save but being smaller than Medium results in zero damage from being tripped. This is a [Fighting] effect, and in Contests, if it earns any points, it also steals a point from whoever has the most.

At 18 hit dice, it learns Snarl (Ex): with a Swift or Move-Equivalent Action (Weavile's choice), it can snarl at a foe to weaken their resolve. This is targeted as per the Intimidate skill - so feats that modify Intimidate can modify this. Targeted foes must pass a Will Save (Charisma-based) or take a -5 penalty to Armour Class and Saving Throws against Weavile's attacks for the rest of its turn. This is a [Dark] effect. In Contests, using this scares everyone else so much that anyone yet to act loses their turn in that Round.

Note: if using Tome Feats, replace Improved Initiative with Danger Sense, Power Attack with Blitz and Improved Toughness with Combat School.


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Back to Main Page3.5e HomebrewMonsters
AlignmentUsually Neutral +
AuthorSisterAcacia +
Challenge Rating10 +
EnvironmentAny Cold +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeSmall +
SubtypeCold +
TitleWeavile +
TypeMagical Beast +