Difference between revisions of "Scizor (3.5e Monster)"
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Revision as of 06:47, 1 August 2012
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Scizor | |
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Size/Type: | Medium Magical Beast (Bug, Metal) |
Hit Dice: | 7d10+21 (59 hp) |
Initiative: | +7 (+3 Dex, +4 Improved Initiative) |
Speed: | 30 ft., fly 20 ft. (clumsy) |
Armor Class: | 23 (+3 Dex, +10 natural), touch 13, flat-footed 20 |
Base Attack/Grapple: | +7/+9 |
Attack: | Pincer +14 melee (2d6+7, 17-20/x5) |
Full Attack: | 2 Pincers +14 melee (2d6+7, 17-20/x5) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Augmented Critical, Sharpness, Spell-like Abilities |
Special Qualities: | False Swipe, Fire Hazard, Psion Hunter |
Saves: | Fort +8, Ref +8, Will +2 |
Abilities: | Str 19, Dex 16, Con 17, Int 8, Wis 11, Cha 8 |
Skills: | Hide +16 (+20 in grassy areas) |
Feats: | Improved Initiative, Power Attack, Improved Natural Attack (Pincer) |
Environment: | Grassy areas |
Organization: | Solitary |
Challenge Rating: | 7 |
Treasure: | Standard + Protector/Metal Coat |
Alignment: | Usually Neutral |
Advancement: | 8-10 HD (Medium), 11-14 HD (Large) |
Level Adjustment: | — |
Combat
Augmented Critical: Scizor will murderise you with its claws, they're that sharp. Their critical threat range is 17-20 and their critical multiplier is x5. Try not to get critted by them. Ever.
Sharpness (Su): Scizor's claws are ultra-sharp. As such, they count as +3 weapons.
False Swipe (Ex): Scizor can, if it feels like it, pull back all strength at the last moment, leaving a foe on precisely 1 HP, 0 HP or -1 and stable. Often, it will do this to a lone attacker, unless they meet again, or it will do this to one member of a group in an attempt to make the others stop.
Fire Hazard (Ex): Scizor's body is perfect for melting and bursting into flame. Scizor takes a -10 on saving throws against Fire effects. If an effect doesn't allow a saving throw, Scizor simply takes double damage and is sad.
Psion Hunter (Su): Scizor is really good at killing psions. They taste good (if you're a bug) and aren't too skilled at affecting metal and getting at the strange brains behind them. As such, Scizor gains a 25% miss chance against Psionics or Mind-Affecting effects. Additionally, its weapons count as being psychic-bane, gaining +2 to hit and dealing an extra 2d6+2 damage if it successfully hits a Psionic creature.
Spell-like Abilities (Sp): At will: cat's grace, summon swarm (spiders, locusts or bees only); 1/minute: mirror image, summon swarm (hellwasps only); 1/day: haste, creeping doom, iron body. Caster level is equal to its Hit Dice, and the save DC is Dexterity-based.
- The sample Scizor has a save DC of 13 + spell level for its spell-like abilities, and a caster level of 7.
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